Comments on: We’ll Know It When We See It http://www.hsmagazine.net/2014/01/well-know-it-when-we-see-it/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Burbie52 http://www.hsmagazine.net/2014/01/well-know-it-when-we-see-it/#comment-287953 Thu, 30 Jan 2014 10:25:15 +0000 http://www.hsmagazine.net/?p=59293#comment-287953 That unknown “something” is what has driven man forever to find what is missing, be it a new continent or the answer to a medical question, we are all seeking something in life to give us that “Eureka, I’ve found it!” experience.
For many it will never come, they give up the hunt before accomplishing anything. Home can offer some experiences like nothing else out there right now, but I agree that none of the gaming offerings have that mysterious something. Home isn’t a game anyway, it is a social experiment so if you are looking to find that special something there, you won’t unless it is in a relationship with another person. I would say that for those who have found a marriage here, it has done that.
Good read as always Ted.
Nice read Ted.

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By: Danger_Dad http://www.hsmagazine.net/2014/01/well-know-it-when-we-see-it/#comment-287951 Thu, 30 Jan 2014 04:16:05 +0000 http://www.hsmagazine.net/?p=59293#comment-287951 :^/ It’s said that a good novelist starts with his story’s ending, and works backwards from there. Likewise with a good game’s story. The writer begins with something to say, then works out what to reveal, and when.

Many of Home’s spaces lack this. Mercia had enough mystery to make me wonder what their world had been before whatever disaster struck it, but it didn’t feel as if we were progressing towards its restoration. Just grinding away at open-ended mission after mission.

It was as good as Home’s limitations allowed, I suppose, but there wasn’t a satisfying sense of getting to know these characters, and thus to care for them.

;^) You’ve made a good point, man.

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