Comments on: GTA V, FF XIV, and Home Challenges http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Godzprototype http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287436 Tue, 05 Nov 2013 17:56:21 +0000 http://www.hsmagazine.net/?p=57079#comment-287436 I take this opinion as well. Adding only that the development houses would need to work together to accomplish much greater things.

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By: KrazyFace http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287433 Tue, 05 Nov 2013 07:47:56 +0000 http://www.hsmagazine.net/?p=57079#comment-287433 *nods head*

Heh heh. You both do.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287432 Mon, 04 Nov 2013 23:59:37 +0000 http://www.hsmagazine.net/?p=57079#comment-287432 You have this annoying habit of saying everything much better than I can, and since I agree with all of it, all I can do is nod my head. :P

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287431 Mon, 04 Nov 2013 23:56:04 +0000 http://www.hsmagazine.net/?p=57079#comment-287431 GTA is some of the best satire of American culture currently available, but it’s also a (heightened and exaggerated) reflection of just how nihilistic our culture has become. We live in a country that’s turning into a banana republic, where the myth of the American Dream can no longer be reasonably used as a roadmap for the average citizen to live his life.

(I could go into a lengthy discussion of the parallels between modern America and the latter half of the Roman Empire, including my belief that Obama is a modern-day Diocletian, but that might be going a bit deep…)

Challenges are an overdue feature which gives Home itself a purpose. It’s a shame they weren’t deployed with Home’s original open beta release in ’08, but given the PS4 coming up, this is as good a time as any.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287430 Mon, 04 Nov 2013 23:52:08 +0000 http://www.hsmagazine.net/?p=57079#comment-287430 Personal opinion on this: a social MMO like Home can flourish if it has an overarching database management system that tracks user activities and has specific goals/metrics for the user to achieve, coupled with an internal rewards currency to match. Basically, a really scaled-up version of the Sodium Hub.

Granted, that isn’t easy to pull off with how Home is structured. You’re talking about including a lot of new metadata on top of what every developer is creating independently of each other, and there are a lot of chefs in this particular kitchen. Which is why Home is more of a patchwork universe of disparate attractions. Hence why I’d love to see, in a perfect world, a clean-sheet redesign of Home with all of the lessons learnt from the first iteration — because this is core functionality that has to be planned and implemented from the very beginning.

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By: HearItWow http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287429 Mon, 04 Nov 2013 22:49:56 +0000 http://www.hsmagazine.net/?p=57079#comment-287429 Challenges finally succeeded in getting me back into the daily Home habit. They do need to be branched out a bit more beyond Pottermore and the Bowling Alley, but what they’ve offered so far has been fun.

There have been a few things in 2013 that have really pushed the value of Home. Acorn Meadows Park stands out as a great concept that blends social and freemium in interesting ways, because you don’t constantly need to be in a game to interact with others. The same is true of Peakvox Labs, although the Monsters game is sorely needed at this point.

Granzella’s Kikkai event may be the best use of Home as a gaming platform since Xi. It demonstrated that games needn’t be limited to a single space, and that storytelling across levels is possible.

I’ve always felt that Home’s greatest strength lied in its ability to present games to a ready audience, that it should be the demo interface for the PlayStation Store, offering complete game experiences as well as previews of deeper games that have to be played from the HDD. I also expected much more from the Home Arcade, which started out well but has since languished.

That, ultimately, is what has always set Home apart from the online features of disc games. Grand Theft Auto V is in a box. It does what it does well, but it’s ultimately limited by its gameplay mechanics and the expectations of its audience. Home has no such limitations, but it hasn’t broadened its scope far enough beyond the “buy and decorate” mentality.

Paradise Springs Casino, Sodium 2, Acorn Park and Peakvox Labs all point toward what Home could and should be. Hopefully it gets a chance to expand on those promises.

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By: ted2112 http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287428 Mon, 04 Nov 2013 22:27:58 +0000 http://www.hsmagazine.net/?p=57079#comment-287428 Great article Norse.

If i had a nickle for every time I head that Home was dead I’d have several bucks! You can’t kill this thing and I think that’s what pisses off some people who don’t get it.

I feel this Challenges addition to Home is great and I am wondering why we didn’t think of this sooner.

I also wanted to say kudos for the bit when you were talking about GTA being a reflection of our culture at large. Nicely done!

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By: Gary160974 http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287427 Mon, 04 Nov 2013 21:21:02 +0000 http://www.hsmagazine.net/?p=57079#comment-287427 Homes track record with supporting stuff that makes them no money isnt great, so I dont expect the new challenges feature or the news screen to last or actually do any good for home. Both are nothing special. As for the games mentioned they will easily have more users than home and very quickly as well. That doesnt mean they are home killers because home has a user base that enjoys the simpler games like orb collecting etc. More functions and complex games wont help home. Getting the public social scene right now that will help.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287426 Mon, 04 Nov 2013 21:20:43 +0000 http://www.hsmagazine.net/?p=57079#comment-287426 I honestly believe Home was a concept that was at least one full generation ahead of its time. It really needs always-on connectivity to flourish, and it *must* be the centerpiece of the entire console universe in order to not compete with other products and services.

What’s interesting is how consumer habits change when the industry doesn’t. I may not be willing to pay $60 for more-of-same RPG gaming, but would I pay $20-$30? And does time investment still correlate to price? Journey, for instance, is a very short game with a relatively high price for the length of its experience, and yet it’s an amazing, genre-bending game that’s unlike anything else ever made.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287425 Mon, 04 Nov 2013 21:15:49 +0000 http://www.hsmagazine.net/?p=57079#comment-287425 To be fair, I spent a bit more time with FFXIV than what’s described in the article. But I agree with Richard Garriott when he says that from a design perspective, a game has to grab you immediately and earn the right to your next five minutes.

If you’re new to MMORPG gaming, then you’ll likely have a blast with FFXIV — and there’s certainly plenty to enjoy for veterans to the genre as well. I’m just personally at a point where I’m not willing to invest significant time or money into a game unless it’s somehow a bit different than the norm.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287424 Mon, 04 Nov 2013 21:13:44 +0000 http://www.hsmagazine.net/?p=57079#comment-287424 I’ve heard from a few people so far that the GTAO experience is vastly improved if you’re experiencing it with friends, and that makes sense. I may try this out.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287423 Mon, 04 Nov 2013 21:11:53 +0000 http://www.hsmagazine.net/?p=57079#comment-287423 That’s a pretty accurate assessment, yeah. It’s an interesting value proposition these days: having put in decades and thousands upon thousands of hours into various genres and UI/UX formats, I’m really at a point where I need to see something new or very engrossing to stay hooked. The Legend of Dragoon, for instance, has a great turn-based battle system that makes the (very) repetitive random monster encounters more bearable.

I just bought Assassin’s Creed IV today, as it looks like it has some interesting new wrinkles, so we’ll see if it’s any good…

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By: Estim20 http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287421 Mon, 04 Nov 2013 16:40:38 +0000 http://www.hsmagazine.net/?p=57079#comment-287421 There’s always a risk that when you buy a game, you’re buying a title that’s like every other experience out there (right down to ‘save the world because home town’ hero trope) except almost literally for the franchise attached. Thus, it becomes like buying cereals: we pay more for the mascot than the Original Experience.

As such, Final Fantasy hasn’t exactly been known for pushing the envelope, especially in more recent years. Plus, with Square-Enix not known as a company with intense experience with MMOs (as compared to, say, Blizzard Entertainment), you find out that they may not take too many risks with a formula. My experience with MMOs is limited so my question is: is the story any more complex than Generic RPG: The Sequel? If you described it to anyone without revealing it as a Final Fantasy game, would anyone assume it even is a Final Fantasy game, as opposed to a copycat MMO? If the answer isn’t very positive, perhaps this would help explain why people have fonder memories of offline Final Fantasy titles over their online counterparts (and why FFXIV’s current form is its second go-around).

In fairness, to play devil’s advocate, partially against myself here: when we spent the past five years minimum on a program that has no exact equal, pioneering what it means to be a social MMO in a market that lacks peers, it’s hard to view everything else quite the same again. Home is a rarity, as far as consoles go, and the future for social console MMOs will be dictated by what the future will hold. What happens to the market will be dictated as much by the second attempt at it as, if not more than, the first time.

When we’re the adopters of something that is possibly a generation ahead of its time, how will that influence how we view what else the PS3 has to offer? How will it influence how we view Home’s spiritual successor (if one will exist)?

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By: Burbie52 http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287420 Mon, 04 Nov 2013 11:26:32 +0000 http://www.hsmagazine.net/?p=57079#comment-287420 I like the article Norse but I think you brushed FF 14 off too quickly. Now it is true I have never really played a game like this, meaning a MMO, unless you can include Red Dead, but the game is deep and huge and the storyline is fantastic. Going out and killing a few enemies then declaring that it is a boring experience is a bit like walking into Home, getting trolled, then never returning.
It is true that when you begin the game you have to get to a certain level before it opens up for you, but once you do the possibilities are endless.
And Krazy, this FF is far from turn based, you just jump in and play at your own pace in fights, no turns here. I am truly enjoying this game because it has a lot to offer and though the formula may be a bit cliche’ the story makes up for it. And by the way, it gets really hard.

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By: KrazyFace http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287419 Mon, 04 Nov 2013 08:52:48 +0000 http://www.hsmagazine.net/?p=57079#comment-287419 I hold my hands in the air and I agree Norse, that the majority of GTA5/O’s playing mechanics are money for old rope but I think you might’ve missed a crucial area to the online component. Much like a stranger new to Home might wander around for a bit, after probably being verbally assaulted for being a noob, come to the conclusion that Home is a boring place full of idiots -- for “weirdos” or whatever. They miss out on that crucial ingredient that can make Home one of the most amazing/funny/interesting experiences ever: friends.

I’ve only ever been in public GTAO servers briefly, if I find myself accidentally in one I RUN to a private server as fast as I can! Back to my friends. The similarities of GTAO and Home are there; take a look at the conversations of property threads on GTAO forums -- it’s actually amusing to see so many gamers talk like Home users all while oblivious to the irony of the mickey-taking they’ve done to Home users in the past. Yet there they all are, sharing pics of views from their houses, all bouncing off each other trying to decide which house suits them best.

I think I just heard a penny drop!

R* have looked at Home (apparently) and have brought some of that Home feeling into GTAO. But in public servers where people run around like crazied nut-bags killing anything that moves you’d be hard-pressed to see it. My advice to you Norse is to make a date with some friends who also have access to GTAO, and do some stuff together, at your own pace. You may see another side to it you might like after all.

As for the FF games I’m still confused as to WHY we’re using turn-based battle systems in a world soaked in casual gaming machines with the power to handle real-time fights so easily! And the new Home challenges are exactly what Home’s been needing for a long, long time. Here’s hoping it’s just not “too little, too late” for it.

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By: RadiumEyes http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287418 Mon, 04 Nov 2013 01:18:36 +0000 http://www.hsmagazine.net/?p=57079#comment-287418 The way I see it, you’ve seen so many archetypal games come and go, that the unique ones stand out all the more. Me, I remember playing the Atari 5200 game based on Ghostbusters II -- my earliest gaming memory. I only recall driving the Ecto-1A around, though, so it’s not much of a recollection.

Since I haven’t played FFXIV, I can’t say anything about it; never did go in for MMOs. I preferred FFVI over FFVII because of how menacing Kefka was -- he was a man who you could really imagine as a threat to the world. Plus, the ragtag team of protagonists had their own niceties -- my favorite character was likely Celes.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287417 Sun, 03 Nov 2013 23:53:32 +0000 http://www.hsmagazine.net/?p=57079#comment-287417 There’s no question that CJ Johnson, just like Niko Bellic, are fascinating and fleshed-out characters (in particular, CJ’s resistance to simply killing everything in his path gave his character some much-needed contrast to the previous iteration’s Tommy Vercetti). I just didn’t click with either of them, or their stories. Each person’s mileage will vary.

I freely admit my tastes are outside the norm. People to this day genuflect upon Final Fantasy VII, whereas I think FFVIII is a far deeper and more interesting plot and character study. Go figure.

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By: NorseGamer http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287416 Sun, 03 Nov 2013 23:44:59 +0000 http://www.hsmagazine.net/?p=57079#comment-287416 Se o non Home mai si presenta sulla PS4, è logico supporre che rimarrà appoggiato su PS3 per tutto il tempo che è fiscalmente giustificabile.

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By: maurizio http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287415 Sun, 03 Nov 2013 23:39:27 +0000 http://www.hsmagazine.net/?p=57079#comment-287415 ciao volevo sapere se home ci sara su ps4?oppure verra eliminata insieme alla fine della generazione di ps3?

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By: Colin Mieczkowski http://www.hsmagazine.net/2013/11/gta-v-ff-xiv-and-home-challenges/#comment-287414 Sun, 03 Nov 2013 23:11:47 +0000 http://www.hsmagazine.net/?p=57079#comment-287414 What’s up Norse? Awesome piece, I must mention about GTA V that yes, it has the same concept as previous GTA titles but this game has its share of activities such as tennis, golf, racing, arm wrestling (online only), sky diving, etc while having a large map to play with (I for some reason like pushing people off the mountains). Also, I want to mention that I liked CJ Johnson from Sam Andreas. He was an origonal character who just got caught up in a twisted story. He was voted as the 22nd greatest character in video game histoty by the Guinnesd Book of World Records. Now, I have to agree 5000% that GTA Online’s customization doesn’t even touch Home’s with a 100 foot pole. Plus, my Home avatar has more swag (I really miss the NFL, NCAA & NBA jerseys though, wish I got an Alabama jersey)! I think the challenges feature will be awesome in Home! This will definitely help reel more people in! The only thing that sucks is that I’ll have to go back and forth with my PS3 & PS4 :/

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