Comments on: Home Fashion Explosion http://www.hsmagazine.net/2013/05/home-fashion-explosion/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Fashion Explosion: an Afterword | HomeStation Magazine http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285160 Wed, 29 May 2013 02:43:31 +0000 http://www.hsmagazine.net/?p=51198#comment-285160 […] and made them look good — was fantastic to watch. And I’m grateful to Phoenix’s write-up on Belle dis Moi; it was very kind of her to help promote visibility for the […]

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By: dblrainbowgirl http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285044 Fri, 24 May 2013 20:48:23 +0000 http://www.hsmagazine.net/?p=51198#comment-285044 From the few months I’ve spent on home, I have found it to be more challenging to try to establish a sense of style that DOESN’T borderline the obscene, stereotypical, age-inappropriate, or outlandish AND allows me to retain some aspects of who I am IRL.

Jin’s sense of style, eye for fashion, creativity and thematic elements is what Home developers should strive for in clothing AND user design, and the more we embrace this idea the more credibility we gain. What Jin presents is genuine uniqueness.

As a final thought…what difference does our body type make if Home developers believe we could care less about fashion, and promote fashion-less junk like pumpkin heads and pixelated zombie bodies?

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By: Gary160974 http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285043 Fri, 24 May 2013 18:41:53 +0000 http://www.hsmagazine.net/?p=51198#comment-285043 Sorry I’ll explain that line better lol, but I think Norse said it really, social MMOs are about luxury play, a break from reality, when I say suffer, I cant really glorify the fact that social MMOs promote the perfect size etc Why home has that body size adjustment is totally pointless as it makes you look pot bellied and none of the clothes really work well with it.

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By: Jin Lovelace http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285034 Fri, 24 May 2013 16:09:40 +0000 http://www.hsmagazine.net/?p=51198#comment-285034 Your comment intrigues me.

What I’ve found, from my personal experiences, is that the first aforementioned MMOs are pretty popular on the PC due to it’s diversity--to be it music, fashion, even on how you design your own items, just as you said.

Here on Home, I see the world vastly different than the PC social MMOs. Granted, we live in a “perfect” society where the terms “beautiful” associates with anorexic, thin bodies and big hips and big butts equals a shot on a BET music video or just another popular “Twerk” video found on Youtube.

But the baffling, yet intriguing, line….

“It’s something that all social mmos suffer with because its a break from reality.”

I don’t know about you but this site has a diverse library of articles that “breaks away from reality”. Reality is what’s real, not real to you. What you feel, what moves you, what inspires you, what tickles your senses is something that’s not only call “sense” but “reality” as well. Is it a suffering issue? No evidence points to it being no.

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By: Phoenix http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285024 Fri, 24 May 2013 13:22:38 +0000 http://www.hsmagazine.net/?p=51198#comment-285024 Thank you for your comment Gray.
With regards to dressing up a perfect sized doll, as a female I did that with Barbie. I couldn’t do more then mix and match her clothing as they were already prefabbed. I never felt my imagination was stymied because of this however. I had many hours of great play. I have been in second life and imvu. I find they are different then Home and I am glad of the differences I see. I for one would like to be able to wear and design my own clothing here in Home as designing is one of my things.But it has not happened for me, it still does not stop me from dreaming an alternate reality. Neither will the non-reality of Home cause me to stop playing or imagining.

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By: NorseGamer http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285015 Fri, 24 May 2013 07:22:44 +0000 http://www.hsmagazine.net/?p=51198#comment-285015 Ultimately, one of the key drivers for a social MMO experience is the concept of relatable luxury: the idea of having a bit of imaginative indulgence and *play* which, as adults, we are trained to bleed out of our lives once we leave childhood.

Home is play. Whether it be traditional gaming or the meta-gaming of social interaction, Home is play. And fashion, like estate decoration or dancing or anything else, is one way for people to play.

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By: Gary160974 http://www.hsmagazine.net/2013/05/home-fashion-explosion/#comment-285014 Fri, 24 May 2013 06:26:42 +0000 http://www.hsmagazine.net/?p=51198#comment-285014 Fashion in social mmos is really old and home is just the same as other social mmos and is proberly less diverse than other social mmos because others allow they users to create they own clothes to sell. Imvu and second life have hundreds of thousands of items Ive made a tshirt in IMVU with a picture I took in home on front of it but you can go much deeper. But they are all the same in regards to its more dressing up a perfect size doll than actually finding clothes that match different sizes, weights etc etc. We cant change our hair height and skin colour every time we change an outfit in reality. Its something that all social mmos suffer with because its a break from reality, so if a male feels that he wants to dress a perfectly sized female in clothes that match, thats why these things are so popular and the world has a lot worse things out there.

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