Comments on: Rise of the Freemium-Based Game http://www.hsmagazine.net/2013/03/rise-of-the-freemium-based-game/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: LostRainbow http://www.hsmagazine.net/2013/03/rise-of-the-freemium-based-game/#comment-283213 Mon, 18 Mar 2013 23:09:25 +0000 http://www.hsmagazine.net/?p=48078#comment-283213 Ted always has well thought out articles and i agree, he gave us brain-taffy to chew on (love this analogy). I love this article because it explains so much to me. I like that Home is a freemium model and it was great to see a sample of what Journey is like before I purchased it. Also with the Midway and Casino, I am constantly buying more tickets and tokens because i want to keep upgrading and earning the prizes. I don’t buy many video games but I know if there was more downloadable content on one I bought, I would want it all. I am a marketers dream! I also think when new game comes out it is way overpriced but if its from a series I play, I must have it! This is the case with Kingdom Hearts. Again, great article, can’t wait to read your next one!!!!

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By: KrazyFace http://www.hsmagazine.net/2013/03/rise-of-the-freemium-based-game/#comment-283189 Mon, 18 Mar 2013 08:54:28 +0000 http://www.hsmagazine.net/?p=48078#comment-283189 I am not a fan of the whole Freemium thing. In Home however, it works a treat. This is just down to the nature of Home and the games that are in there; it actually makes sense when you buy tickets in the Midway, when you buy a little extra ‘oomph’ for your racer in S2, or even (although I’m a little loathe to say this due to pricing strategy) when you buy buildings in Tycoon. I think the fact that Home is a microcosm based on microtransactions that these little exchanges never really feel too much like gouging.

In disc-based games though, this whole DLC/pay-to-win ethos just riles me up so much. Like the ENTIRE Cat woman segment of Batman Arkham City, that wasn’t an after-thought for some extra play time like Skyrim’s Hearthfire DLC; it was INTENTIONALLY LEFT OUT so those buying the game at full price on day one didnt realise Rocksteady had their fingers in their back pockets even as they paid for the game at the till in the shop. And the bugs that are allowed to ship with games are also crazy, never mind if they can actually, y’know, PLAY the game they’ve just bought, as long as Mr.Suit And Tie gets his precious monies the rest of us can go spin -- I’m looking at you SimCity. That’s just ONE decent example of what I mean.

Same thing with Darksiders 2. I actually have a friend on my list that’ssuch a big fan of the game he’s used the name of a power-up in it as his PSN name -- but he still warned me not to spend any good money on the sequel until it was fixed when it was first released. “Unplayable” he called it, and was a very disappointed man, as was I.

I heard an apple metaphor here the other day that made me smile, so I’mma borrow that here: If the games industry can get away with selling us rotten apples now with the promise of someone giving them a polish “some time later in the future”, then why spend the time taking them out at all? If we continue to buy them, they’ll continue to sell them to us.

Great read Ted, as ever, and thanks for the brain-taffy to chew on!

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By: Kassadee Marie http://www.hsmagazine.net/2013/03/rise-of-the-freemium-based-game/#comment-283186 Mon, 18 Mar 2013 06:01:08 +0000 http://www.hsmagazine.net/?p=48078#comment-283186 This is a great read, Ted (as always with your writing) and you make so much sense. I love your articles; I consider them “thought” pieces, as they always make me think and re-think ideas that I’ve had previously.

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