Comments on: Unhappy at Home? http://www.hsmagazine.net/2013/02/unhappy-at-home/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: HearItWow http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-282078 Wed, 06 Feb 2013 21:11:28 +0000 http://www.hsmagazine.net/?p=45512#comment-282078 Home has evolved quite a bit since its inception. Initially, it was envisioned as a new marketing platform and the hub of the PlayStation 3 gaming experience. That proved impossible to monetize…note that Nintendo adopted this approach with their Miiverse, and they’re not even attempting to monetize it. Instead, they see it as a social media forum for sharing information about their games, or a form of low-cost marketing. We’ll see how long that lasts.

Home now is a bit like Google Labs for the next generation of social gaming platforms. Sony and its developers are testing everything from game genres to payment models to customer service, and everyone’s trying to figure out what works. This is completely uncharted territory for companies that are used to reviewing massive amounts of data before they make a decision. It’s exciting to see, but at the same time it’s a 50/50 proposition as to whether or not they’ll get something right, whether it’s the price of a T-shirt or the number of levels on a game.

It’s easy for people to Monday-morning quarterback those mistakes, usually with the refrain of, “Why not do it like it’s been done before?” or “Why not do it like everyone else does?” Certainly I’ve been as guilty of that as anyone, mainly because I believe you don’t throw out good business rules just because you’re on a new platform. At the same time, however, I understand and appreciate that these devs and Sony are taking the risks. They do it because they can, and some amazing things have happened along the way.

The only comparison anyone in this space can make right now is Zynga, and we’ve all seen how that turned out. Home’s developers are trying a lot of very non-Zynga things to find a business model that works, and some have been good. As time goes by, we’ll see more good and, inevitably, more bad that makes us howl.

Home may not be an internal priority on the same level as the PS4, generating first-party titles that sell millions of copies or keeping the PlayStation Store up to date, but that doesn’t mean its not important. Home is part of the future of online gaming, and something that Digital Platforms may someday expand to other devices. It may go through another evolution or two before that point, or it may just contribute some elements to whatever cross-device gaming platform emerges, but it will certainly be a fun ride.

As Home users, we’re all early adopters on the bleeding edge of new gaming ideas and business models. Every compliment and criticism helps to shape what the future will look like, as do our purchases. Despite the inevitable flaws, we should enjoy this while it lasts, because we’re in the labs with new ideas that we’ll see a lot more of somewhere down the road.

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By: Dr_Do-Little http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-282028 Tue, 05 Feb 2013 21:27:48 +0000 http://www.hsmagazine.net/?p=45512#comment-282028 A company the size of Sony can’t have all their projects on top priority. So if Home didn’t met the objectives it’s normal they “downgraded” it’s priority. That, I can live with.

Part of the problem in my opinion, is they see Home like you do. Just another game. Thing is you don’t manage a community (or MMO) the same way you will do for other kinds of “faceless” products. The more time I’ve spent on Home the more I’ve felt like in a near future/apocalyptic movies where the state/city is own by private company. Now, I understand it is a “private world”. But when I feel it, theres a problem.

I can live with low priority. I can live with being use as paying playtester. I cannot support absence of customer services. Wich is the business model Home is base on.

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By: Gary160974 http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-282025 Tue, 05 Feb 2013 20:22:07 +0000 http://www.hsmagazine.net/?p=45512#comment-282025 Cash is vanity, profit is sanity, how many sales does it take to make home item, game or space profitable. The problem could be home takes money breaks even profit wise or makes a small profit when all the overheads are taken out. Home probably has enough users and a tight community to do enough damage to Sony sales figures. Xbox unit sales of marque games like COD are generally 25% higher than ps3, so Sony probably doesnt want to upset users. But they probably cant spend much more on customer services, Mods, development, severs etc due to profit margins. No one can tell home in Asia is making money, it has hardly any events, it has to give away credit for psn to get users to go on it, most of its users seem to be from different regions. I believe anything that they would try to do to make more money would meet with disapproval and lose users, so as an example say they had home plus which had a fee each month for member only deals or functions. It would probably cause an uproar. But if I knew by paying that fee we would get a better home id probably pay it. Or if I knew the fee guaranteed the future of home again id probably pay it. But lack of info leads to rumor or opinions that could be completely right or wrong, but also leads to uncertainty, so as the debate goes on whether home will be on ps4, the users will get more and more paranoid over spending just incase they lose everything.

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By: Jin Lovelace http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-282013 Tue, 05 Feb 2013 14:20:17 +0000 http://www.hsmagazine.net/?p=45512#comment-282013 Dang……this is seriously an incredible article!

I never really thought from this perspective a bit on how the developers have made promises. Like, I KNEW the company made some unsung promises, but I was one of those who morally accepted what Home was.

However, I believe that Sony were ahead of themselves in some aspects that they didn’t realize what they were saying until it was too late. I’m not too sure on my statement here because I just don’t speak on their behalf, aside from the research and what’s surmised from the author of this article.

I believe there needs to be a line of communication with the customers and Home. Just because that one guy stated that “Home is a game” doesn’t make it a game.

My eyes just been open a bit more on this and I realize that I have to consolidate my approach. It doesn’t mean I dislike Sony; they fulfilled MANY many promises on their console.

But Home needs to be taken a bit serious and not just some cash cow, as everyone seem to put it.

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By: Kid Fleetfoot http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-282012 Tue, 05 Feb 2013 14:16:45 +0000 http://www.hsmagazine.net/?p=45512#comment-282012 Excellent article.
Home is an experiment or learning experience to both SONY and users. What becomes of it only time will tell.

For the most part to me it’s a success. Oh sure, we have to wait forever for things to be fixed sometimes (or so it seems). And some things that bother me such as the non-functioning scoreboard at Gnome Curling and the 50 mission mess at F.U.B.A.R (appropriately named?) are downright disheartening. It makes me wonder at times how many of the devs really care. Some do, there’s no doubt in my mind about that. Probably most of them. However, it seems like some take the money and run or perhaps move on to bigger and better things.

As to hacking, every few days it seems there’s a news article about hackers going into government, corporate and private sites so whatever happens as to hacking with SONY’s Home doesn’t surprise me at all. And it’s something they can learn from.

I have no problem with SONY not making Home the priority. They have other things of more importance financially. Considering their monetary problems, I think they do what they can. If they let go more people or sell more buildings then Home might be put on the chopping block.

We’ll be around for quite some time in my opinion. I just wish they would prioritize their broken games, that’s what I wish. Prioritize what’s broke before they’re fouled up beyond all repair. I’m tired of complaining and waiting.

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By: KrazyFace http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-281999 Tue, 05 Feb 2013 09:56:03 +0000 http://www.hsmagazine.net/?p=45512#comment-281999 Gary, you might be right. The lack of figure boasting from Sony’s end regarding Home is quite a worry. But if it really was that much of a dead weight for Sony I’d imagine they’d have pulled the plug a long time ago, certainly not have made the core updates to better the experience. Maybe it’s the other way around? Maybe they’re withholding figures coz they don’t want their competitors to see how well it’s doing and jump on the bandwagon? I have no idea if that’s legal behavior for a company or not though.

As I was saying before, as an EU customer I just got bored of waiting for EU Home to get to the point where I could use Home as a way of displaying some of my art by utilizing the picture frames,or just listen to music in some fashion and even chill with some friends while watchin’ stuff on the box. EU Home is still so far behind the curve in this regard it’s not even funny anymore. EOD over there is shonky at best, and has about half the content of its US counterpart. I’m not blaming Sony for this, or even LOOT themselves, the problem lies with the fact EU Home is such a weird ball of countries (some that are not even IN the EU) that the laws halt Home’s progress in this regard entirely.

The idea of feeling “uncared for” as a customer of Sony and a user of Home is there, for sure, but I’m not naive enough to think it’s just because they really don’t care. I know, again, that the real problem comes from Home’s fractured state as part of Sony. There is no dedicated Home customer care line, because all we “buy” is really only a rent. And all we see in Home is largely made by people who’s closest relationship with Sony is having to pay them lip-service for being in Home in the first place. Home it seems, has no owner, and because of this there is no one to turn to when we the customer have a problem with something within its walls. People like Digital Leisure are changing that ideal, by simply having a presence in official forums and by responding to emails which is commendable, but I think what we need is a dedicated Home office where the customer can voice concerns, ask for refunds and get general information as need be.

Anyways, I’m gonna stop now coz you’ve opened a massive floodgate here Pheonix -- a true indication of a well-made article. Well done!

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By: Gary160974 http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-281996 Tue, 05 Feb 2013 07:45:28 +0000 http://www.hsmagazine.net/?p=45512#comment-281996 Any business that doesnt really release any numbers is unsure how they will be taken. The few numbers we get tend to say the users numbers are not great world wide and no where near the millions of users that some people believe.
One Piece Pirate Musou is a game on PS3 it sold a million copies in a year which means it got 1 million unique users in a year, which is the same as Aurora and the casino they had 1 million unique users in a year as well.
But heres the bit where the info becomes corrupted does 1 million unique visitors included multi account users on home.
If it does 1 million unique users minus multiple accounts is not good at all. Then add in the game got to 1 million units in 3 months and didnt take much after that and it only really sold in Japan. Where Aurora is world wide and Casino is in the 2 biggest regions for world coverage.
All the massive developers havent really got involved in home, Most of the smaller developers are making money else where, commissioned by Sony to develop on home as per several Japanese spaces or part of the Sony group. For developers which can go out of business very quickly its about making money quickly, It looks like the bigger ones cant make enough and the smaller ones need to branch out to make enough.
Sony and the developers are putting a lot of effort into trying to make home into a success but the I would say looking at the limited numbers of users, issues with hacking and crashing, constant maintenance, the neglect of public spaces by they developers because of money reasons, this includes developers that are still active in home. I can imagine theres a lot of arguments in a Sony board room some where discussing whether home is worth the hassle. Home is such a passionate debate for its users, where we want everything to be right first time and Sony to spend millions on making it great. Unfortunate for a company to spend millions it has to make millions. And by going on what numbers we do know, I dont think in reality theres the amount of users required or profit generated for Home to meet its users expectations.

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By: KrazyFace http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-281995 Tue, 05 Feb 2013 07:33:36 +0000 http://www.hsmagazine.net/?p=45512#comment-281995 “Home is just a game” -- This is a statement that truly bugs me. Cutthroats is a game, Mercia is a game, Tycoon is a game -- Home itself is NOT a game. Those things wandering around in front of you are not just cannon fodder or NPCs without awareness, they are people, each and every one and they have a mind and a heart under those pixels. Calling Home a game is where the trolling and the problems begin. Sorry, no offence to you Phoenix, but it really gets my goat when even we the users can’t understand the humanity under the pixels. It’s a difficult concept for some, but I’m off on another tangent again…

Like Dutch above me here, I too moved to US Home when it became apparent that law restriction of amalgamated countries and general lack of trying from SCEE would mean our Home (my EU Home) would never get to reach the technical possibilities of the US. I’m talking about music, film and visual media.

Damn, is that the time!? In the words of that robot dude with muscles: I’ll BE BACK….

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By: stevev363 http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-281993 Tue, 05 Feb 2013 04:56:50 +0000 http://www.hsmagazine.net/?p=45512#comment-281993 Not long before the last major makeover Home management was trying to lure developers by telling them that the fastest way to get games onto the PSN was to develop for Home, since then there have been a few new arrivals on the Dev side who have produced great content such as Digital Leisure and Juggernaut games but none of them outside of Japan have produced any games that are slated to hit the PSN as of yet. It made it seem as if they though of Home only as a transitioning point to a higher goal which made me question back then what Sony had as far as a commitment to Home’s future. BIGYAMA had only 2 releases and lots of promise before they pulled out for other gaming ventures and that was quite shocking to me as I was excited by what they had proposed as far as the experiences they were going to bring. I question weather it’s the lack of interested developers or Sony’s need for PSN growth to keep the platform valid as well as lucrative that keeps Home from realizing it’s potential, it’s obvious that the user base has grown and the profits have as well but is it enough to keep Home going on to the next console? If not i won’t be buying another new one in the future.

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By: Dutch4Friends http://www.hsmagazine.net/2013/02/unhappy-at-home/#comment-281992 Tue, 05 Feb 2013 04:03:58 +0000 http://www.hsmagazine.net/?p=45512#comment-281992 This is such a good read, that i will need some time to get this all in my head.. I do know that as a European i prefer the USA Home. And this is because i`ve always felt ignored on EU HOME on a fundamental scale by Sony. This also shows in the amount of spaces and things to do on the EU HOME. I`ve been around since the closed beta,and once i`d discoverd USA Home a 2nd world has opend before my eyes. And here is i think where the main problem lies..There are to many regions of home. to much to uphold while most of those Home regions are highly unpopulated..This is why i think most of the English speaking people on EU and even Asia come seek their fun on the USA server. So if Sony would re-prioritise this product. i would certainly hope that they would build 1 server for us all. This would seem more profitable for them and the other companies that use Home. I don`t see and never have seen Home as a gaming platform. but only as a extensive social media like Facebook. Only much beter ofcourse.Because it can get more personal. here u can meet people make new friends. show and share pictures. invite someone to your space and watch a movie together and yes even play a game. I believe there is so much more to Home then just a gaming/socialising platform. I`ve seen people grow onhere.Discover hidden aspects of themselfs and potential.Suddenly becoming creative with writing,making video`s,draw comics. And wow, i`m gonna stop writing now :) before it all becomes to incomprehensive. It just shows how much i have to thank for on Home. I met some of my best friends onhere,Closer then family even. And i wish Sony would have some form of understanding in this.Because it is an experience i would like to see granted to others aswell.

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