Comments on: Aftermath: the End of Xi2 http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: trupro http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-282212 Sun, 10 Feb 2013 19:08:22 +0000 http://www.hsmagazine.net/?p=45548#comment-282212 Hello, new to the site, thanks for having us. Read your article from December when Continuum was just launching, good read and having not played yet, have the same feelings echoed by Seal and the other users. The non realtime feel of it takes something away, and now that the daily intrigue is over, not sure I should get into it. Will I experience some of that good old Xi intrigue, or if I start Continuum now, am I just in for a self contained set of micro transacted mini games?

Thanks,

S.

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By: Gary160974 http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281986 Mon, 04 Feb 2013 17:23:36 +0000 http://www.hsmagazine.net/?p=45548#comment-281986 I have to say, its what I expected, there isnt many N-Dreams games that are not a daily chore. Aurora champion, fubar, xi2, trapomatic, savage manor all fit the format that is probably is more like a facebook game like farmville or mafia wars. Which is a very successful format. You will probably find there were more users after 40 days still using Xi2 than there were after 40 days on mercia or no mans land. Also means the 10 minutes to 30 minutes spent every day on Xi2 means your not using a competitors spaces or shops. If the format works for N-Dreams then great, if it doesnt and xi2 hasnt made enough money there never will be a sequel. Then it will become a meh moment. But im sure the next big release will have the woots woots and everything will be good again

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By: SealWyf_ http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281983 Mon, 04 Feb 2013 14:49:21 +0000 http://www.hsmagazine.net/?p=45548#comment-281983 I love that idea, McJorneil! I did wonder if those “associates” would show up in other contexts, and was disappointed that they did not. Writing a hundred different game-paths is probably not practical, but five or ten might be.

The Continuum feels like a space that could contain many different stories. All those mysterious storefronts and cryptic signs. And who runs the “necktie stand” souvenir cart? There’s room to play here, if nDreams chooses.

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By: McJorneil http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281980 Mon, 04 Feb 2013 12:52:11 +0000 http://www.hsmagazine.net/?p=45548#comment-281980 I agree with much of what you wrote. One of the suggestions I posted for nDreams is they should take all the agents/associates from the combat game and give them each a story and larger role where you can meet and interact with them inside the Continuum.

Different paths to take in the story would add replayability, and it would be interesting if part of those branching pathways were determined by your choices and relationships with the other various agents. Imagine if the cliffhanger we were left with caused a rift between Axiom and its associates.

“You guys are the reason we’re in this mess to begin with! If you hadn’t dismantled MerylSilverTongue, we could have stopped the bomb. We’re done with Axiom. From now on, we will help restore the Continuum in our own way.”

100 associates, 100 different sides to choose from. I suppose that’s a bit TOO ambitious, but I think it would be cool. :P

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By: KrazyFace http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281975 Mon, 04 Feb 2013 09:59:13 +0000 http://www.hsmagazine.net/?p=45548#comment-281975 I wouldn’t say you’re being harsh at all, you’ve just summed-up everything I feel about this game Seal. It’s truly a shame that once it ended instead of wanting more or thinking of doing a re-play, I was just relieved it was over and done with. Maybe that’s partly to do with me trying to squeeze more engagement out of it than most players for the journals, I’m not sure. What I do know is that the days we only had 10 lines of email to read my heart would just sink at the notion of having to make a big deal out of something as sparse as “Hello! Read this. Now have a great day doing nothing! BYEEE”

I really hope nDreams takes on the feedback from the players that stuck with it and can make something more of it next time. But I’ll be holding back for the sequel to the sequel this time I’m afraid.

I’d rather watch a pair of trolls tear each other a new one each day than watch my beloved Xi degenerate into a “meh” moment again.

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By: Kid Fleetfoot http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281972 Mon, 04 Feb 2013 06:18:20 +0000 http://www.hsmagazine.net/?p=45548#comment-281972 ones and zeros have no feeling and while programmers do, programs don’t unless one believes that artificial intelligence has a soul.
stories need coherence and the feeling of a soul.
1 was the story and 0 the soul and is pi the sequel will it last forever or end peacefully.
:( 
however, it was an experience, was it not? :)


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By: KLCgame http://www.hsmagazine.net/2013/02/aftermath-the-end-of-xi2/#comment-281971 Mon, 04 Feb 2013 03:35:04 +0000 http://www.hsmagazine.net/?p=45548#comment-281971 I personally loved Xi2 only thing I’d do different would be add more jess voice-over I really loved the little bit we got.

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