Comments on: Inside Axis Game Factory: an Interview With Heavy Water http://www.hsmagazine.net/2013/01/inside-axis-game-factory-an-interview-with-heavy-water/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Kid Fleetfoot http://www.hsmagazine.net/2013/01/inside-axis-game-factory-an-interview-with-heavy-water/#comment-281111 Wed, 09 Jan 2013 00:48:03 +0000 http://www.hsmagazine.net/?p=44339#comment-281111 I like the idea or at least the dream. It reminds me a little of the Vic20 and Commodore64 (both of which which I had) and Apple. There used to be a magazine called Compute! which had games in it written in Basic (I think) which if we readers took the time we could type the code and presto! we’d have nice little game. I knew a little Basic and took a stab at creating a game and I think most of us wrote out programs, often using coding created by others in the magazine usually adapting it… or getting the coding out of a manual. Some of the magazine games put out games converted to what was called machine language. It wasn’t true machine language in that 1’s and 0’s weren’t used but 4 digit numbers. It was certainly fast!!! at least for that time. (Basic could perhaps be compared with html. I remember IF THEN statements.) I still have some old Compute! magazines from the mid-80s.

Now this adventure that Heavy Water (Axis)is on sounds like something with potential and from what I have gathered other companies have done except that Heavy Water is using the KISS principle. No basic, no html, no machine language or programming to learn.
It sounds interesting and makes me think and that is a good thing.

I wonder if Axis Game Factory can make a baseball game. Rhetorical thought, I doubt it.

When Home Tycoon had a meeting at the Train Station, I asked if they were coming out with a baseball stadium. I (we actually, someone else asked too) was told no because they couldn’t get the dimensions right. Seems like there’s a lot to this programming. And when they said Home Tycoon would probably be getting helicopters in the future, I said, “I used to fix helicopters, but I’m not a programmer.”
Now it seems it may be possible to make games without being a programmer. I can’t help financially I don’t think but they have my best wishes. And who knows, maybe these games will make their way to PS3’s Home.
Ain’t it fun to dream?

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By: Burbie52 http://www.hsmagazine.net/2013/01/inside-axis-game-factory-an-interview-with-heavy-water/#comment-281060 Tue, 08 Jan 2013 03:33:18 +0000 http://www.hsmagazine.net/?p=44339#comment-281060 This is a very cool gaming platform that allows you to be extremely creative. I think if they can pull off the funding it will be a force to be reckoned with in the PC gaming industry, especially for young people. It taps into those creative juices and will possibly help create new game creators of the future. I hope that Heavy Water is successful in this endeavor it will be well worth it if they are.

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