Comments on: Can Home Tycoon Learn From Sim City Social? http://www.hsmagazine.net/2013/01/can-home-tycoon-learn-from-sim-city-social/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: KrazyFace http://www.hsmagazine.net/2013/01/can-home-tycoon-learn-from-sim-city-social/#comment-281463 Fri, 18 Jan 2013 08:30:53 +0000 http://www.hsmagazine.net/?p=44696#comment-281463 Makes me shudder too Burbie. In fact, I think I’m pretty much done with Tycoon now. My reasons? The structure of the missions; as you mentioned earlier they’re all about higher populations and X amount being in your bank acc at one time. In my book, having to restructure my entire creation just to meet the demands of a mission are not what it should be about. That last DLC not only had taken me months to complete ( I’m playing the poor way) but once I was done my city was just an ugly garden of skyscrapers and factories, I’m still trying to fix it!

When I heard that the missions in the new Science pack were exactly the same ( except this time you have even higher goals of money and population to meet) that sealed the deal for me -- no chance I’m buying that! It was frustrating and disheartening enough the first time, I ain’t paying for a second helping!

I’m actually surprised that there’s so very little in the way of social elements in Tycoon, simply based on where the game lives -- a social network. Maybe it’s memory constraints or budget, whatever the reasons, untill some new game-play elements are introduced in the near future, I’ve had my fill with this game.

]]>
By: Susan http://www.hsmagazine.net/2013/01/can-home-tycoon-learn-from-sim-city-social/#comment-281454 Fri, 18 Jan 2013 02:49:54 +0000 http://www.hsmagazine.net/?p=44696#comment-281454 Great article. I am glad I read this burbie.

]]>
By: MJG74 http://www.hsmagazine.net/2013/01/can-home-tycoon-learn-from-sim-city-social/#comment-281441 Thu, 17 Jan 2013 18:43:26 +0000 http://www.hsmagazine.net/?p=44696#comment-281441 I like the concept in sim city social that your “Free” play is based on how much energy you have -- energy is refilled by visiting friends ” neighbor cities” , or by waiting for time to refill it , and of course you may purchase more energy, or by building power plants.
The energy limits your play -- smartly, making you come back to the game more often and interact with your friends to complete tasks and chapters.the more neighbors you have the better chances you have to finish each task -- especially those that are timed and offer special rewards.
Two Home games come to mind that are similar in setup, the midway and Digital Leisure casino. As you may over time play for free, but you may play as long as you wish by purchasing Midway tickets /or Casino chips. Its a system that works well and keeps people playing, by offering easy to understand games play and reward based on skill level.
It would be great to see more like games utilize that type of game play, especially when you can involve your friends (or not) to help each other advance.

]]>