Comments on: SCEA Top Ten PlayStation Home Items (By Number of Units Sold) for October 2012, With Consumer Trend Analysis http://www.hsmagazine.net/2012/12/scea-top-ten-playstation-home-items-by-number-of-units-sold-for-october-2012-with-consumer-trend-analysis/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Dr_Do-Little http://www.hsmagazine.net/2012/12/scea-top-ten-playstation-home-items-by-number-of-units-sold-for-october-2012-with-consumer-trend-analysis/#comment-277041 Sat, 01 Dec 2012 17:50:35 +0000 http://www.hsmagazine.net/?p=42172#comment-277041 Hey! I’m there! I mean I bought things in the top ten list, 3 to be exact. Super flight is the obvious cheap way to get the speed bonus, beside the silly looking run. Tycoon was a sure hit on home. It’s the perfect casual gamer game. I never heard of the street move animation pack before I went to buy the “shame dad” outfit. Found out I could get 3 dances for a lower price than the outfit…
I dont like “tokens”, for the same reasons as KrazyFace and you (almost) always end up with unspent ones. (Wich is a good thing for the developpers) But they are a good way to to chart. You have dozens of items sold under 4 or 5 items.

N.B. Been a while since you granted us with your behavioral economics expertise Norse. Thanks for that one. We may be on “different side of the fence” ;) But I truly enjoy it. Marketing is a great way to understand the social aspect of something.

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By: Burbie52 http://www.hsmagazine.net/2012/12/scea-top-ten-playstation-home-items-by-number-of-units-sold-for-october-2012-with-consumer-trend-analysis/#comment-276995 Sat, 01 Dec 2012 15:04:08 +0000 http://www.hsmagazine.net/?p=42172#comment-276995 I think these stats are to be expected as the content releases in Home this past couple of months are almost exclusively either game or locomotion related. The midway and Lockwood tokens will always chart, that is obvious and it is good to see that Tycoon is making a splash too.
I think that Home needs to be a mix of both social and gaming to grow and thrive, and that is reflected here. I won’t be surprised to see Granzella get in on this months list with their skates, or Juggernaut with their hover boards either. Both of these are very popular now. I just hope that the developers realize that our avatars and what they can do in the social side is as important as the gaming, because when the rubber meets the road, even gamers in Home come here to talk to other gamers and meet with friends.
Nice read Norse, I think your right on the “money” with this one.

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By: KrazyFace http://www.hsmagazine.net/2012/12/scea-top-ten-playstation-home-items-by-number-of-units-sold-for-october-2012-with-consumer-trend-analysis/#comment-276943 Sat, 01 Dec 2012 08:54:17 +0000 http://www.hsmagazine.net/?p=42172#comment-276943 It’s no surprise to me that it’s tokens and baubles that are charting, and will continue to. As soon as you take away the true monetary value of the money you’re spending, people lose sight of how much things cost and what they’re really spending. Here: I’ll sell you 100 cat-fluff-balls for £2.99, and give you access to a catalogue of stuff priced in cat-fluff-balls so when someone asks how much you spent on that cute sofa with the kitty ears you’ll just ramble on about fur balls. Confuses to the point of price being irrelevant. I won’t buy any more Tycoon tokens, I got the smallest pack to get a car(coz I was sick of using the ambulance in limited time) and was crafty enough to squeeze two other add-ons outta that. But I just dont like the idea of consumables in Home much, I’d rather pay for a permanent ability or perk -- certainly wouldn’t rent anything. The thing I cant get past quite often is that nothing in Home exists as it is, so a non-existent item holds zero value for me in the long run, it’s only dependant on how much use/fun I’d get out of said item. Maybe because I’m a gamer, I’m used to earning such things in games within their own in-game currencies, and Home LOOKS like a game, that I still find the actual paying for stuff a bit of a bitter pill sometimes.

I’m gonna stop writing now since (yet again) Norse, one of your articles has got me jabbing at my phone rather than getting to work on time -- You’re bad for MY business Norse! LOL. Seriously though, you and I could talk about this stuff till TGE cows came Home I fear ; )

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