Comments on: The Unfinished Swan http://www.hsmagazine.net/2012/11/the-unfinished-swan/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: riff http://www.hsmagazine.net/2012/11/the-unfinished-swan/#comment-276638 Fri, 30 Nov 2012 03:01:34 +0000 http://www.hsmagazine.net/?p=41748#comment-276638 I think that I just like the idea of people having to work together to discover and overcome. For me it always comes down to that line at the end of Starman with Jeff Bridges:

“You are a strange species. Not like any other. And you’d be surprised how many there are. Intelligent but savage. Shall I tell you what I find beautiful about you? You are at your very best when things are worst.”

I took it to mean that when a disaster happens or if there is some definable progress made in human development it is because people actually put aside their differences and work together.

I guess this is something I experienced when I was sailing -you don’t have to have a personality to get things done. When the ship was in a storm and it was “all hands” It really did not matter if you liked someone or not, you worked together to adapt and overcome. And weirdly enough I began to feel this thing that is maybe deeper and more abstract than friendship or liking someone because of their personality. And at the end of it -when you are exhausted to the bone and you have been up around the clock for god knows how long… there is this moment when you come out the other side and you feel a sort of unified sense of accomplishment -and you feel it for and with everyone no matter your personal differences. It opens the door for an undefinable connection to another person that goes beyond who they are.

I mention this because Journey sort of taps into this for me. And I guess I was hoping the next game that Santa Monica Studios came out with would provide the same multiplayer depth that Journey did. TUS doesn’t have it and I miss it.

As far as the paint I imagine there would have to be some level of communication with another player coming on board to coordinate paint splatters but it might be fun to lob some stuff at each other :D

Maybe the next game they will create something like that- A game where you get to decide how to make the other person’s avatar from the ground up and they are subjected to whatever you decide for them.

I know some people that might be really good at a game like that.

Heh.

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By: ted2112 http://www.hsmagazine.net/2012/11/the-unfinished-swan/#comment-276542 Thu, 29 Nov 2012 19:35:31 +0000 http://www.hsmagazine.net/?p=41748#comment-276542 Great Review Krazy!

I loved the Unfinished Swan! These games coming out of the San Monica Studio are really setting the bar very high lately. The blending of a very good story and exploration are the key I think to this I think. Keep the great articles coming!

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By: KrazyFace http://www.hsmagazine.net/2012/11/the-unfinished-swan/#comment-276414 Thu, 29 Nov 2012 08:21:47 +0000 http://www.hsmagazine.net/?p=41748#comment-276414 Thank you Riff. I think the exclusion of Multiplayer in this is a good call, in the paint sections I’m sure everything would become just pure black after a few mins if there was even a second player! But this is about soul searching, and has a pretty complex message to convey, which would be overlooked if played with an extra person -- I think.

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By: riff http://www.hsmagazine.net/2012/11/the-unfinished-swan/#comment-276395 Thu, 29 Nov 2012 06:45:08 +0000 http://www.hsmagazine.net/?p=41748#comment-276395 Great review Mr. K… I have been playing this for a bit and the only drawback I can see is that it is not a multi-player game. (I think one of the significant things about the “Journey” experience is that, while it imposes a certain uniformity, it still manages to UNITE players in its world. What both games have in common is a certain deprivation of a common element we take for granted in our daily lives -In Journey its outward individualism, and in TUS it is color and a defined path. This deprivation helps the insightful player to discover the significance of what lies beneath the superficial distracting facade we commonly partake in as a deeply spiritual species and heightens our awareness to what we have been overlooking -much like a virtual reality allows us to actually know someone deeper than we might if we first were inundated with a very real physical appearance- one must put stock in words on PSH -if we are honest with ourselves and the others we come in contact with we can ultimately know our companions from the inside out) However, I don’t know how TUS could be multiplayer and still maintain its graphic impact.

I agree that there is a certain M.C. Escher quality to this game especially when you consider some of his skewed and disorienting perspectives and of course his maze work. It is visually quite stunning.

After playing in black and white for a while one gets a tantalizing exposure to color which explodes on the senses after a long absence… the deprivation indeed makes you appreciate what you have been missing -and it certainly has made my heart grow fonder.

Kudos for Thatgamecompany’s involvement -they are by far my favorite. Namaste Jenova Chen.

Nice to see your second article here and cannot wait to read more of your insightful reviews.

A fan
Riff

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By: Kassadee Marie http://www.hsmagazine.net/2012/11/the-unfinished-swan/#comment-276377 Thu, 29 Nov 2012 04:58:24 +0000 http://www.hsmagazine.net/?p=41748#comment-276377 That was a great review and this sounds like a really interesting way to play. Thanks for finding and writing about this little game.

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