Comments on: Seal Builds a City http://www.hsmagazine.net/2012/11/seal-builds-a-city/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Terra_Cide http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252917 Thu, 01 Nov 2012 20:19:56 +0000 http://www.hsmagazine.net/?p=40155#comment-252917 Oh, I didn’t think we would. I know Lance certainly doesn’t when he plays Burnout. But even in that game, the NPC cars stop and go according to the lights.

As far as the housing goes, take into consideration families. You wouldn’t have children working -- at least not in a city modelled after the 21st century western world. And then there’s retirees.

Which reminds me of another deficiency -- schools, besides the university. Possibly a pack that comes up next fall will see a grade school and a high school mixed in?

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By: SealWyf_ http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252902 Thu, 01 Nov 2012 19:53:28 +0000 http://www.hsmagazine.net/?p=40155#comment-252902 We appreciate all the hard work, Jeff. Something this complex must be a nightmare to test. I hope you don’t mind our constant random suggestions. Thinking about this place is one of the meta-games!

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By: Jeff Posey http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252899 Thu, 01 Nov 2012 19:51:10 +0000 http://www.hsmagazine.net/?p=40155#comment-252899 Also, don’t forget to submit your cities for our Hellfire Favorites contest! See facebook.com/HomeTycoon for details.

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By: Jeff Posey http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252895 Thu, 01 Nov 2012 19:44:28 +0000 http://www.hsmagazine.net/?p=40155#comment-252895 Yes, sorry about this. Better employment building options are on the way!

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By: Jeff Posey http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252894 Thu, 01 Nov 2012 19:42:57 +0000 http://www.hsmagazine.net/?p=40155#comment-252894 Great article, and great ideas, thank you!

In some of these cases, I have to admit that you are experiencing bugs, but I am glad you are having fun with it anyway. Bug fixes and a stream of new content will continue to flow in.

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By: Kid Fleetfoot http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252877 Thu, 01 Nov 2012 19:22:03 +0000 http://www.hsmagazine.net/?p=40155#comment-252877 Yes, stats of other people’s cities should be seen. It would be both fun and a learning experience. I posted this on the PS3 Home forum and someone agreed.

Don’t trust the corporations. They’re evil. Sure, there’s a few bad people in the city and farms but most are just people trying to get along in life.

I have a clean and dirty city, the latter with factories and coal plants with an oil well thrown in for good measure. But I’ll be darned if I’ll put a nuclear power source in my clean city.

The farms are what I enjoy the most. I have been debating whether to build a city with almost farms only but we’ll see. I have quite a few farms as it is.

Someone one of my cities so I returned the visit and was astounded at what I saw!!! Half the city was nothing but parks… and I loved it. It was kind of like walking through a forest. I don’t remember their name but I think it began with “n”.
We need forest areas I have decided and a place for hunting and fishing or just for going for a walk in the park depending of course on the season.

I took my outfit with the skateboard into my city and while most interactive items do not work, the skateboard outfit did. So there I was skateboarding through my city. It’s hard going up the ramps let me tell you.
Which brings up the question Why don’t we have bicycles in addition to cars. And motorcycles too.

I do believe they have a lot of things planned for us in the future.
I’ve gone too long. Sorry. :(

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By: SealWyf_ http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252850 Thu, 01 Nov 2012 18:26:57 +0000 http://www.hsmagazine.net/?p=40155#comment-252850 Stoplights would be fun. Not that any of us are obeying traffic regulations. :)

One thing that keeps surprising me is that housing is impossibly high-density, while workplaces are low-density. If you look at an aerial view of a real city, it’s mostly residential, with a relatively small business section. In Home Tycoon, you can jam 7,100 people into the largest apartment complex, but the largest office tower, which appears even taller, employs, what — 520 workers? (I’m not home with my PS3, so I can’t check those figures, but it’s something like that.) To balance residents and employment, you need lots more offices than apartments. It’s an interesting decision on someone’s part.

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By: Terra_Cide http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252831 Thu, 01 Nov 2012 17:38:41 +0000 http://www.hsmagazine.net/?p=40155#comment-252831 Stoplights.

This was an observation my four (almost five)-year-old son made when I let him play in my Home Tycoon city. It needs stoplights. And you know what? He’s right.

It’s such a little detail, but it’s so integral to our immersion in the virtual experience.

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By: SealWyf_ http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252748 Thu, 01 Nov 2012 15:27:19 +0000 http://www.hsmagazine.net/?p=40155#comment-252748 Thanks, Burbie. Some of us were discussing this the other night in Home. We were hoping for an amusement park, a museum, a public library and some sidewalk cafes. A Starbucks clone would be nice too. We could have one on every street corner! And what about a bicycle rental place, with bikes added to the vehicles we can drive around the city? Riding a bike would be a way cute animation.

Is it just me, or are real cities starting to look more like Home Tycoon?

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By: Burbie52 http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252739 Thu, 01 Nov 2012 15:09:45 +0000 http://www.hsmagazine.net/?p=40155#comment-252739 I have been enjoying this game very much, especially now that the worker bug is fixed. I invested when it first came out a bit, but now I am waiting to see what new stuff they add for buildings as I want to diversify my town more and there are quite a few things lacking to chose from still, like restaurants and grocery stores, I guess the people all eat donuts and veggies, lol. I will be waiting a bit to see what comes up, but if I like what I see I will likely invest more money into this as I have thoroughly enjoyed it so far. Nice read Seal.

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By: SealWyf_ http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252714 Thu, 01 Nov 2012 14:23:23 +0000 http://www.hsmagazine.net/?p=40155#comment-252714 Since I finished this article, I managed to break the population jam in Bad City by deleting the GloboSyn Towers. I guess the virtual folks really hated them too.

I’ve also started a third city, which I’ve dubbed “Farmageddon”, full of (you guessed it) farms! A farm does not need to be adjacent to a road to be “on the grid”, so you can make a quilt of them as far as the eye can see. It’s quite pleasant, really.

I’m having ENTIRELY too much fun with this game.

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By: KrazyFace http://www.hsmagazine.net/2012/11/seal-builds-a-city/#comment-252524 Thu, 01 Nov 2012 08:49:49 +0000 http://www.hsmagazine.net/?p=40155#comment-252524 Really like the idea of the interiors, and them being visitable while the owner’s offline. Shame the Tycoon Penthouse space isn’t already tied into this game ( I know, two different companies) but another one similar to it, but with your actual city out the windows, would be pretty cool. There is lots of fun you can have in Tycoon that’s not attached to any of the games involved, or the main builder element. I like to dress as homeless bum and poke around in the dump behind the doughnut shop, and shout obscenities at anyone silly enough to visit my city! Heh, yeah, I’m just kiddin’ about that last one; it’s really the hospital bins I rummage through…

But seriously, Tycoon still has room to grow as a game in different ways. The leaderboards will be something I’ll never bother with, since ( as mentioned) the only way onto them is slapping down the biggest scrapers till there’s no more space left. I’d rather acctually grow my city, give it a more natural look as far as cities go. After visiting a few cities with zoos I became enamoured with the idea of having one, and thanks to the rare %off briefcases, I got a zoo and some coppers to catch the GTA frenzied, hat wearing, talking bears. Last time I tried to apprehend one he told me his name was Jo-jo and was just trying to get back to his circus -- as if I’d fall for that old line twice. Besides,he was wearing a top-hat, so he OBVIOUSLY worked in a Trans-Utopia office somewhere.

And now my citizens are moaning about Bear-Tax, sheeesh!

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