Comments on: Spending $50 on Home Tycoon http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Avalanche_4x4 http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-249074 Sun, 28 Oct 2012 18:49:26 +0000 http://www.hsmagazine.net/?p=38725#comment-249074 The thing I noticed is if you have more than one city only the city you’re in accumulates income. Workers regenerate fine but useless if income doesn’t regenerate till you at least collect that maxed income then it would start over. The buy buildings do save to reuse for free. The earned buildings however don’t save but that’s still fine close to real life. Like the buy building save thing of course. Otherwise they seemed to have fixed everything. Just need to have multiple cities accumulate income. If it was a toss up I’d rather the income reaccumulate as apposed to workers regenerate. Oh and if you buy 500 workers as I have the 30 regenerate doesn’t happens till you use the buy worker and get below 30 workers left. Still good game hellfire flush I figure like halloween they’ll be thanksgiving Christmas new years etc expansion holiday packs don’t forget mardigras expansion pack.

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By: SealWyf_ http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-233029 Tue, 09 Oct 2012 17:37:04 +0000 http://www.hsmagazine.net/?p=38725#comment-233029 I’m planning to make my $50 worth of tokens last a long time. Most of the time I just spend them to collect accumulated income — much easier and faster than using a worker to collect each building’s revenue.

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By: Snake_the_Great http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-232344 Mon, 08 Oct 2012 18:02:36 +0000 http://www.hsmagazine.net/?p=38725#comment-232344 Following the Facebook game model, I’m surprised that Home games don’t sell $100 packs by now. I’ve talked with some people that develop for Zynga, and they really do have people that shell out $100 for currency for their dinky Flash games.

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By: Gary160974 http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231830 Sun, 07 Oct 2012 22:53:58 +0000 http://www.hsmagazine.net/?p=38725#comment-231830 Your right about that Norse, the average consumer only cares about the finished product and so they should. Developers release stuff knowing its got bugs, the mercia bugs were the same in closed beta, veemee released the go fishing game in NA with the same bugs that were in EU months before. Surely they should of checked or resolved these known issues before they released it. It dont really bother me that they do, because I understand its all about the money. Why fix something twice unless its a fatal error when you can fix it once later. Especially if you know people will pay anyway, It would be interesting to know how many people were level 30 on mercia within a week, while suffering sever issues and bugs. Car manufacturers release new cars not knowing that all the bugs are fixed and depending on your spend it changes your expectations. So pay top dollar expect top dollar. That is homes failing when it comes to games, pay top dollar ie full game prices to fully use the game and get budget product. That sort of pricing suggests so many different reasons why they charge what they do, but ultimately it will be down to profit. Thing is a lot of home users need to realize that developers are a business first and friends to the community second and thats the way it should be. Reading the blogs on the fan and official sites, Twitter and face book it appears that some users consumer relationships towards a seller is getting to be a little unhealthy.

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By: MsLiZa http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231772 Sun, 07 Oct 2012 20:06:23 +0000 http://www.hsmagazine.net/?p=38725#comment-231772 No argument here, Norse. That’s why I referred to “the Home gaming experience” as a source of frustration without specifically blaming anyone.

Designing games for Home with progressive levels of complexity must be very difficult indeed. Unfortunately, more ambitious game releases require more aggressive pricing structures.

If people are being asked to pay 10, 20…50 dollars to play a game on Home, they expect it to be functional. Users should be able to concede that the Home platform prevents developers from creating games to rival standalone blockbusters. It doesn’t make it any more palatable when some kid plunks down his whole PSN card on a hyped-up new game that doesn’t work.

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By: KrazyFace http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231757 Sun, 07 Oct 2012 19:21:28 +0000 http://www.hsmagazine.net/?p=38725#comment-231757 Yep. From a professional company I do expect things to work as they should but I also know that bugs can just appear. Having said that, things like the New Vegas fiasco just shouldn’t happen. But I’d hardly say the bugs in Tycoon are game-breaking, off-putting maybe, but not game-breaking. As you said though Norse, those very crucial first few days are the make or break moment for all Home games and Tycoon has suffered some major off-putting moments.

But there’s a very simple way to cushion that blow; communication. When people are told directly from developers that things are being done to rectify any bad situation, they’re a lot more likely to have patience and give the product a fighting chance.

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By: NorseGamer http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231742 Sun, 07 Oct 2012 18:49:14 +0000 http://www.hsmagazine.net/?p=38725#comment-231742 One thing I do want to say in defense of Hellfire and other devs: stuff just *happens* when a game (particularly a multiplayer game) hits the live environment. Even when a game has an extensive closed beta in Home (No Man’s Land and Mercia being two recent examples), there’s just no accurate way to fully predict what might happen when a game throws open its doors and Home strains to keep up.

Are there times when there’s code that needs to be fixed? Frequently. But I can only imagine how it hurts a game’s monetization during that all-too-critical opening fortnight to be hamstrung by server load and every other problem that pops up every time there’s a new release. Sadly, such difficulties appear to be par for the course with the Home environment. It’s hard to build replay value into the mind of the consumer when their *first* exposure to a game is riddled with technical hurdles to try to work through. For all of the benefits the Home platform offers to a developer, its instability is perhaps its biggest drawback.

Of course, to be fair to Sony, it’s not like there’s a template for a console-based social MMO with more than a dozen different developers all contributing content to it, and somehow Sony as the platform provider has to make it work on infrastructure that dates back to a PS2 concept. That said, the average consumer doesn’t know — and doesn’t care — about any of that: they just want a gaming experience that works, hassle free.

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By: MsLiZa http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231692 Sun, 07 Oct 2012 15:47:18 +0000 http://www.hsmagazine.net/?p=38725#comment-231692 You are right, Gary. Most Home games have so little replay value that their only worthwhile attribute tends to be the reward system. Mercia was somewhat worthy of a play-through but I have not returned since reaching level 30. Same goes for so many other spaces. As I said above, the devs need to grab their cash up front because the games don’t hold any long-term appeal.

Add to that fact that every game is hyped like mad and then released full of bugs. It tends to make the Home gaming experience quite frustrating. Unfortunately, most of the Home audience is not overly discriminating and happy follow the carrot from one half-cooked venture to the next.

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By: Gary160974 http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231669 Sun, 07 Oct 2012 15:05:16 +0000 http://www.hsmagazine.net/?p=38725#comment-231669 Its basically the same format as most facebook games where people pay money to farm, be a zoo keeper etc. Also they have time related items that need to regenerate. but the games are more basic but have a lot more content, keeping people engrossed longer. Most have a alternative revenue stream through advertising but having missions in this game that have to be completed in novus is a bit cheeky. But people will pay it. Unfortunately it will take a developer to fail terribly before it changes because developers are foremost a business, it doesnt matter how many things they give away, how many interviews they do. The current fanfare every game is released to is designed to separate the user from they dollars . Most games are released with coming soon content that may or may not arrive depending on initially how much money it makes. I look at home games now deciding what does it give me in home outside the game. because when the game is forgotten and deserted as all these games will be. what will i be left with for my money.

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By: Dr_Do-Little http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231126 Sat, 06 Oct 2012 16:25:16 +0000 http://www.hsmagazine.net/?p=38725#comment-231126 Just had it too…

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By: Burbie52 http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231101 Sat, 06 Oct 2012 15:22:34 +0000 http://www.hsmagazine.net/?p=38725#comment-231101 I hope you are right about the bug, I am not the only one experiencing this problem, many of my friends are as well, and no one is happy about it.

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By: MsLiZa http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231063 Sat, 06 Oct 2012 13:33:03 +0000 http://www.hsmagazine.net/?p=38725#comment-231063 I agree with just about everything that Norse, Burbie and KrazyFace are saying here. The only difference might be that I refuse to plunk down $50 to help some game developer succeed in their misguided business model. I also wish them success but Hellfire Games is not a charity, last time I checked.

The only game that I’ve ever played with any semblance to Home Tycoon would be Civilization IV on PC. That game was so mind-blowingly engrossing that you could play it over and over, trying different strategies each time for completely new experiences. If you made mistakes, it ruined your game or increased your challenge but didn’t force you to buy the game again. Plus, it only cost about £20 to buy it in the first place. I understand the economic factors outlined by Norse about “Home game” versus “standalone game” prices but this disparity seems a bridge too far.

The thought of paying twice that amount to basically lease a massively watered-down version of such a game is ridiculous. Theoretically, the biggest fans of Home Tycoon could end up spending well over $100 on it. More than likely, people will spend all their money up front and then give up when they’ve completed their city, only to move on to Home’s next big thing.

Developers are increasingly employing this smash-and-grab business strategy because most Home games lack any staying power or replay value, especially considering the short attention span of the Home audience. It sort of speaks to the nature of Home itself. As a constantly evolving platform, users are always looking to that next stage of evolution. That’s really the beauty of Home and the biggest challenge for developers. It was fine when most of Home’s spaces were drop-and-forget promos for disc-based games or movies. Now that Home is trying to generate revenue by selling deeper games, I’m not sure that the product justifies the expense in most cases.

At least, that’s my 2 cents…likely all I’ll be investing in Home Tycoon.

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By: Dr_Do-Little http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231062 Sat, 06 Oct 2012 13:28:51 +0000 http://www.hsmagazine.net/?p=38725#comment-231062 Personally I doont see much incentive to buy the $50 pack, certainly not a flashy gold car. Like Burbie I bought the $12.00 to buy expension pack, permanent add-on.
One thing, I like to make it last ;) I did the same at Novus with the conditioning chambers/gloves when Vindication came out. Bought it when I was almost lvl30 already. I had waited so long for the new level cap. I saw no reasons to spoil my fun in a hurry.

So far my workers regenerate while I’m offline if I quit the game before quitting home and shutting off the ps3. So my 30 workers do just enough for my slow pace.

What I feel Home Tycoon is missing for a long term investment is more involvement with metrics. Events triggerd when citizen are unhappy and others.

N.B. Novus-Cooldown said many times that you should receive full credits when you destroy something. Hopefully this is a bug you experienced.

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By: Burbie52 http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-231042 Sat, 06 Oct 2012 12:37:29 +0000 http://www.hsmagazine.net/?p=38725#comment-231042 I agree with your analysis Norse. When I first got into this game I bought a smaller pack, the $11.99 one, to get a little bump up and buy an expansion or two. But at the beginning you were able to destroy roads or buildings and regain your money back to try again. For some reason that was changed. When I tried to demolish a piece of road the other day to get the money necessary to build something, it didn’t return my hard earned dollars. I don’t know if this is intentional, or a new bug that has reared its head. Why would they take away the incentive for people to actually play with their city layouts? This alone adds longevity to the game. I won’t be able to change anything I have built now because it cost me dollars to do so as well as workers.
For someone like me, who has never played a game like this, not being able to fix the beginners mistakes I made are a real turn off. I believe it will be the same for many people, as several of my friends are already saying the same thing. They don’t want to have to pay to change their city if they feel they blundered in the initial layout.
Great read as always.

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By: NorseGamer http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230946 Sat, 06 Oct 2012 08:27:03 +0000 http://www.hsmagazine.net/?p=38725#comment-230946 What made the SimCity money cheat so fun is that it effectively removed any barrier to creating, destroying, and experimenting with different layouts. I never used the debug cheat — to me, that really did make the game pointless — but it was fun, after carefully building one city after the next, to suddenly have the freedom to explore different and wild ideas, and not worry about scrubbing them if they didn’t work out.

This is where Home Tycoon misses the boat: I get the idea of selling power-ups to speed up the game, even though it works counter to the idea of trying to prolong the game. But if someone’s willing to blow fifty dollars on it, then the way to prolong their gaming is to blow the doors wide open by removing any restrictions or penalties which would stifle further play. Someone who invests $50 should have the freedom to create, destroy and experiment without feeling like every mistake and attempt at creative expression is going to cost more money. Without that freedom, I see no reason or incentive to continue playing the game, now that I’ve blown through my $50 in consumables and am right back where I started, with no permanent bonuses being conferred upon me to keep playing.

It sure was fun while it lasted, though.

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By: KrazyFace http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230927 Sat, 06 Oct 2012 07:54:47 +0000 http://www.hsmagazine.net/?p=38725#comment-230927 That’s exactly his point though Liza, do you invest your time to build the best city you can over a period of weeks and months, or invest your money and be done with it in literally a few days?

Since none of the money invested goes into permanent buffs essentially you’re paying just to speed things up. I won’t lie here, when I played Sim City as a kid, I had way more fun with the money cheat than I did playing it sensibly, but it did open the game up so much that lack of challenge and problems to work around made it boring really fast too. Same with the Rosebud cheat fir the Sims…

The very core of these games is all about the time investment and meticulous forward planning on maximizing your growth and finances. You take that away, and there’s no game left to play. It’s a bit like playing Tekken with infinite health, it looses its point.

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By: NorseGamer http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230925 Sat, 06 Oct 2012 07:44:58 +0000 http://www.hsmagazine.net/?p=38725#comment-230925 I generally don’t like to criticize the efforts of any developer, which is one of the reasons why I held off on writing this story until after the game got off the ground; search engine traffic goes through the roof any time a new Home game is launched, and I’m not going to tear down, on opening day, what’s taken them an ungodly amount of time to create.

My issue isn’t really with the game. The game, for the most part, is quite entertaining. I like the Hellfire team, and I genuinely want to see them succeed. I plunked down fifty dollars because I want to support them and I figured it was worth the investment to have the full Home Tycoon experience.

That said, it bugs me when I see a freemium business model that isn’t structured as well as it could be. It bugged me with Cutthroats, and it bugs me with this game. That’s why I figured this article would be a decent Wishlist Saturday piece, because I’m trying to think of solutions that would optimize their revenue stream. I’m not one of these people on the forum who bleats for lower prices and free handouts; I’m trying to offer up a perspective on how their current structure really isn’t set up to best capitalize on those users who do choose to commit what is a premium price tag for a Home game.

Ultimately, I hope I’m dead wrong, and that the game is making loads of money. Hellfire deserves it. I just wish my fifty-dollar investment gave me months (or even weeks) of value instead of a few hours. Permanent upgrades instead of consumables, as well as a removal or reduction of the economic penalties for tinkering around with building, destroying and remaking cities, would neatly solve this problem.

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By: MsLiZa http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230884 Sat, 06 Oct 2012 06:18:33 +0000 http://www.hsmagazine.net/?p=38725#comment-230884 “Home Tycoon was fun while it lasted.”

That is the harshest indictment of all!

Considering that you spent $50 and the game has only been out for 2 days. Ouch.

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By: MsLiZa http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230877 Sat, 06 Oct 2012 06:00:22 +0000 http://www.hsmagazine.net/?p=38725#comment-230877 I’ve been tinkering a bit with Home Tycoon. I’m not yet convinced that I’d like to spend any money on it, let alone $50. As you pointed out in the article, the money doesn’t really buy you much when you get right down to it.

You get temporary power-ups, some extra buildings and to build your city more quickly. Given the game’s limitations, you still end up with a city that looks pretty much like what everyone else has created. Especially when viewed from street level. The cities seem pretty stagnant and generic. Are the mini-games like fire control and racing around really worth any investment?

What is my incentive to create a city, return to create more cities or spend any money to do so? I’m not really sure. The game is interesting to a point but will it really have any replay value after a week or two?

I know that I’ve become a chronic dissenter to this point but I can’t imagine paying $50 for something like Home Tycoon.

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By: KaptinFathead http://www.hsmagazine.net/2012/10/spending-50-on-home-tycoon/#comment-230838 Sat, 06 Oct 2012 04:10:42 +0000 http://www.hsmagazine.net/?p=38725#comment-230838 Its amazing what some members of the community have already built so far within Home Tycoon. Hopefully in a future update they will add additional missions/expansion packs/ and (of course) in game fixes and patches. I too enjoy Home Tycoon, Its definitly my kind of game, but I feel it doesn’t hold to me as strongly as Novus Prime had. Is it because of Im spending far more money on it than I have Novus Prime? Is it because Im more of a SciFi guy and therfore connect with the game more? I’d like to know myself, lol. Hellfire Games is a great developer no doubt, but perhaps they should look back at the success of Novus Prime and see how they implement that kind of awesomeness into Home Tycoon. Excellent article btw :)

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