Comments on: Flow http://www.hsmagazine.net/2012/10/flow-2/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: The Nautilus Adventure Pack: a Q&A with Juggernaut | HomeStation Magazine http://www.hsmagazine.net/2012/10/flow-2/#comment-271085 Tue, 20 Nov 2012 00:47:44 +0000 http://www.hsmagazine.net/?p=39244#comment-271085 […] of fun! There might be an Essence item coming out for the winter holidays too…As I mentioned in a previous article, one of Juggernaut’s grand achievements was the flying locomotion in Palace of the Seven […]

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By: KrazyFace http://www.hsmagazine.net/2012/10/flow-2/#comment-241340 Fri, 19 Oct 2012 17:08:26 +0000 http://www.hsmagazine.net/?p=39244#comment-241340 Yeah, if they couldnt make it big enough to drive around, you could have it like a city outside Adventure District, a jungle around Adventure etc. Not sure how they’d all blend but I wouldn’t mind a few loading screens if it ment you could truly explore. Saying that (and I’m no expert here) I think this is probably far out of reach of the current Home engine to be possible. But it’s good to dream eh…

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By: SealWyf_ http://www.hsmagazine.net/2012/10/flow-2/#comment-241218 Fri, 19 Oct 2012 14:36:01 +0000 http://www.hsmagazine.net/?p=39244#comment-241218 Indeed. We could always use the Navigator to fast-path to places. But it would be great to have an alternative, “scenic route”.

Remember the “wood between the worlds” in “The Magician’s Nephew”? The long perspective hallway with randomly-connected doors in “Yellow Submarine”? Something like that, perhaps. Or even that endless highway in “Final Fantasy X”, where you might meet other travelers and have random monster encounters while traveling to the next city.

Perhaps the connectivity of the scenic route could change from time to time, so you need to do a bit of exploring. Exploring could be rewarded. Get people out there looking at things and talking to others, trading tips, like the helpful strangers in “Journey”. And perhaps the scenic route could connect to all those old spaces currently off the grid, the ones you need to have bookmarked to reach. It would be another motive for exploration. What’s out there that most people don’t know about? Let me show you…

If you want to turn Home into a game, this is one obvious way to do it.

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By: KrazyFace http://www.hsmagazine.net/2012/10/flow-2/#comment-240926 Fri, 19 Oct 2012 07:41:54 +0000 http://www.hsmagazine.net/?p=39244#comment-240926 Good read. One thing I will say though is about using the motion controls for flight -- no. Just, please no. As a gamer that regularly enters that timeless land of Zen, Ive always found motion controls to be counterproductive to the experience. Sitting still, in the dark, surround sound on, central to the screen and about 2 meters away is bang-on perfect for Zen. When you find that sweet spot everything vanishes. Ever stopped playing a game to suddenly realize the room is cold, it’s gone dark outside, you haven’t eaten for over 5 hours and your bladder is screaming at you? THAT’S Zen baby!

Anyways, I did enjoy this article with its musings of where Home might be headed in the future. I’m very glad for the locomotive improvements, but cant help think Home’s navigator system now bogs this idea down. It’d be great to see a vast plain or exploreable expanse between one space and the next. Call me boring but, I’d still like to see some serious roads connecting all spaces. Just to cruise them with friends in Home would be cool. Just think of all the bits of car fluff you could sell to us Sony!!!

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By: Godzprototype http://www.hsmagazine.net/2012/10/flow-2/#comment-240510 Thu, 18 Oct 2012 21:28:11 +0000 http://www.hsmagazine.net/?p=39244#comment-240510 This article is awesome! I too, like to flow. Planetland begs for this feature as well.
Base jumping with wing suits. That would be a rush too!

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By: J J Markin http://www.hsmagazine.net/2012/10/flow-2/#comment-240267 Thu, 18 Oct 2012 14:44:52 +0000 http://www.hsmagazine.net/?p=39244#comment-240267 Excellent, Seal. Nice insights. I love the way your articles provide a wider context and philosophical underpinnings.

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