Comments on: Home Tycoon Potential, Part Three: Urban Exploitation http://www.hsmagazine.net/2012/08/home-tycoon-potential-part-three-urban-exploitation/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Jeff_Psn http://www.hsmagazine.net/2012/08/home-tycoon-potential-part-three-urban-exploitation/#comment-190339 Mon, 06 Aug 2012 17:36:33 +0000 http://www.hsmagazine.net/?p=33342#comment-190339 Great article!You got me thinking about grid maps,which I googled and got a short history lesson on Thomas Jefferson!…gotta love Home.I wouldn’t mind seeing a circular map type,something like a wheel with a central hub/marketplace with spokes leading to areas of industry,agriculture,residential areas ect…round buildings would be cool too.

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By: Burbie52 http://www.hsmagazine.net/2012/08/home-tycoon-potential-part-three-urban-exploitation/#comment-189544 Sun, 05 Aug 2012 12:50:12 +0000 http://www.hsmagazine.net/?p=33342#comment-189544 I have never really played these kinds of games much. I got involved with an online medieval town building thing once called Evony where you had to build farms, stone works, stables, and lumber mills to build you town up. You had to have soldiers too and feed them and raise horses to attack other cities and defend against them. You could form alliances with others as well.
This sounds like it could be fun though, might have to check it out. I like your suggestions.

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