Comments on: Blueprint:Home — First Impressions Review http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: KrazyFace http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-191146 Tue, 07 Aug 2012 19:00:27 +0000 http://www.hsmagazine.net/?p=33726#comment-191146 I agree with you on the atmosphere Gary but never underestimate imagination. I foresee amazing things emerging from Blueprint. Sure, it’ll probably never have the quick-fix solutions that most people will want for ease of use but I’m willing to bet that those with the ideas, time and therefore better understanding of the systems will produce some crackin’ stuff. Anyways, a limited buncha Lego bricks is more challenging, not limiting ;-)

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By: Gary160974 http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-190939 Tue, 07 Aug 2012 13:47:24 +0000 http://www.hsmagazine.net/?p=33726#comment-190939 Bugs were always going to be there, how they are fixed is the thing that makes a bug an issue or not. Blueprint feels like a simple version of the sims house creation which has one issue for me, atmosphere, there is none, lakeside cabin has a certain ambience that keeps me going there, which cant really be done in user generated spaces. Lego is a great example as Lego suffers from similar user generated issues, if theres not enough bits of lego your options to build are limited and it get boring quickly, so you end up as your best option is to build whats on the box and leave it, because its the best of what you can build with the parts you have. If you go on other social applications like imvu or second life or play games like the sims, you can see how hard it is to generate user created spaces that have the right atmosphere, complexity and design to keep people using that space.

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By: Bayern_1867 http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-188530 Sat, 04 Aug 2012 03:09:42 +0000 http://www.hsmagazine.net/?p=33726#comment-188530 I got it immediately on Wednesday. Now, with some experience over the last 3 days, I’m still discovering things. Of the things I’m not happy about, I’m not yet sure which are valid and which are due to my ignorance. I’ve only tried the included blueprints. This weekend I’ll try the do-it-yourself. I suspect it will be a while before i will know how I really feel about it. Meanwhile I love the concept and want to support it. And the Aurora environment is *very* nice — as well as free!

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By: Kassadee Marie http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-187539 Fri, 03 Aug 2012 01:18:55 +0000 http://www.hsmagazine.net/?p=33726#comment-187539 For me it was Sims that I was hooked on when I was young(er) and I designed and built homes for hours, day after day. I’m eager to try out those designs in Blueprint before too long.

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By: Kassadee Marie http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-187536 Fri, 03 Aug 2012 01:16:50 +0000 http://www.hsmagazine.net/?p=33726#comment-187536 I, too, am waiting for the bugs to be fixed before I buy. I hope nDreams know they have a lot of sales pending those fixes.

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By: MsLiZa http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-187168 Thu, 02 Aug 2012 16:30:42 +0000 http://www.hsmagazine.net/?p=33726#comment-187168 I’m still of two minds over this space.

Like the article says, the concept is great but the execution seems to be a work in progress. And I understand nDreams’ position here. They’re trying something completely radical and forced to work within the constraints of the Home platform. The space seems a little buggy from what I’ve read. I’m willing to wait for them to patch it up before buying.

I’m more concerned with the actual flexibility allowed by the application. There seems to be a lot of “buts” and “maybes” involving with creating an apartment to one’s personal specifications. I’m all for treating personal spaces like games unto themselves and pushing their boundaries. Of course, Sony removed the ability to employ many of the “features” to which I’m referring. Now, nDreams is selling this space that allows the user the freedom to create but it’s limited to a fairly rigid framework at this point. It will be interesting to see how far they can push its features.

The price of the space seems appropriate enough. I’d have a bigger problem spending money on future decorating packs knowing that I could only save one complete apartment at a time. Tearing down a meticulously designed and furnished space to use new packs would be frustrating.

I’ll probably end up buying the space if I feel like the fun factor outweighs the limitations, bugs and other drawbacks. Basically, I’d like to know that I can build one or more personal spaces that I would actually use and not just buy it for the sake of building something.

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By: SealWyf_ http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-187110 Thu, 02 Aug 2012 14:56:06 +0000 http://www.hsmagazine.net/?p=33726#comment-187110 I had a hard time making this work at first. My first few houses materialized a hundred feet in the air, and froze the drafting table! But after several tries, I managed to start a house, then I was off to the races. My one-room house soon grew to six, including a bathroom. (My friends then spent hours trying to figure out how to keep people from peeking in the windows of the bathroom, despite my protests that this was Home, and nobody would really be using the toilet in here!) It was all grand silly fun, and I got my $7.99 worth of enjoyment just running back and forth tweaking windows and textures while they made remarks.

Suggestions: I think we should be able to mix-and-match walls, floors and ceilings from the different packs. For instance, I wanted the white tile floor from the Minimalist pack in my bathroom, but I was using the Paint pack for the walls, so I was stuck with carpet. I’m not sure why the items are linked like that. Sure, they go together visually. But surely that’s just a “serving suggestion”, and if I want to mix whitewashed brick walls and a sci-fi flooring, shouldn’t that be my choice?

My biggest issue is the fact that the furniture is not saved with the layout. I can see why this is so, but it does mean that we can only really “inhabit” one apartment of the five saved layouts at a time, because as soon as we move into another we’ll need to redo the furniture. Perhaps more “features” (like the pillars, stoves and glass walls) are the answer. If your basic furnishings are features that are stored along with the walls, it won’t be as hard to add the extra little touches when you call up an apartment. But a “stored furniture option” would be much appreciated.

I see that we can hang pictures on the four poles by the drafting table. This brings up a question: could pictures be added as a “feature” — perhaps as a pillar-like object that will hold a wall-hanging item. There would be a limit on the number of pictures you could add to an apartment, and, like furniture, the pictures themselves would not be saved with the layout. But it would be a big step in the right direction. (I’m thinking “build-it-yourself art museum” here.)

I found myself thinking what kind of style packs I would like to see next. The upcoming Asylum and Office packs will be fun for machinima, though they don’t appeal to me personally. But I would like to see a Greek / Roman / Egyptian Classical pack. Those styles would work well with the square look of the structures. And a Medieval Castle pack, with crenelations along the top of the walls.

Thank you, nDreams, for giving us such a great new toy!

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By: Jeff_Psn http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-187070 Thu, 02 Aug 2012 13:52:55 +0000 http://www.hsmagazine.net/?p=33726#comment-187070 I haven’t tried it yet either but I watched a friend create with it last night and it’s pretty impressive.People with pvr’s will be able to get interesting shots of the building sequence.The pricing seems fair enough to me.I was a little disappointed with the lack of detail to the background environments but pleased with the ambient sounds.

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By: Burbie52 http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186967 Thu, 02 Aug 2012 10:16:51 +0000 http://www.hsmagazine.net/?p=33726#comment-186967 I used to spend hours with my son building Lego masterpieces with working elevators, spiral staircases and built in kitchens, it was a blast!
Finding that I can’t save furniture allotments was a bit of a downer, but I love the space and the ability to create my own concepts. With the memory useable, it really isn’t a surprise we can’t save them I guess.
It takes time and patience to figure it all out and make decisions, and I can’t wait to get some less garish wall combinations to use. The bright color combos they have aren’t my thing. I like the stone walls and used them quite a bit.
No pictures is a bummer, but understandable as we are “creating” the walls themselves. They may be in the mix for later, who knows?
The one thing I totally wish could change is the ability to angle walls and objects, not just use the four compass points, similar to what we can do with our furniture.
But the fact that I can’t save my furniture settings, in a way, will actually make we go back to this space time and again to come up with more ideas and change it, rather than sit on my laurels once I get my “perfect” places built.
With new design packs coming on a regular basis this place will become a cash cow, flaws and all. When packs come out that pique my interest I will continue to buy them just so I can go back and rebuild my space. As a decorating lover, this space will be a fun meta-game of death and rebirth, much less staid as the ones we have been given so far.
I mean lets face it, many of us decorate spaces then don’t go back to them for months afterwards unless we meet someone new to show around. This place can end that forever as we can constantly evolve it.
I have said to many people that this space can become a machinmists dream, and I believe it will as it gets better and has more choices made available. And the gaming aspects like minibots are endless.
Good job NDreams! And thanks for bringing imagination back into Home!

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By: KrazyFace http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186926 Thu, 02 Aug 2012 08:37:12 +0000 http://www.hsmagazine.net/?p=33726#comment-186926 I honestly thought I was gonna be a first-day buyer for this, I really did. But then I made the mistake of comparing the two regions and their offerings. Now I’m just confused! It seems a bit cheaper to do this in EU, but my furniture count is rather lacking in comparison over there now, so it makes more sense to buy US, but that’s a personal thing.

NA Home is VERY good at creating bundles and deals, something rarely seen over in the EU Home. And with the way things go in NA Home, I’m inclined to wait it out for a good “starter-pack” bundle to come along and push up the sales to those less whale-like, heh. What would you call these people Norse, krill? lol

As far as creation goes, the virtual sky’s the limit! Never underestimate how far some people can push boundaries. Look at ALL the Home machinema created so far, then look at Home Legacy Origins. I can’t wait to see what people will make with Blueprint…

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By: riffraffse7en http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186839 Thu, 02 Aug 2012 05:33:17 +0000 http://www.hsmagazine.net/?p=33726#comment-186839 cons -you cannot hang pictures

pros- the Aurora environment is very cool

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By: Gideon http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186726 Thu, 02 Aug 2012 01:43:39 +0000 http://www.hsmagazine.net/?p=33726#comment-186726 I totally tried the RPG makers of PSone and PS2. I failed SO hard at that it wasn’t even funny!

Ok… It was kind of funny.

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By: Jersquall http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186710 Thu, 02 Aug 2012 00:55:49 +0000 http://www.hsmagazine.net/?p=33726#comment-186710 Norsling.. Lego’s were alright but I liked Hot Wheels. you member, You MEMBER!? Full tracks that connected all over the front room. Had the gas station and built my own parking lot and designed a nice mini city as well. creative either way. Much like this article. thanks, Norse

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By: Dr_Do-Little http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186705 Thu, 02 Aug 2012 00:48:58 +0000 http://www.hsmagazine.net/?p=33726#comment-186705 Since we had a free minibot space/game, everyone expect new ones to be free. But they are two really different things. Minibot multiplayer is base on an already existing game and blueprint is … totally new and it’s way, awesome! The major drawback is that we can save only one furniture settings. I was expecting like most people 5 places for the price of one ( well, one and half ;) )

Yes nDreams will sell add-on in tid bit pieces (give the razor, sell the blade) But face it. How many hours of fun can we have with that? All that for a base cost of $8.00!!!

The footprint is huge and it’s all I was asking for a 1st iteration. The price is not cheap, but the product aint cheap either!!! Certainly worth more than a mechjet and I have no regret on my mechjet.

Thanks nDream. We wanted it. You gave it to us, and the price is fair.

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By: Jersquall http://www.hsmagazine.net/2012/08/blueprinthome-first-impressions-review/#comment-186699 Thu, 02 Aug 2012 00:36:24 +0000 http://www.hsmagazine.net/?p=33726#comment-186699 Is it basic? Yes. Is it what we wanted? Yes. So what else needs to be said?

This is such a great start for those of us who have been asking for this since 2009. It’s concept is simple. Create an estate themed the way you want it. How cool is that? The fact that nDreams already has packs/add-ons is pretty awesome and promises even more if sales are robust. I think they will be.

So what’s missing? A lot. But those crazy cool guys at NDreams have been collecting feedback like no body’s business and I think they will make Blueprint even better pretty soon.

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