Comments on: An Unsocial Network For Gamers http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: CheekyGuy http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/#comment-206570 Wed, 29 Aug 2012 03:55:23 +0000 http://www.hsmagazine.net/?p=35229#comment-206570 I do agree that Home has seen many landmark changes in the direction that it has gone. And I do respect developers in finally making up their minds as to which direction home will lean more toward. It IS a gaming platform, for a console.

I am of the old guard, the early adopters that came to Home for the social aspects, the ‘break’ from gaming to chat to people in some fantastic settings, i hope Home doesn’t lose sight of this any time soon.

I now can never really describe Home as a ‘Virtual World’, as it has a completely different structure when compared to it’s PC brethren. That doesn’t make this a bad thing. A ‘Gaming World’ is now far more apt. But it delivers on it’s promise. It is for that particular brand of service. It’s aimed at a casual, and hardcore gamer.

I hope to play the many games that now spring out of Home soon.

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By: KrazyFace http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/#comment-206164 Tue, 28 Aug 2012 07:35:11 +0000 http://www.hsmagazine.net/?p=35229#comment-206164 Condensed!? *ahem*

*Condesend

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By: KrazyFace http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/#comment-206163 Tue, 28 Aug 2012 07:32:04 +0000 http://www.hsmagazine.net/?p=35229#comment-206163 I Hear (that) Wow, but I think one of the reasons Home has gone through such a massive ‘bikinis and trinkets’ phase is because of the largely unexpected, and purely social group that decended upon Home before it found its gamer-legs. If Home had launched with perpetual MMO inspired games like Mercia and Tycoon then the majority of users today would most likely be actual gamers. Instead Phil Harrison did a runner, leaving people back at Sony HQ scratching their heads and wondering what the hell to do with it. Micro transactions may have sullied the water of Homes purity and cause for most gamers that had hope in the idea, but I’m hoping that Mercia etc will bring some of them back.

Right now Home (to my mind) is still a glorified chatroom, which is fine, but also means as long as that’s what it looks like, that’ll be the demographic it draws in. Home is still an odd, mish-mashed mutant of everyone and no one’s DNA right now, but a good splice of gaming and maybe even a little gaming blog surgery would help turn it into something the more “hardcore” gamer (ugh) might condensed to use more frequently.

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By: HearItWow http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/#comment-205782 Mon, 27 Aug 2012 15:32:20 +0000 http://www.hsmagazine.net/?p=35229#comment-205782 I think we’re moving past the point where we can think of a unified, overall Home community, although the depth of the games that get released will certainly play a role in how things play out.

The main change is that the new wave of Home games builds from the Novus Prime formula; they are experiences unto themselves, with a bit of strategy and detail to master.

Already we’re seeing a shift in Home where users can pick and choose the kind of experience they want to have. Like shooters? Here’s Minibots and No Man’s Land. Like space combat? Enjoy Novus Prime. Like creating things? Blueprint and Home Tycoon. Like RPGs? Avalon Keep and Mercia.

It’s now possible to spend hours immersed in these particular styles of games, which is a huge departure from the beat-it-and-forget-it minigames that ruled Home’s first few years of development.

Granzella still excels at creating socially oriented spaces, and there are a couple in Japan that will strengthen that reputation when they arrive here, but these are geared more toward people who want to socialize than those who want to play a game.

So Home will split along the lines of those who come to socialize and those who want gaming experiences, and the gaming experiences group will further split according to the type of game they want to play. Ultimately, this is a great thing, because Home soon will offer a wide range of quality gaming experiences, many with deep social elements, but it will come at the cost of the general socializing that once happened at Central Plaza.

Unless you’re all Home all the time, there’s just no way to keep on top of the deeper gaming options and keep a regular social schedule. On the plus side, it may be easier to make friends if you have a Home game in common. On the minus side, it’s likely to incentivize management further away from overall community events in favor of more genre games and experiences.

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By: Burbie52 http://www.hsmagazine.net/2012/08/an-unsocial-network-for-gamers/#comment-205663 Mon, 27 Aug 2012 10:29:10 +0000 http://www.hsmagazine.net/?p=35229#comment-205663 I agree Norse, what makes Home games fun is when you can play together and talk while doing it. It is much like clubs and personal spaces where you can converse with friends and the club/group chat function is wonderful in public areas when throwing an event as well. Games are and should be a big part of Home, and it is good to see the new ones are building on that need for socialization we all have.
I have seen Home evolve so much in the almost three years I have been here, I hope they keep heading this way and keep in mind that we like to communicate with each other as well as play.
The maze runs we did last night were a perfect example of a community building, user created event. If they give us the tools we will use them, so I hope they continue to do this.
Nice read.

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