Comments on: You Are Here http://www.hsmagazine.net/2012/07/you-are-here/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Is Home A Game? | HomeStation Magazine http://www.hsmagazine.net/2012/07/you-are-here/#comment-243436 Mon, 22 Oct 2012 03:22:05 +0000 http://www.hsmagazine.net/?p=32244#comment-243436 […] interest shared: that is the true value in what Home as a whole is. Norse wrote an article called You Are Here. Being a person who never really interacted a whole lot with the public, who — via Home […]

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By: riff http://www.hsmagazine.net/2012/07/you-are-here/#comment-168848 Thu, 12 Jul 2012 01:45:53 +0000 http://www.hsmagazine.net/?p=32244#comment-168848 Nothing will ever replace human kindness… and it is the greatest advocate for coming back to HOME :)

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By: riff http://www.hsmagazine.net/2012/07/you-are-here/#comment-168844 Thu, 12 Jul 2012 01:44:51 +0000 http://www.hsmagazine.net/?p=32244#comment-168844 you know what would be really cool? If the map was on the ground. And the Transporters were attached to it. and if you wanted to see the whole map you could go to the second level with the glass floor and get an over view. So you could sort of stand at one hub and all these things could flash up telling you what games are connected to that location… you know they do something similar when you go into x7. Its a great idea Norse! I am just running with it. But I do think that all the transporters to all the different main places should be put together in the hub. There should be one for each main space.

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By: Gary160974 http://www.hsmagazine.net/2012/07/you-are-here/#comment-167747 Tue, 10 Jul 2012 17:43:15 +0000 http://www.hsmagazine.net/?p=32244#comment-167747 Ive seen this mentioned so many times. Yet its never been sorted, the hub or as that younglady called it in the home community theatre segment the shopping center first floor. If the first things you realise about home as you arrive in the hub is lots of ads and shops and an events board for beggers, pervs and loners, all we need is a basic interactive Map or search engine, but does that fit with who has priority over ads etc Devs are they going to be happy if they advertising they new game in the hub if I can search the alternative out.

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By: SORROW-83 http://www.hsmagazine.net/2012/07/you-are-here/#comment-166793 Mon, 09 Jul 2012 14:46:11 +0000 http://www.hsmagazine.net/?p=32244#comment-166793 i think the fault incomb to sony itself!
since the new “HUB” (curious name for a space connected to nowhere…), its difficult to orient in home. the design and ergonomy is awfull, no link nowhere!
HOME MUST be a GLOBAL space, like the plazza was, remember, wen you go out of ur appt, u appear on a central place with VISUAL and integrated connections with the principal fonction of home…
INSTEAD continue toward this way (that is an obvious evidence for all architect and designers)
Sony decides to blast this unity into small area with no links, i think the soluce is not a map, but a REAL GOOD ARCHITECT, or here, a real level designer!

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By: SealWyf http://www.hsmagazine.net/2012/07/you-are-here/#comment-166777 Mon, 09 Jul 2012 14:05:33 +0000 http://www.hsmagazine.net/?p=32244#comment-166777 What might work for the newcomers is a keyword-search engine. A big “What Would You Like To Do” board, where you can select things like “Play Games”, “Meet People”, “Go Shopping”, “Win Free Stuff”. Then some sub-categories for Games, such as “Puzzle Games”, “Action Games”, “Adventure Games”, “Classic Games”, “New Arrivals”. Then a menu of tiles is presented, and the user can select where they want to go.

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By: Gideon http://www.hsmagazine.net/2012/07/you-are-here/#comment-166674 Mon, 09 Jul 2012 10:22:04 +0000 http://www.hsmagazine.net/?p=32244#comment-166674 The chips sort of did this. Since Home isnt a connected system (most of it anyway) a map wouldn’t make much sense becausse theres really no direction to here or there. The Vita got rid of the XMB for the tile system of smartphones, which has proven a popular way to present users with a large quantity of information in a quickly scannable and easily navigable way. I find it odd that Home’s navigation went the opposite direction. The chips worked, the current system? Not so much.

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By: Burbie52 http://www.hsmagazine.net/2012/07/you-are-here/#comment-166656 Mon, 09 Jul 2012 09:45:30 +0000 http://www.hsmagazine.net/?p=32244#comment-166656 I think that anything that will help a new user understand what they have gotten themselves into is a no-brainer. I was that lost child when I first arrived in Home, just like the person Krazy described I had never been in anything like it either. This was over 30 months ago, and with so much more added material in Home since then it must be exponentially worse.
I helped someone out the other day as well by explaining the navigation system and making a few suggestions where to try first, but it can be a very daunting experience for anyone who is new. There are probably many who don’t listen to the tutorial that appears when they arrive much, and finding it in the menu doesn’t occur to them.
Something concrete in front of their face when they go to the Hub and all of the other core spaces would be of great value, no matter what form it takes. Good idea Norse.

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By: KrazyFace http://www.hsmagazine.net/2012/07/you-are-here/#comment-166606 Mon, 09 Jul 2012 07:49:05 +0000 http://www.hsmagazine.net/?p=32244#comment-166606 I met such a person Doc, I could almost see the confusion on their Avi’s face. I’m not sure why they singled me out but, it was probably a good thing. They’d never played a game on their new PS3 before, intact Home was apparently the first time they’d ever set foot in a virtual world, and “overwhelmed” didn’t even begin to describe how they felt.

I gave them a few pointers, and spent about half am hour explaining Home and online world-rules as best I could. But even tring to nut-shell it, as I explained I realized how complex the whole situation was for them. I think scary is about the right word here lol.

Home BADLY needs a more concrete navagation system. Maybe it’s coz I’m a guy, but if I see a map of a place I’m in; town, city, mall or game map, it just solidifies where I am in my head and my auto-pilot kicks in from there. My auto-pilot is a wonderful thing, it’s got me home drunk so many times, even in cities I’ve never visited before intoxication! I call it pigeon sense haha!

Anyways, we need some kinda tutorial for navigation coupled with a new way to navigate. The old tiles (to my mind) were just as useless really, I mean, a spray of little plastic tags being thrown at your screen is hardly helpful! Never played FF, so my suggestion would be to go with the “spokes” idea, but maybe categorized by content rather than developer. Let’s face it, most people don’t know who makes what, hell, if half the CoD playing kids knew that every second game was made by a sub-dev would they still play it? For laymen, I’d say content description is more importiant than giving Devs that semblance of recognition they crave.

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By: Dr_Do-Little http://www.hsmagazine.net/2012/07/you-are-here/#comment-166356 Sun, 08 Jul 2012 23:58:10 +0000 http://www.hsmagazine.net/?p=32244#comment-166356 Navigation map and interactive help desk. We asked for that many times now and the only answer i saw was brief and clear.: Not happening, use the help in your navigator…
The sphere grid you mention from FFX reminds me of one good suggestion I saw on the psn/home forum. With the number of peoples on home now i think we do need such, more interactive, help/navigation system.
Theres a great article on here about selling home to the older generation ( Home away from home?) I think the two go side by side.
I remember reading the board at the old plaza. Giving basic rules about home. It was’nt much but it was something. I can imagine a new user, not experienced in MMO.He (she) must feel somewhat like a child lost in a museum. Affraid to ask for help and reveal his (her) fragility.

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