Comments on: Why nDreams’ Blueprint:Home Is So Revolutionary http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: MsLiZa http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-186640 Wed, 01 Aug 2012 23:05:00 +0000 http://www.hsmagazine.net/?p=33658#comment-186640 One big problem, as is.

You can save 5 apartment designs…but only 1 furniture layout. It kind of defeats the purpose of saving 5 apartments. The save slots don’t have much use beyond storing back-up versions of a work in progress.

A major drawback in my opinion. I’m postponing a purchase of this space based on the Forum commentary. It’s not just whining that I’ve read. There are some major question marks regarding the functionality and usefulness of the space. Like many new releases, there seem to be some technical problems as well. I can wait for updates and bug fixes before buying anything.

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By: Terra_Cide http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-186357 Wed, 01 Aug 2012 16:43:38 +0000 http://www.hsmagazine.net/?p=33658#comment-186357 As mentioned in past coverage on Blueprint, you will have five save slots.

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By: Bayern_1867 http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-186350 Wed, 01 Aug 2012 16:36:04 +0000 http://www.hsmagazine.net/?p=33658#comment-186350 Should have watched the video more carefully the 1st time. 5 layouts can be saved. They are saved online and can be accessed by Friends.

I’m off to the store.

Free layout to be available in Aurora. Another goodie!

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By: Bayern_1867 http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-186339 Wed, 01 Aug 2012 16:24:15 +0000 http://www.hsmagazine.net/?p=33658#comment-186339 I think SealWyf has expressed it perfectly. For me, it will be fun to play with but I’ll always want more. Also, not addressed: is there a way to save each creation? For example, Loco Island, My Private Hideaway, Tropical Escape, and others offer variations on a theme. Each variation suits a different mood … I don’t want to have to recreate something or lose it for always.

And, yes, I’ll buy it! And almost certainly upgrades when offered. Sigh. Guess which of Norse’s groups I fall into?

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By: MsLiZa http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-185694 Wed, 01 Aug 2012 03:01:50 +0000 http://www.hsmagazine.net/?p=33658#comment-185694 The usual concern about limited furniture slots looks like it could hinder Blueprint. All that space and so many room options look appealing. Decorating it with only 100 items…not so much.

I’m also concerned about spawn points for furniture. Assuming that the space only includes a single spawn point outside of the apartment’s walls, furniture placement could be a hassle. Do we need to build all the rooms with wide entrances and then adjust or eliminate the doorways after adding furniture? It would be sweet if the user could add their own spawn points. I’ll reserve judgment until it’s released.

I might try out the space because it is something original for a change and nDreams deserves credit.

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By: SealWyf_ http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-185266 Tue, 31 Jul 2012 16:31:24 +0000 http://www.hsmagazine.net/?p=33658#comment-185266 I am totally looking forward to playing with this! I’m already planning spaces I want to construct. But I honestly don’t see Blueprint endangering traditional apartment sales, except perhaps for the recent spate of “cookie-cutter” big-box spaces. A developer can still create a sense of place, space and atmosphere we will never be able to achieve with a construction kit. They’re different things, with different purposes.

Blueprint is a game, and a brilliant one — a set of Lego blocks for Home. I totally love the concept. But I don’t expect it to create a new Silicon Lounge, Gothic Cathedral, Cutteridge Estate, Tropical Escape, Primarch’s Vigilarium, LocoRoco Island, Tropical Island Bungalow, Hollywood Hills House, Space Station, Blaster’s Paradise, Nebula Airship, Sunset Yacht… insert your own favorite space here. Even things like the Harbour Studio’s skylight and sea view, or the Hollywood Hills House swimming pool are (currently) beyond its capabilities.

Will new tools come? I’m sure they will. Skylights are an obvious addition. So is some way to dig holes into the platform and fill them with water. Or put up free-standing walls that are not connected into rooms. Or add a second story. Or levitating platforms, connected by stairs and suspension bridges.

I’m sure we will be seeing Blueprint upgrades and expansions for a very long time. But it will still be a Lego set for Home, with all the advantages and limitations that implies. Developers of innovative personal spaces don’t have to worry, as long as they offer something that Blueprint can’t construct. Integrated minigames are an obvious strategy. Let’s get some more of those!

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By: TheLovelySuperMG http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-185088 Tue, 31 Jul 2012 13:23:49 +0000 http://www.hsmagazine.net/?p=33658#comment-185088 I almost peed in my pants when I heard it is being released. Then I almost died when I found out it’s released tomorrow! I am an avid decorator in The Sims 2/3(PC Versions)and now since I have joined PlayStation Home, I (sometimes regrettably)buy and buy decorations and decorate my spaces over and over and over again! I am going to abuse this long waited invention called BLUEPRINT!

I don’t even have it yet and I already love it.

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By: KrazyFace http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-184963 Tue, 31 Jul 2012 09:42:45 +0000 http://www.hsmagazine.net/?p=33658#comment-184963 You touched on a point asking why Sony haven’t already given us the freedom to create our own spaces like Blueprint will. I think you already know though (you’re a smart chap after all) but for the benefit of others I’ll just go ahead and say it; by giving us the tools to create what we truly want from a personal space, nothing a legitimate 3rd party Home developer can make would ever match up quite as well. So through this, money will be lost.

It’s like lego. Why spend money on a toy robot, a toy car, a toy house etc, when with only one versatile toy, you can make them all exactly as you want? Blueprint isn’t just going to light a fire under Home dev space creators, it’s gonna scare the living crap outta them. While we rejoice, they’ll be in complete panic.

Still, looks really good eh! ; )

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By: Burbie52 http://www.hsmagazine.net/2012/07/why-ndreams-blueprinthome-is-so-revolutionary/#comment-184694 Tue, 31 Jul 2012 00:30:39 +0000 http://www.hsmagazine.net/?p=33658#comment-184694 I am totally amazed and can’t wait for this release. This is going to be a big boon to the machinima makers as well since they will be able to build their sets to match whatever they like.
I have had a house in my head since I was a kid, kind of my dream house, and if it is possible I will be building it here in Home as my first project with Blueprint. This is a way to vicariously do something I have wanted to do for many years. Kudos to NDreams for their ingenuity and expertise.

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