Comments on: A Home Without “Free”dom http://www.hsmagazine.net/2012/07/a-home-without-freedom/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: ted2112 http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-165983 Sun, 08 Jul 2012 12:37:26 +0000 http://www.hsmagazine.net/?p=31787#comment-165983 Great article Burbie. I love that picture of all the rewards. The rewards keep games fresh. The free stuff is also a great way to draw in people and let them sample a game for free before they start spending! That alone is awesome!

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By: HearItWow http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-165067 Sat, 07 Jul 2012 01:34:36 +0000 http://www.hsmagazine.net/?p=31787#comment-165067 That’s a great example of a non-rewards situation that works. Yes, stuff that lets people do stuff together is great stuff.

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By: Godzprototype http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-165022 Fri, 06 Jul 2012 23:38:52 +0000 http://www.hsmagazine.net/?p=31787#comment-165022 I would like to think Home could continue to grow based soley on it’s social experience. Getting rewards “is” an incentive for more social interaction, however building quality and much richer experiences, not based on rewards could possibly be a reward in itself for developers.

For example, LOOT continues building on the social experience! Thats why I keep coming back, and spending.

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By: BONZO http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-165010 Fri, 06 Jul 2012 23:06:15 +0000 http://www.hsmagazine.net/?p=31787#comment-165010 Great point, HIW. Personally speaking, the potential for more rewards as a result of my purchase has been a major incentive to motivate a purchase. Particularly with nDreams and the Midway games. Groups have been developed based on the concept of rewards hunting, I belong to a few of them, where we help each other out particularly when there are cooperative based quests, or multi-player game rewards. It has served as a catalyst for social interaction, helping each other to find freebies we may not know about. Not all games need to have freebies, but the initial assumption on a game is, “what can I get from it?” the entertainment value of the game itself sometimes becomes a second thought.

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By: HearItWow http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-164999 Fri, 06 Jul 2012 22:36:05 +0000 http://www.hsmagazine.net/?p=31787#comment-164999 The challenge of any social network, even Home, is keeping users engaged. Home is at a distinct disadvantage, because it’s a way to connect with strangers rather than with friends, which is the hook for online applications like Facebook and Twitter.

So you drop a bunch of gamers into a nicely designed virtual space. If all they have to do is talk to each other, very few are going to stick around. What do you say to a complete and virtual stranger? Where do you go after “Hello. Nice pixels you’ve got there.” Nowhere, unless someone says, “What games do you like?” Nowhere, if the answer is “Medal of Honor” and the other person hates shooters.

Rewards don’t just give people a reason to visit Home; they are a catalyst for the social interaction that’s needed to build the community. “Where did you get that?” and “How does this work?” become the basis for opening up conversations with strangers, just as all the ways of personalizing the Home experience through purchases help us establish individual identities.

I would be very surprised if more than 20% of new Home users bought something within their first five visits, because at first glance, those items have no real purpose and no value. So in addition to fostering social interaction, freebies help to establish the benefits of having particular items or clothing, which lowers the innate resistance to buying. New users don’t know if they’re going to spend any time in Home. Why pay for it? Rewards and free-to-play games open up the possibilities.

I don’t find the expectation of rewards to be at all misplaced. Lure people in with free items and they’re going to expect more free items. Does that mean every Home game should include free items? Ultimately, I believe the answer is yes, because Home games will always need to compete with the PlayStation Store for customer dollars, and the perception among customers is that the games in the Store offer greater depth, not to mention the trophies that all Home games lack.

I do think developers should create more merit-based rewards that unlock for achieving certain objectives, rather than rewards which simply appear when you buy an item. The success of the Midway spaces shows the value of merit-based rewards. They encourage gamers to play longer and extend the enjoyment of the game.

At the same time, I strongly disagree with the entitlement mentality that some Home users possess. No, everything should not be free, and no one has an innate right to get every piece of content. Virtual items have value based on the entertainment they provide, and those who create them deserve to be paid for their efforts. That doesn’t mean everything is priced fairly, we can find plenty of exceptions in that department, but it does mean that Home users need to recognize that some content is going to come with a price tag.

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By: FEMAELSTROM http://www.hsmagazine.net/2012/07/a-home-without-freedom/#comment-164978 Fri, 06 Jul 2012 22:04:22 +0000 http://www.hsmagazine.net/?p=31787#comment-164978 Haters will always hate, and they will never be satisfied, so even with freebies, they hate on, but for those of us that are level minded: that Home even gives us anythingn at all is amazing and a great gesture. Great read Burbie. Your picture only proves that you can have oodles (did I actually say oodles)of fun just collecting and that they give one lots of extras that can range from forgettable to outstanding. I love that Sony and the devs all take great strides to make free things and appreciate the time and effort from them.There would be a void if we didn’t have “free”doms here in Home, so I tip my hat to Sony and the devs for being so generous and I love hunting for the ‘freebies’.

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