Comments on: The Cutteridge Estate: It’s Dangerous To Go Alone http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: johneboy1970 http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/#comment-95671 Fri, 02 Mar 2012 16:00:55 +0000 http://www.hsmagazine.net/?p=23169#comment-95671 Thanks Burbie!

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By: Burbie52 http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/#comment-95323 Thu, 01 Mar 2012 19:45:15 +0000 http://www.hsmagazine.net/?p=23169#comment-95323 I like the fact that this new company knows what we want already. They have upgraded a space and given us some really cool effects to play with. This shows a real commitment to their clients, and I am glad they decided to come to our community. Good read Jon.

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By: ElSkutto http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/#comment-95313 Thu, 01 Mar 2012 19:01:45 +0000 http://www.hsmagazine.net/?p=23169#comment-95313 I read somewhere that if you own Cutteridge and also purchase Pandora’s Box, that you get twice as many objects to place (10 instead of 5)from the baked-in version. Unfortunately, I bought the Box before confirming this information, so does anyone know for sure?

By the way, I believe there are three different weather types you can select from the portrait -- calm, light rain, and heavy rain.

Another item added with the update is a glowing green ball you can kick around the grounds. It also seems to move around on its own every now and again.

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By: NorseGamer http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/#comment-95310 Thu, 01 Mar 2012 18:56:44 +0000 http://www.hsmagazine.net/?p=23169#comment-95310 I checked out Cutteridge after the update, and there are some interesting changes. The ghost in the mirror effect is nicely done, and the possessed furniture is a genuinely unsettling touch.

One of the intangible elements that brings me back to a space over a period of months or even years is the sense of *story.* A pretty setting is a pretty setting, but if there’s something deeper going on, it holds my attention longer.

Case in point: The 7th Guest. It’s basically just a collection of puzzles to solve. But by placing it in a haunted house and weaving in a narrative, it became much, much more memorable.

Developers seem to be catching on that periodic updates to spaces, both public and private, is a great way to induce residual traffic. Here’s hoping it continues.

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By: Dlyrius http://www.hsmagazine.net/2012/03/the-cutteridge-estate-its-dangerous-to-go-alone/#comment-95109 Thu, 01 Mar 2012 04:14:54 +0000 http://www.hsmagazine.net/?p=23169#comment-95109 I LOVE LOVE LOVE LOVE LOVE Cutteridge! I would totally live in this house for real if I could :)

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