Comments on: A Journey of A Thousand Miles… http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: SealWyf_ http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-101079 Sat, 17 Mar 2012 20:30:15 +0000 http://www.hsmagazine.net/?p=23565#comment-101079 I just finished my first playthrough of “Journey”. This is one of the few games that had me literally weeping at the end, with the sheer depth of emotion. The sense of other beings in your companions is acute and compelling. The first companion I found patiently led me around the level, making sure that I had experienced everything before I moved on. I am tempted to write down the user names displayed at the end, and send each of them a thank-you note.

My only problem was constant, severe video glitches — flashes, grids, flares, invisible lines revealed and so on. I don’t see this in any other game (though the flashes sometimes happen in Home), and I don’t think the game would have been released if this were a common problem. It has to be something about my system — perhaps the fact that I’m filtering output through a Hauppauge. If anyone knows what is happening, I would appreciate the information — and suggestions for how to correct it. This game is too good to be ruined by visual distractions.

The obvious question is how well “Journey” stacks up against “Flower”. In many ways, I think “Flower” is a greater game, and a greater work of art. But the innovative multiplayer elements in “Journey” set this game apart — not only from “Flower”, but from all other games I have experienced. It captures the wonder and mystery of human communication with a profundity that I did not think possible in this medium. Paradoxically, the communication is stronger because it is wordless. In this way, “Journey” is the perfect metaphor for our own journey through life. We are surrounded by other beings whose inner lives are mysteries, but still manage to touch us, using the few blunt tools we have been given.

]]>
By: HearItWow http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-100632 Fri, 16 Mar 2012 15:06:31 +0000 http://www.hsmagazine.net/?p=23565#comment-100632 I don’t think my first reaction to a game has ever been, “That’s beautiful,” but that was exactly my reaction to Journey, time and time again. If it has a fault, it’s that it may be a little too easy to get through, but what it lacks in slam-bang action challenge it more than makes up for with storytelling that encourages the player to fill in the blanks. What you get in the cutscenes, and what you get from them, depends very greatly on how you see the world, though those who have studied Buddhism will certainly see the echoes throughout the experience.

This may be the best multiplayer game on the market right now, because it solves the problems inherent in multiplayer: Griefers, cheaters and potty mouths need not apply, because there is no immediate way for you to harass anyone in this game. There’s also none of the imbalance that makes people shy away from multiplayer, because the objectives in the game require only the skills of timing and character control, both of which are easily learned.

This probably isn’t a game that anyone will sink hours into at a time. Rather, it’s a delightful change of pace that offers engaging, relaxing enjoyment whenever it’s called to life from the XMB,

I can’t say enough for it, or the innovative Home space that drops people into a recreation of the environment while limiting how they can interact, to make the Home space more like the game. You’ll actually get a good taste of what this game is like from its Home space, and I recommend paying that space a visit if you’re on the fence about owning this game.

]]>
By: Terra_Cide http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-100033 Thu, 15 Mar 2012 02:48:32 +0000 http://www.hsmagazine.net/?p=23565#comment-100033 So I’m back after two playthroughs. :)

There’s an elegant simplicity to Journey. But don’t mistake its simplicity for easy-ness.

There is a *profound* beauty in this game -- from the way you cross paths with players unknown (until the end credits) to the way the story is told with no words and yet *still* move you.

It is a game that reminds you that certain moments, certain places, certain people -- certain *lives* -- no matter how brief can make a lasting impression.

Journey has made a lasting impression on me, and it will be one I’ll be revisiting. It takes everything we currently know about gaming -- endless expansion packs, hours of grinding through levels, whole years lost in the completion of one start-to-finish session -- and just turns it on its head. If this is the future of gaming, then sign me up.

]]>
By: ted2112 http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-99882 Wed, 14 Mar 2012 13:23:05 +0000 http://www.hsmagazine.net/?p=23565#comment-99882 I was on Twitter Tuesday night and ThatGameCompany tweeted that the game was now open, I downloaded the game right away, in case they changes their minds!

I Loved the game! What an amazing experience. The mood, the music, the shifting sands, it was all done so well. I even like how the game ended and put you right where you started again,it reminded me of Roland’s epic quest in the Dark Tower series of books. Journey had a wonderful emotional impact for me and I can’t wait to play it over again! Great article Gid

]]>
By: Orion_NGC1976 http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-99767 Wed, 14 Mar 2012 06:13:37 +0000 http://www.hsmagazine.net/?p=23565#comment-99767 I must admit that the ending caught me much by surprise and I agree that it is much too short. The graphics and music is phenomenal. The trip up the falls is truly majestic. My first time through I did not explore much. Next time through I will take my time; there are many more trophies to get. It is a unique experience to try to communicate and experience the game with another player without verbal communication. I too realized that you can energize each other when you need a charge to fly and climb. There should be more games of this genre, where the experience, the journey if I may, is the most important aspect of the game. I have enjoyed the other games that Jenova Chen and Kellee Santiago have produced: Cloud, Flow and Flower and Journey is a great one in this evolution of this game genre.

]]>
By: Terra_Cide http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-98011 Fri, 09 Mar 2012 20:33:44 +0000 http://www.hsmagazine.net/?p=23565#comment-98011 Same here Ted. Getting an early crack at Journey would be the price of Plus for me.

]]>
By: ted2112 http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-97996 Fri, 09 Mar 2012 19:41:53 +0000 http://www.hsmagazine.net/?p=23565#comment-97996 This is my placeholder. I have been looking forward to this game since I heard about it last Summer. I actually considered getting plus just for it, but I guess I will just have to be patient.

]]>
By: Burbie52 http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-97914 Fri, 09 Mar 2012 13:49:50 +0000 http://www.hsmagazine.net/?p=23565#comment-97914 Sounds like an interesting experience Gideon. I might give it a try sometime. It looks very different visually, but that is what this company has produced before in its games. Nice review.

]]>
By: Orion_NGC1976 http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-97795 Fri, 09 Mar 2012 04:04:45 +0000 http://www.hsmagazine.net/?p=23565#comment-97795 Holding my spot here for when I come back in a week. Right now I am envious of plus members.

]]>
By: Godzprototype http://www.hsmagazine.net/2012/03/a-journey-of-a-thousand-miles/#comment-97789 Fri, 09 Mar 2012 03:44:57 +0000 http://www.hsmagazine.net/?p=23565#comment-97789 I want it! I need to see it.

]]>