Comments on: Looking Up http://www.hsmagazine.net/2012/01/looking-up/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Gideon http://www.hsmagazine.net/2012/01/looking-up/#comment-80424 Sat, 21 Jan 2012 02:16:17 +0000 http://www.hsmagazine.net/?p=20559#comment-80424 Wonderful topic ted! Ever since Quake (if you played it back in the day youll know what I mean) I have always loved the skys that videogames are capable of. Skys are probably the ONE place in games that have achieved 100% photorealism.

I just wish Home’s skys were more “Active”. It would be amazing to catch a meteor shower or a solar eclipse by chance. I know a couple of spaces have this but I would like there to be a unifying sky across Home… it would help make home feel like a connected world.

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By: LostRainbow http://www.hsmagazine.net/2012/01/looking-up/#comment-80142 Fri, 20 Jan 2012 04:49:30 +0000 http://www.hsmagazine.net/?p=20559#comment-80142 Great Article Ted!! I have always loved to lie on the beach and watch the clouds. Clouds fascinate me and I like the big fluffy ones. I like when they move and I like looking for shapes in them. I have always wanted to hang out on a cloud!!! The clouds on Home are awesome too. Each space has a different look, and I am not sure where my favorite clouds are. But as the phrase, “take time to smell the roses” comes to mind, everyone should “take time to watch the clouds on Home”. It’s a relaxing experience!!! In fact all the details on home are amazing. I sometimes use that zoom in camera and there is so much in the distance to see!! So again, great article as always!! This one really hit home for me!! :)

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By: Kassadee Marie http://www.hsmagazine.net/2012/01/looking-up/#comment-80099 Fri, 20 Jan 2012 02:26:01 +0000 http://www.hsmagazine.net/?p=20559#comment-80099 For some reason I’m getting a picture of Aet hiding in Norse’s pocket during his visit to Loot.

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By: NorseGamer http://www.hsmagazine.net/2012/01/looking-up/#comment-80092 Fri, 20 Jan 2012 02:17:32 +0000 http://www.hsmagazine.net/?p=20559#comment-80092 It’s not for everyone; when I saw it in LOOT’s offices back in September, I was blown away by it. But that was an official visit. :)

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By: Aeternitas33 http://www.hsmagazine.net/2012/01/looking-up/#comment-80066 Fri, 20 Jan 2012 01:35:34 +0000 http://www.hsmagazine.net/?p=20559#comment-80066 Norse, to be honest with you, perhaps the reason I was less than overwhelmed with the LOOT Space Apt’s orbital view is that I had previously toured the LOOT Space Station on a *cough* unofficial *cough* visit.

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By: NorseGamer http://www.hsmagazine.net/2012/01/looking-up/#comment-80020 Thu, 19 Jan 2012 23:20:41 +0000 http://www.hsmagazine.net/?p=20559#comment-80020 This is a great article.

You know what skyscape really makes a space? The LOOT Space Apartment. Admit it: the first time you see the dome ceiling open up and retract, it’s just one of the coolest animations in all of Home. And I love that orbital view.

Midnight Glade is another estate which just has a brilliant sky. Even without fireworks going off, it’s just magical.

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By: Godzprototype http://www.hsmagazine.net/2012/01/looking-up/#comment-79946 Thu, 19 Jan 2012 18:22:22 +0000 http://www.hsmagazine.net/?p=20559#comment-79946 I love this article too! In the sky, is where we ponder life. In Home they have truley do the skys justice. Night and Day! Immersion in the sky is a nessesary ingredient for us to be inspired creatively to interact with a virtual environment. The developers of these spaces have it licked too! You clearly appreciate classical art. They convey this on many levels in many of Homes spaces. I’m a sky buyer too. Lol! You know people actually buy the rights to the sky to build buildings higher? Great article!

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By: Burbie52 http://www.hsmagazine.net/2012/01/looking-up/#comment-79909 Thu, 19 Jan 2012 15:28:57 +0000 http://www.hsmagazine.net/?p=20559#comment-79909 I have always loved sky watching since I was a child,I used to lay on my back in a field or my yard and gaze at it, like many of you I am sure. I agree Ted that Home has many beautiful vistas available to us. The Waterfall Terrace was the first personal space I bought in Home because of that view, and the Log Cabin was my second because I see one as dawn and the other as dusk.
I love that the developers take such care in the details of the spaces they build, both public and private. There were even insects buzzing around the flowers in Central Plaza if you took the time to look carefully enough, and they weren’t just dots either, if you looked at them they were tiny bees.
It amazes me that someone put such time and effort into something that many wouldn’t even notice. I believe this shows how much they truly care about their work. Great article.

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By: Orion_NGC1976 http://www.hsmagazine.net/2012/01/looking-up/#comment-79697 Thu, 19 Jan 2012 03:13:59 +0000 http://www.hsmagazine.net/?p=20559#comment-79697 Magnificent article Ted. I am with you Ted that the graphical worlds created for games and for PS Home are truly works and we are fortunate to be able to move around in these interactive works of art.

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By: Aeternitas33 http://www.hsmagazine.net/2012/01/looking-up/#comment-79675 Thu, 19 Jan 2012 02:01:00 +0000 http://www.hsmagazine.net/?p=20559#comment-79675 I know I’ve missed some of your work, but of the pieces that I’ve read, this is far and away the best yet. You’re developing a very distinctive style of your own.

Btw, an experience which you might enjoy, is to visit the upper deck of the Capcom skyship in the Japan Home. I’m referring to the outer deck which you can access through the stairs on the first floor, not the third floor deck which is inside a transparent dome.

Once you’re on the upper/ outer deck, you can walk past the railing and out onto the very end of the bowsprit (it’s a glitch that has always existed, so I’m sure the Capcom devs did it deliberately). From there you can watch the clouds move past you on either side. It’s just one of those details that adds to the sense of immersion and makes you appreciate the vast amount of work that went into the creation of the skyship.

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