Comments on: The Home 1.6 Targeting System, and Why Furniture Should Float http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Susan http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64876 Mon, 12 Dec 2011 18:20:22 +0000 http://www.hsmagazine.net/?p=18804#comment-64876 I for one am totally grateful to Duece for keeping us apprised and for keeping Home an enjoyable experience.. I look forward to meeting you again

]]>
By: deuce_for2 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64554 Sun, 11 Dec 2011 19:24:22 +0000 http://www.hsmagazine.net/?p=18804#comment-64554 The new targeting system fixed a problem that made it difficult to create any sense of realism. By placing a chair on the second floor, you effectively made a teleport to the second floor. The problem is once you teleport to the second floor and get out of the chair, it redeposited you on the first floor. You could also use a chair to teleport through walls. So they fixed it. It was broken and now has been fixed.

The fact that people got used to this behavior is too bad. The behavior is not in the long term interest of creating a virtual world. It cannot be explained by anything other than it was a bug. The bug has now been fixed.

While no one wants Home to be less fun, especially those working on the engine, some things need to be fixed to move forward. Some things need to be stopped so other things are possible.

In this case, the flaw in the targeting system made it very hard to design complex spaces with seats in them. Conspiracy for instance, with all its corridors, could have easily been broken by the misplacement of a chair such that you could use it as a temporary escape while you heal or reload. Hidden rooms with seats were almost impossible to make. Mazes and puzzle spaces were very difficult to design since they could so easily be broken.

While the user base is complaining about what they lost, imagine going to a developer and trying to convince them to develop things for Home and they experienced the teleporting chairs. Their reaction would be that Home is broken and not ready for primetime. This bug just reaked of amateur hour. If this worked this flawed way, what more is broken that the prospective developer had not discovered? It would make it hard to commit to the platform.

While some people won’t be able to live with this and leave, that is the nature of change. People were up in arms about the invention of the car and airplanes. They said cars will be running over people and planes will be falling out of the sky. While they were right, it is at a level where we can all live with.

As a person creating spaces, I have been impressed by the skill of the glitchers to get to places I personally cannot. That is with me having the original source files and massive debug tools to help me find the best places to take advantage.

Is glitching dead? Not by a long shot. One tool has been removed from the arsenal. But I expect that soon this will be forgotten when something else comes along.

We have entered a new stage in the evoltion of glitching. Who will find the biggest and best exploits? That is to be seen. I am looking forward to it.

BTW, this is all my personal opinion. I have no exposure to the motivations or expections of why the Home Core Team made this change. I have talked with them about this in the past, but not recently. I do know that they are Home users and want Home to be fun not only for the world, but for them and their friends also. I am sure their friends are giving them flack as we speak. Balancing that with the concerns brought to them by potential developers, I imagine this was on their must fix list. Again, I don’t know, I am just guessing.

]]>
By: Burbie52 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64405 Sun, 11 Dec 2011 14:05:15 +0000 http://www.hsmagazine.net/?p=18804#comment-64405 I wrote an article way back in February called “The Great Glitching Debate” about glitching and it is still a hot topic and will continue to be one until someone defines what is allowed and what isn’t.
Your logic on this subject is very good Norse, you are right in saying that when it comes to complaining about the loss of abilities where glitching is concerned, they really don’t have a virtual leg to stand on.
I know there is a huge community of people out there who do this, many of them are my good friends actually, so I would hate to see them leave because of an inability to do what they love in Home.
I truly believe that Sony could do something, perhaps an additional addendum to the TOS that would explain in detail what is allowed and what isn’t, or barring that they could put out an official statement through the forums on this subject and tell people why these changes are occurring.
I think that they should also consider creating a public space that is built specifically for glitching. If they want Home to be more like a game, and these people use it to glitch and make their own version of it, why not make everyone happy and turn glitching into a game in itself.
I don’t know if this is possible or not technically, but I think either a public or private space designed specifically for glitching would be welcomed. And for those who like the “exclusivity” of being able to do something no one else does, well “you can’t have your cake and eat it to” as the saying goes. If it comes to a choice of being able to glitch or not at all being able to which one will you pick?

]]>
By: Burbie52 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64403 Sun, 11 Dec 2011 13:48:52 +0000 http://www.hsmagazine.net/?p=18804#comment-64403 LOL Olivia!

]]>
By: SORROW-83 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64400 Sun, 11 Dec 2011 13:22:30 +0000 http://www.hsmagazine.net/?p=18804#comment-64400 glitching in personal space have NO consequences for the system!
why? you never seen than furnitures placements are on YOUR ps3 memory and not on the servers?
servers just send to your system the virgin space and the furnitures, YOUR ps3 had in memory (its wy you can use an usb stick)the X,Y&Z coordonate of your furnitures…that’s all the difference, the servers stay allways safe!
at contrario PUBLICS spaces can be damaged and damage OUR system (merge freez,which isn’t patched yet…)
and EA sport or uncharted (warhawk?) are used to “HACK” the system!
do you really think than “normals” glitch are dangerous ? so why SONY himself create an humoristic panel in harbor? and the mine from warhawk in the church? and the sodium1 reward “bird on wire”?and the telepad?
dont be so naive, these gosht glitch,dropping glitch or floating glitch are harmless ,but in the sony’s culture (and since the sonygate),sony just want to totally control the use of his software,its the politic of caution!
imo a total waste of ressource and more importantly a total ignorance of its users…
they MUST read the official forum and particulary the ISSUES section:freez, errors, rewards missing or disappears, item paid but never in the wallet, false reports, harrassements, broken games and spaces, lags…obviously its more costly and complicated….

]]>
By: Olivia_Allin http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64333 Sun, 11 Dec 2011 06:41:06 +0000 http://www.hsmagazine.net/?p=18804#comment-64333 If while glitching and you are outside the “normal” realm of a space and then you find another glitch out there, is that a son of a glitch?

]]>
By: Gideon http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64328 Sun, 11 Dec 2011 06:15:22 +0000 http://www.hsmagazine.net/?p=18804#comment-64328 I like your take on the analogy Norse used. Norse seems to bring out the rambler in all of us, eh? lol

As for the rules about glitching…
The first rule of glitching on Home is you don’t talk about glitching on Home. hehe

]]>
By: MassiveDynamic92 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64321 Sun, 11 Dec 2011 05:59:00 +0000 http://www.hsmagazine.net/?p=18804#comment-64321 I can hardly imagine the amount of posts you had to read before writing this article… I appreciate your attempt to rationalize this “glitching” issue. The example of how you should use your Corvette is very interesting. If your mind is not altered by any substance, you know that you can come across other cars or people on your road. So, driving fast will prevent you from reacting on time to avoid an accident that could lead to terrible consequences, including death. You passed a driving test and you got a license proving that you did learn the rules of the road. And if you decide to break these rules, you do know what could happen to you and to others.

For me, one of the main questions is: what consequences might result from glitching in a personal space? I don’t know! Of course, I am dealing with consequences for me, my system, as well as for the other users. I started to use Home in February and I am addicted to it! And in one of my personal spaces I put the Aurora bar (with milkshakes on it and stools) on the roof. Why? Because I thought it was pretty cool to have a kind of extra space on the roof. Maybe also because it reminded me of a time of my life when I was living in Southern Europe and when I used to go on the roof of my building to chill out with friends and enjoy the landscape… Okay, let’s return to our issue! If tomorrow, Sony states that glitching in personal spaces can damage in any way my system and/or other users’ system, I would be ready to say goodbye to all my glitches. Of course, I don’t represent anybody but myself.

I know you are going to tell me that glitching is not a normal use of Home, and I agree with that. But on the other hand, I might be mistaken but, so far, I never heard about Sony official position about this issue. I apologize if there is a clear statement regarding glitching in personal spaces, and if someone could send me a link I would be glad to read it. This is actually another main question: what are the rules regarding glitching? Is it forbidden? If so, can I get banned for limited time or forever? Is it allowed if I don’t affect other users? I am not saying that Sony must answer these questions. I just think that stating clearly the rules -- or reminding the existing ones -- could help a lot to avoid extreme reactions and frustration.
In French they use the phrase “flou artistique” to describe a kind of intentional vagueness regarding an issue, in politics for example. For me, this phrase fits perfectly to describe this situation, even though I can imagine that Sony has good reasons to do so.

Let’s imagine some possible answers. If Sony states that glitching in a personal space does damage your system (freeze, crash, rewards lost, etc.) and affects the other users as well, I am sure that lots of glitchers will stop, including me. I haven’t spent much money in Home, but I won lots of rewards that I won’t be able to earn again if I had to restart my hunt on a new account! One step further now. If Sony states that glitching is forbidden and that people who do so can be banned (for limited time or forever), everything leads me to believe that most people will stop. Sony is definitely making everything to put an end to glitching. I accepted that fact and I will keep on using Home. However, I would accept it even more easily if I knew the reasons, not all the technical details but at least an official statement. Once again, I know that Sony isn’t a public company so they can do whatever they want. But I think it’s really too bad that after the amazing update we had this week, most of the attention seems to be focused on glitching.

Peace!

]]>
By: Gideon http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64313 Sun, 11 Dec 2011 05:15:21 +0000 http://www.hsmagazine.net/?p=18804#comment-64313 Your analogy likening glitching to driving past the speed limit is a bit flawed. In your analogy one company designed and provided the car and another institution all together sets the speed limits. What if the government mandated that speed limiters be placed on your vehicle so that it would not be able to EVER go over 80mph? Would that be fair? In the case with Home the designers and the law makers are one in the same. Sony even included Easter eggs in Harbor Studio that is specifically designed toward glitchers. Some other spaces are designed in such a way that the developers seemed to anticipate glitchers by making certain areas walkable and others inaccessible.

The idea of glitching is the thrill of doing something outside of the rules. Adding rules to allow “floating” furniture wouldn’t sate the urge glitchers feel.

I think the whole reason glitches get patched is because Sony doesn’t want Home to seem “flawed”… so they remove the glitches so that everyone plays by the rules. Also, its possible that Sony is afraid that glitching may allow people to gain free access to items and spaces so that its EA Poker and midway all over again. If they allow these little glitches to exist they may synergise to produce new, and financially costly, results.

Also, consider this. Home is a Beta program. By definition, a beta program is accessible to the masses so that bugs can be fixed. If glitching isn’t the exploitation of Home bugs… I don’t know what is.

Lastly, those who are arguing about glitching need to just embrace the true tenants of glitching and spend their time trying to find what can still be done, what glitches are still out there instead of spending their time whining about Sony just “improving” their program.

]]>
By: strider367 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64258 Sun, 11 Dec 2011 00:42:36 +0000 http://www.hsmagazine.net/?p=18804#comment-64258 I left out a point here. They have been spending a lot of time. Patching holes and what not in our personal spaces. So this targeting change came with no surprise. Which does cause other problems for people not related to glitching.

Meanwhile for over 6 months they ignored WT. They have ignored the shrinking problems with items. The missed sized items as in the Paris classical and modern furniture. As well as the Santorini and tropical getaway furniture items amongst other things.

More importantly they seem to be ignoring the space freezers. These people who are damaging our systems. They clearly don’t consider that a priority. Sometimes I wonder if they even care…

]]>
By: strider367 http://www.hsmagazine.net/2011/12/the-home-1-6-targeting-system-and-why-furniture-should-float/#comment-64252 Sun, 11 Dec 2011 00:15:03 +0000 http://www.hsmagazine.net/?p=18804#comment-64252 This core update was beyond all hopes. We finally have more than 50+2 items we can use. Well in a way 56+2 78+1 still I’ll take it. But the glitching was a bonus. I spent many happy and productive hours. Spending money and giving my a spaces a personal touch.

I’m not the kind that loads up the roofs with disco themed items. In every space I have. No a little more sophisticated then that. Touches I wish we would have an option for. Add a cherry tree here and there as well as the teepee etc etc. A rug to a very interesting places for my friends and I to enjoy. Nice looking add on’s. I’m not going to say everything that I’ve have done. But there all nice to me and my friends.

I’m not going to leave Home I have way too much invested here. I’ve been here since the closed beta. I will not scream then cut and run.

But if there is an issue then they should let us know. Instead of treating us like kids. Like is there an issue with the servers and code when people do this. Then fine just explain yourselves.

They would be surprised how the community might react. Or even if they said you can have one or the other. Meaning glitching vs item increase. I would take the item increase for sure.

I didn’t buy all the items I have over the years just for glitching. Maybe they could give us a glitching personal space who knows.

Remember what Novus Prime did when they saw people liked floating outside the area provided. They were smart they sold us boots and made it legal to float outside. That is smart thinking on there part. When someone gives you lemons you make lemonade…

]]>