Comments on: Report to the Holodeck http://www.hsmagazine.net/2011/12/report-to-the-holodeck/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Olivia_Allin http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-88437 Sun, 12 Feb 2012 07:09:28 +0000 http://www.hsmagazine.net/?p=18859#comment-88437 Well that is always an issue with new technology. When cars came out we were amazed how they could improve the quality of life and they did… but they also brought pollution, depletion of our resources and death in many ways. Facebook may stay on the screen but its effects don’t. Things said on the screen has lead to deaths in real life. The fact is its not the technology we should fear but the people that use it and we can’t just not create new stuff because us apes might misuse it… we should understand that it will happen and try to modify the human mindset not the scope of our inventions. More people die from talking on there cell phone and driving or from texting. If we knew that before we invented them would we have said… ahh never mind?

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By: Ro Schro http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-88146 Sat, 11 Feb 2012 08:46:18 +0000 http://www.hsmagazine.net/?p=18859#comment-88146 Wow Olivia, great article and I loved the video. I did get the sense that Alex Roman was borrowing a few styles of architecture in the video; Specifically Frank Lloyd Wright and Frank Gehry. But that aside, considering this is where we are at now, then more than likely by the end of the life of the next gen game consoles, we will start to see that level of imagery on screen.

As for an actual holodeck, while the thought would be nice, I think we are ways off from turning energy into matter, even if it is within certain areas only. And to quote Dr. Ian Malcolm from Jurassic Park “They were so concerned about whether they could, that they didn’t stop to think if they should.” The thing is, there is an unlimited amount of things we could do with such a tool, but like any tool if it is used in a manner other than which it was intended, many problems can occur.

For example: Fire can light the way home, keep you warm, fuel an engine, the list goes on. But in the wrong hands it can burn your house down, create deadly smoke or simply create polution as materials are being improperly disposed of. The same holds true for a holodeck. There are a million ideas of how it can be used for fun, education or even just exercise. But think about it for a second. Here is a world which for all intensive purposes looks real, yet is not. The big difference “other than its limited size of course” is that there are no consequences. You could get away with all sorts of crimes and sins, and none would be the wiser. And on top of that, you could relive anything over and over.

Ok so lets suppose that there are safety measures in place to prevent this type of thing. Sure!!! Because things like that have worked so well in the past. If someone wants to, they will find a way.

Olivia, I know this seems kinda like a downer to your article, and forgive me for that was not my intention. Rather consider it a Yang to everyone else’s Ying. If we do not consider things like this you can bet others will. And they won’t be talking about it, they will be abusing the technology.

To summarise though, as long as our virtual reality is still up on a screen, and we are not interacting physically with it, we are safe from such issues.

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By: KrazyFace http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-75898 Wed, 11 Jan 2012 11:58:17 +0000 http://www.hsmagazine.net/?p=18859#comment-75898 When I first watched The Thrid & The Seventh, I swithced off about a 3rd of the way through because all I was seeing was yet another arty-farty short film. However, after then reading that it was all CG I promptly went back and watched the whole thing with amazement. The camera angles remind me of Kubrik and the music is reminicent of Flower or LIMBO, and takes a very AC (Assassin’s Creed) turn near the end, to my mind. A very inspirational peice indeed.

L.A Noir was said to touch the horizon of “uncanny valley” but to me, still fell short. Don’t get me wrong, its facial animations are by far the best yet in gaming (you heard me Mr.Drake) but after all was still “just a game”. The environments of Home look good for sure, but there’s still something very clinical and clean looking that makes it impossible to forget where you are. Even with graphics as good as Uncharted’s, in 5 years time will look choppy, plastic and messy to us all. Remember when parents were going mad about Mortal Kombat, and would they blink an eye now if they found their 10 year old playing it?

We have a tendancy to live “in the now”, and as such I think we can be blinded by cutting edge graphics, until the next level is acheived it’s never clear how “fake” they really look. Having said that, for my homework I’d like to submit the idea of Skyrim being as real looking as The Third & The Seventh. Of course, sky-bound mamoths would need to be grounded to keep that “real” look regardless. But if Skyrim looked like that, my 320 hours racked up so far would be in the 600’s by now!

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By: Godzprototype http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-74655 Sat, 07 Jan 2012 13:39:50 +0000 http://www.hsmagazine.net/?p=18859#comment-74655 Perspective is an awesome tool.

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By: NorseGamer http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-73386 Wed, 04 Jan 2012 06:58:54 +0000 http://www.hsmagazine.net/?p=18859#comment-73386 You just referenced Haldane. One *million* purple Drazi points.

Haldane had one of the best one-liners I’ve ever read: when asked what we might be able to infer about the creator from his creation, he replied, “An inordinate fondness for beetles.”

(At the time, beetles made up over half of all known species on the planet. They still represent, what, forty percent?)

And Haldane’s observation that fanaticism is one of only four or five really useful inventions that humanity has come up with in the last four-thousand years is right on the mark, as far as I’m concerned.

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By: v_Trillian_v http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-73364 Wed, 04 Jan 2012 06:00:38 +0000 http://www.hsmagazine.net/?p=18859#comment-73364 I think this virtual reality idea will be less about external machina than literally internal as I see the day when our own minds will be able to plug in to a digital neural network vastly more real and surprising than can currently be imagined.

Perhaps J.B.S. Haldane best surmises that sense when he speaks of the universe and says “Now my own suspicion is that the Universe is not only queerer than we suppose, but queerer than we can suppose.”

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By: Susan http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71989 Fri, 30 Dec 2011 19:44:52 +0000 http://www.hsmagazine.net/?p=18859#comment-71989 way cooler than bacon cheesecake!!!

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By: Olivia_Allin http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71971 Fri, 30 Dec 2011 18:39:12 +0000 http://www.hsmagazine.net/?p=18859#comment-71971 I whole heartily agree. It is such an honor to not only be read by you and your staff but for you to take the time to comment, very cool!

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By: Terra_Cide http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71956 Fri, 30 Dec 2011 17:28:00 +0000 http://www.hsmagazine.net/?p=18859#comment-71956 And thank you, Halli, as well as your phenomenal team, for supporting us. It is truly a honor.

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By: Halli Bjornsson http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71940 Fri, 30 Dec 2011 16:58:53 +0000 http://www.hsmagazine.net/?p=18859#comment-71940 Thanks guys for your compliments tips and suggestions. My suspicion is that Home will gradually with time cater for much of what you´re after. I´m pretty sure that most of the developers who are engaged in developing for Home follow what good people like yourselves would like to see and are taking notes.
As it´s close to the end of the year then thanks for a great publication from us here at Lockwood, we´re avid readers and look forward to follow you in the coming year.

Halli

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By: Godzprototype http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71630 Thu, 29 Dec 2011 15:28:28 +0000 http://www.hsmagazine.net/?p=18859#comment-71630 Please contact me Olivia. I have something I think you could help me with, if you have time I would appreciate alittle of it. I have a Holodeck and I had you in mind. Now Norse has made that very nice machinima movie,”Periselene” and the wheels are turning.

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By: Olivia_Allin http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71124 Wed, 28 Dec 2011 02:53:19 +0000 http://www.hsmagazine.net/?p=18859#comment-71124 I agree, there is no definitive game or experience. I think diversification is the true answer. I myself like racing games, FPSs, puzzles, real time strategy and much more.Simple or hard, one thing that is a must is intuitive playability. I am not a trophy hunter myself and while I enjoy free items and rewards, the fact that they are free often makes them lets say less than rare. And if everyone has it then it losses its value in a way. Don’t get me wrong, I enjoy getting and or earning cool stuff… but… I tend not to wear the free shirt. Not because I think I am better than that nor is it a matter of not liking it. I tend to want to be different and stand out, not to much, but by displaying my own style. As for my Holodeck game wish list…
Jetmoto
Grand Tourismo
Blazing Angles or any quality flight sim (not near as many as I would like to see)
Steel Talons
Battle Chess
Tomb Raider
Sim City
Wow… I could go on and on.
With hyper realistic CGI soon to be the norm, I think that it will not be so much a retooling of games we know but a world of new games envisioned with the capabilities of every improving visuals, sound, size and depth. I for one am so excited to see what is in store.
Thank you for reading and commenting! Lockwood is more than awesome and I love the epic work y’all do!!!
Livi

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By: Olivia_Allin http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71119 Wed, 28 Dec 2011 02:29:45 +0000 http://www.hsmagazine.net/?p=18859#comment-71119 Thank you Burbie

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By: NorseGamer http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-71071 Wed, 28 Dec 2011 00:31:54 +0000 http://www.hsmagazine.net/?p=18859#comment-71071 Personally, I’d like to see Home deliver a scaled-up version of what Lockwood’s already put in place with the Sodium Hub: an internal currency earned through various gaming activities, both solitary and multiplayer, which can be used to unlock special rewards. This would encourage longer user session times and more revenue generation.

It would also make sense to include a level system (similar to what nDreams employs with Aurora), such that certain public areas or gaming enhancements would not be available until various tiers were reached.

With regard to what *kind* of gaming or experiences best lend themselves to Home — given the technological restrictions such as ping rates that have to be dealt with — I’d love to see puzzle rooms. If you remember that wonderful game show, “The Crystal Maze”, they had puzzle rooms which offered a variety of different challenges. As higher-level areas were unlocked, the puzzles would become more complicated, much like Myst, Obsidian or The 7th Guest.

Ideally, this would all tie together underneath an overarching loyalty program which rewarded consumer purchases, much as airline mileage programs and hotel points programs reward frequent spenders.

In short, the idea would be to make Home *itself* a social game, as opposed to a metaverse which simply exists without purpose. Console gamers are used to having clearly-defined objectives to fulfill, and socialization amongst each other — initially a byproduct of cooperative gaming — inevitably forms the glue which brings the community back long-term.

The templates for all this are already there, and much of it was pioneered in Home by Lockwood. I sincerely hope to one day see the Sodium Hub formula, with the aforementioned additions included, implemented across a wider spectrum of Home spaces.

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By: Halli Bjornsson http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-70969 Tue, 27 Dec 2011 16:46:48 +0000 http://www.hsmagazine.net/?p=18859#comment-70969 Thanks for a very nice article first of all. Secondly then thanks for sharing Alex’s work, I’ve seen it before and it’s pretty spectacular.
I’m not sure if there’s a definitive answer to the question of what game or experience should be created. What kind of a game or experience would you and Alex like to see in Home? :)

Halli
CEO Lockwood

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By: Burbie52 http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-70967 Tue, 27 Dec 2011 16:37:27 +0000 http://www.hsmagazine.net/?p=18859#comment-70967 By the way very nice article Olivia! You always make us think with a new viewpoint.

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By: Burbie52 http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-70963 Tue, 27 Dec 2011 16:24:34 +0000 http://www.hsmagazine.net/?p=18859#comment-70963 My first choice would be a re-rendering of Final Fantasy 7, or possibly Skyrim which is my new favorite game. The stories in these games are really immmersive (is that a word?) They take us places and I think that a holodeck, like the one Jean Luc Pickard used in Star Trek, would make you want to have a really good story to play through. If you remember he used his favorite mystery author to make his games there, can’t remember which author it was.
That video you had me watch was absolutely astounding! Until you said it was totally made in CGI I thought those were real buildings somewhere on Earth. Incredible.

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By: cthulu93 http://www.hsmagazine.net/2011/12/report-to-the-holodeck/#comment-70885 Tue, 27 Dec 2011 09:25:12 +0000 http://www.hsmagazine.net/?p=18859#comment-70885 It’s been a characteristic of Mankind for quite awhile to strive for something better,no matter how good we have it at the moment.This is what drives us to new ideas,to ask “what if we try this?” has led us to where we are today.I’m not sure Mankind has ever been truly prepared for any of the great innovations of History but we adjust quite well.My Holodeck Game would probably be very much like the “Civilization”‘s games in function but on a much grander scale and with waaay better graphics.It’s just the type of game I enjoy best,although IF I truly had a Holodeck I’d have more than just 1 game,it’d be more like a library of games.

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