Comments on: PlayStation Home: Stale or Dynamic? http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-57876 Sat, 26 Nov 2011 15:10:21 +0000 http://www.hsmagazine.net/?p=18142#comment-57876 I agree.heh.

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-57532 Fri, 25 Nov 2011 19:32:14 +0000 http://www.hsmagazine.net/?p=18142#comment-57532 I see,well I abandoned Nintendo a long time ago right around the time the PS1 came out,so I’m really not up to date on my Mario games but it’s really irrelevent.I was really reffering to the graphic quality of the 8-bit era and not so much as Mario specifically.Actually Home’s games don’t even have the nostalgia yet that Mario has so it really was an inaccurate analogy.I should’ve asked would you rather play Skyrim or a way inferior,graphically speaking,game with your limited gaming time.Unless the game had some kind of a “hook” or was a game I liked already I’m probably going with Skyrim with my time and money.That’s what I was really getting at here.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-57425 Fri, 25 Nov 2011 14:17:42 +0000 http://www.hsmagazine.net/?p=18142#comment-57425 I completely agree. I’ve made that comment before in previous articles. That the difference between Facebook gaming and Home gaming is Home continues to try to CREATE an audience for their content, where as Zynga went out and created content for an EXISTING audience.

Home is too isolated to find the same sorts of success as other social media games. Sony isn’t taking the concept of social synnergy to heart and until they do (by tying Home into the outside world) they will continue to falter.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-57424 Fri, 25 Nov 2011 14:14:36 +0000 http://www.hsmagazine.net/?p=18142#comment-57424 You continue to mis-understand. Super Mario Brothers All stars was an SNS game that included Super Mario Bros 1,2 & 3 (all from 8bit Nintendo era). While All Stars DID have improved graphics, the games were completely untouched in terms of gameplay. Think of Beyond Good and Evil HD. Same game with improved visuals.

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By: NorseGamer http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-57160 Thu, 24 Nov 2011 23:30:53 +0000 http://www.hsmagazine.net/?p=18142#comment-57160 My best guess — and I freely admit it’s merely a guess, with a very wide margin of error — is that Home averages somewhere in the neighborhood of three- to four-million dollars per year in microtransactions. I’m sure they have other revenue streams behind the curtain as well, but these are all gross numbers. Without knowing Home’s operating costs and overhead, we don’t know how truly profitable Home might be.

On one hand, I get the logic behind developing Home versions of popular games. Having an FPS (Bootleggers) or a really slick multiplayer racing game (Sodium2) in Home is a great way to help publicize the power of the platform, and in an era where games are sixty bucks a pop (and climbing), Home’s freemium model provides a fairly decent substitute.

That said, Home right now is playing to its weaknesses instead of its strengths. I totally understand the need to turn Home into more of a gaming experience, because its original vision of a social network for gamers requires sufficient numbers of people who have the technology and social skills to make it viable.

Home, right now, is unique: it’s the only console-based virtual reality application out there. And it would be highly advisable to incur the expense of a core client update which dramatically enhanced the social aspects of Home, for exactly the reason you cited, Gideon.

What I’m *hoping* will happen is that someone will turn Home into a true MMO. It has the engine and architecture of an MMO, and it would make Home a “must see” experience, instead of a static platform for various gaming experiences. If we’re very lucky, Home may have something like this already in development (consider how long they were working on the Hub before anyone ever knew about it), but I’m very curious to see what the new year brings.

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56902 Thu, 24 Nov 2011 10:45:58 +0000 http://www.hsmagazine.net/?p=18142#comment-56902 The 8-bit was NES not SNES which was 16-bits I believe.

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56901 Thu, 24 Nov 2011 10:43:23 +0000 http://www.hsmagazine.net/?p=18142#comment-56901 To further explain what I was getting at: I’m assuming that most ppl have a limited amount of time each day that they can spend playing video games.If so then wouldn’t you devote that time to w/e game interests you the most?How much of that time would you be willing to spend trying games with uncertain to you entertainment value and sub-par graphics(in relation to disc-based PS3 games) when you have some disc-based games you are very interested in?I’ve heard it said that Home is trying to replicate the success that Facebook has with their games being that they are similiar graphically,Idk if they are as I don’t use Facebook,but here’s why I think Facebooks games do well.Facebook’s games have a built-in audience,ppl are already there doing social things and probably figure as long as they are already there anyways why not give them a chance.I think in that case it’s the social aspects driving the games,Home is now trying to get the same success by doing the exact opposite.That way can succeed financially too but the games will be judged much harsher,Facebook could probably make cash off of a Scribble knockoff,and will have shorter self-lives which means continually updating them or keep coming out with new 1’s,another words keep fresh and relevent or go stale and fade into obscurity.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56895 Thu, 24 Nov 2011 10:21:35 +0000 http://www.hsmagazine.net/?p=18142#comment-56895 Me too. It’s in there. :D

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56884 Thu, 24 Nov 2011 09:50:30 +0000 http://www.hsmagazine.net/?p=18142#comment-56884 I meant the original 8-bit game in my question not the current generation of Mario Bros.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56848 Thu, 24 Nov 2011 08:15:54 +0000 http://www.hsmagazine.net/?p=18142#comment-56848 *nods*

My biggest peeve with the way Home is run is with WHAT they are developing. IMO the time and effort put into Bootleggers (as cool as it is) was a waste. Why would I play a sub-par FPS on Home when I can just gamelaunch Killzone or Resistance?

You guessed 24,640 users spend money in Home regularly. Let’s assume that means $5 a month (I think I’m low-balling that figure) That’s $123,200 per month, or 1,478,400 annually. That is PLENTY of money to invest in more robust Home development. Do we have any idea how many people are even ON the Home team? Is it just an undergrad and a chimp that’s available to code new features for Home?

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56842 Thu, 24 Nov 2011 08:08:20 +0000 http://www.hsmagazine.net/?p=18142#comment-56842 oh, and LOVE skyrim. Just upgraded my lap top to what I have named “The Beast” and am considering trading in my xbox 360 version for the PC version.

Wait… no… I just decided. Im trading it in. hehehe.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56841 Thu, 24 Nov 2011 08:07:02 +0000 http://www.hsmagazine.net/?p=18142#comment-56841 Hell yea I would, and DO, play Super Mario Bros! That’s why I bought Super Mario Bros All Stars for the Wii, so I could put my SNES away. Different games provide different expereinces. As for making an impression on me, they certainly did.

And this is what Home needs to do to keep from getting stale… make an impression on us.

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By: NorseGamer http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56791 Thu, 24 Nov 2011 04:17:45 +0000 http://www.hsmagazine.net/?p=18142#comment-56791 Good points, Gideon. I actually didn’t pick up a PS3 until 2009 because, as far as I could ascertain, the current generation of game consoles at that time just didn’t have any really engrossing experiences that I could sink my teeth into the way I could with the previous console generation.

We had a story assignment a while ago about what elements make up a successful public space in Home, and I think that’s more relevant now than ever. If there are a lot of derelict spaces in Home, it’s because they’re just not particularly interesting, nor are they conducive to social gatherings. And, as cthulu pointed out, Home will never be able to match the graphical superiority or intensity of a pure gaming experience that’s had millions upon millions of dollars thrown at it.

There is no question in my mind that what Home is lacking — badly — are social enhancements. Granted, it’s not like I’m alone in this assessment; enhancements to the social aspects of Home have been some of the most frequently repeated community requests for years. Yes, they require core client updates and yes, they’re expensive without a clearly defined way to show an ROIC. But they’re absolutely necessary. If Home cannot match the gaming experiences a PS3 user is looking for, then it must offer a truly engrossing social experience to compensate.

Granted, a big chunk of Home’s society is young, dumb and boring. Hence why HSM’s greatest criticism of Home has nothing to do with the people who built it, but rather the people who populate it. That said, it doesn’t eliminate the sound business logic in improving Home’s social features.

I like the idea of Home becoming more of a game. That makes a lot of sense to me. The catch is that they’re still using a formula that inherently lends itself to stale results. If Home is to be more of a game, then *make* it a social game. Home’s engine has the interface and architecture of an MMO; it’s practically screaming for a large-scale MMO development. And it would make the Home experience itself something compelling to return to on a frequent basis, which hasn’t been seen since Xi.

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56670 Wed, 23 Nov 2011 23:24:50 +0000 http://www.hsmagazine.net/?p=18142#comment-56670 Of course we still play older games we liked occasionally but the rush we experienced when playing them at 1st is long gone.The problem with the new Home is that it doesn’t provide the gaming rush that I can get elsewhere.However it still provides the social rush I 1st experienced when I 1st started playing it,mainly because there are few alternatives on the PS3 in it’s catagory.For me the high water mark for games on Home was the old EA poker room,sorry XI was before my time,and is a good example of how Sony fixes what wasn’t broken and rarely fixes what should be fixed.They brought back Poker but is it like the old days?That answer will depend on the person but for some it is not.It’s good but not much different than the poker table that many of us already bought.The staleness could be a commentary on those using the product or the product itself but stale is stale and not many ppl choose staleness when you can have top-self games straight out of the oven.Playstation users have acquired a certain taste for a certain level of quality when it comes to games thanks to disc-based games of the past.Basically Home is asking hardcore game addicts to play games that some would consider sub-par.This is very similiar to asking hardcore drug users to be happy with childrens aspirin.Sure they might take them(or not) but they certainly won’t love them.The bar for games on Platstation is pretty high and games that don’t have a “hook” of some kind or an already built-in audience will have problems getting new users to take a long look at them.The games you listed probably made some kind of impression on you which is why you continue to play them,but would you play Super Mario Bro.’s today if you had to choose between it and Skyrim(assuming they were on compatible systems)?Unless you hate the Oblivion series or really love Mario I’m guessing you wouldn’t choose Mario very often.

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By: Gideon http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56616 Wed, 23 Nov 2011 21:38:30 +0000 http://www.hsmagazine.net/?p=18142#comment-56616 I’m still playing Borderlands.
I still play Jak and Daxter from time to time.
I still play Xenosaga regularly.
I still play Ultima Underworld on occasion.
I still play Monkey Island about once a year.
I just re-warched the Star Wars saga…
I’ve re-read Dune… I don’t know how many times.

Just because something doesn’t change doesn’t mean it’s stale. Things that are epic and classic never get old. If the content within Home was good enough… it would be enough. While this isn’t a blanket statement about ALL content within Home, I think it could cover a lot of it. How often did the IREM spaces get updated? How popular were those until their demise?

Many times, the fact that something is stale is more a commentary on those using the product than the product itself. People keep touting Home as a social gaming platform. Is it possible that the social aspect of this platform is the part that is truly lacking? Maybe it’s the community that needs an upgrade (with tools from Home)

I was also struck by the nothing that Xi was the “high-water mark of Home”… that was over 2.5 years ago… how sad that Home hasn’t A) replicated that experience since and B) that there hasn’t been better experiences since.

You’ve got my mind going Norse… Time to put pen to paper… so to speak.

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By: Nehemiah_1314 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56607 Wed, 23 Nov 2011 21:09:45 +0000 http://www.hsmagazine.net/?p=18142#comment-56607 I really like the idea of creating a “Home Plus” membership service. I don’t care about the games, but I would like access to a special HOME Plus member’s area. For example they could create a space that looked like a resort; which has nice rooms, a large pool area, a disco, etc. Yes, this might be seen as creating a class divide; but in a sense, class divides already exist. It would be nice if plus members had a space where they could hang out, and be less susceptible to the bored 14 year olds. By the way, as a father with 2 teen aged kids, I have found that some teens are committed to being bored. No matter how much you give them it’s never enough.

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By: cthulu93 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56543 Wed, 23 Nov 2011 17:59:38 +0000 http://www.hsmagazine.net/?p=18142#comment-56543 I hereby claim an exemption from your chastisement as I did say some nice things(and bad) about poker and that I was glad it was back in Burbie52’s article about 1st impressions on the Hub.Anyways,this staleness was part of my original objection about turning Home into a gaming platform,even our most favored games get less usage over time whereas if your using Home as a social setting it never gets old.Now that it’s mostly about games Sony will have to continually update them or come out with new 1’s regularly in order to stay “fresh”.They are also competing with some top-notch disc-based games for my gaming attention and dollars and quite frankly are losing that match-up atm as Skyrim is getting most of it.I’m sure Skyrim will get old someday far in the future but if there is going to be extra downloadable content it will extend it’s freshness value,which is exactly what happened with COD Blk-ops for me.Blk-ops was still “fresh” almost a year after it’s launch because of the downloadable maps which were offered a few months apart from each other.This is the type of thing Sony will have to do for it’s profitable Home games in order to stay “fresh”.

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By: MJG74 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56480 Wed, 23 Nov 2011 14:49:29 +0000 http://www.hsmagazine.net/?p=18142#comment-56480 I believe more exclusive “to Home” games that are puzzle or strategy based, that can have an infinite amount of outcomes (like poker) would help. These type of games last the test of time and are favorites with many generations.

Sony also could benefit from spending a little time on redeveloping the avatars interaction with the Home environment and items. So much as been spent on Spaces Items and features, the avatar at its core has not been updated much since launch.

I would personally like to see the pop up menu with the different emotes be removed and replaced with a side bar that would change with a list of emotes, as your avatar moves about the Home world. For example if your avatar would approach other avatars,a menu of greetings and attitude emotes would pop up, if your avatar approached a items interactive emotes would pop up in the side bar..

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By: darksoldier23 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56465 Wed, 23 Nov 2011 14:01:40 +0000 http://www.hsmagazine.net/?p=18142#comment-56465 I agree make home like an evolving organism ever changing never staying the same give gamers and home users something fresh and interesting everytime they login and they’ll be surely hooked lined and sinkered!!!

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By: Burbie52 http://www.hsmagazine.net/2011/11/playstation-home-stale-or-dynamic/#comment-56462 Wed, 23 Nov 2011 13:55:03 +0000 http://www.hsmagazine.net/?p=18142#comment-56462 I agree with your assessment Norse. Gamers do move on once they have beaten a game, sometimes they even give up before the game is finished and move on, I am guilty of that myself, especially if I reach a point where it has become more of a chore than fun to get past a certain point.
The new navigator interface you suggested is brilliant! I think it would go a long way to helping new people to Home find the gaming experience they are looking for. I play some of the games in Home, not all, so it isn’t the reason I go in, but for those that do, it would be a vast improvement.
As for clubs, well lets not go there. They really need to get us past the basic club that has been in existence since the beginning of Home, enough said.
I think the numbers you used for spending customers is a bit low, I think there are many more than that who spend in Home based on my own observation of the people in public I see and my friends list alone. But that really isn’t the point, we still need to attract more spending customers if Home is going to have a real future, that is true.
I think people seem to forget that Sony is a business, out for profit, not a charitable institution. They get so caught up in the free stuff that Sony provides ( which has been a great deal lately I must say) that they don’t consider the fact that Sony needs to make money, or it will all go away.
Great article as usual Norse. Hopefully someone is listening.

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