Comments on: Home As An Educator? http://www.hsmagazine.net/2011/09/home-as-an-educator/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: HearItWow http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-33057 Mon, 05 Sep 2011 17:36:48 +0000 http://www.hsmagazine.net/?p=13664#comment-33057 The brilliant thing about a virtual world is that you can build anything. We could experience Paris in the 1920s or the Galapagos islands, places lost to time or places that average people simply aren’t allowed to visit.

I think the key to making it work is to do exactly what the VR Aquarium has done, and that’s to spark curiosity. Museums and aquariums are never meant to be self-contained experiences, they’re simply a jumping off point that stimulates our desire to learn. Home could be a very powerful tool for this sort of stimulation, and it would be nice to see the NA team take on a few causes…preservation of the Redwood forests or Alaskan wildlife, and build some spaces that use games and content to transport users into those worlds, giving just enough information to make them want to learn more.

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By: tbaby http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32949 Mon, 05 Sep 2011 07:55:32 +0000 http://www.hsmagazine.net/?p=13664#comment-32949 Great article Burbie. I too was very impressed by the aquarium space in PS Home Japan. When it first came out, I was gathering with friends there to collect fish. I actually love aquariums in real life and they are one of my favorite places to visit. I especially have a huge fascination with sharks, being both scared and in awe of these amazing creatures. And the Sony Virtual aquarium certainly doesn’t disappoint with its share of sharks in the tank. Since this aquarium is actually a replica of a real one in Japan, it appears to be as education as I would imagine the real one to be. With spaces like this, I absolutely agree that PS Home can be an educational tool. My daughter is often with me when I play on my PS3 and PS Home and I always think about what will happen when she gets old enough to truly understand what it is about. She is only 3 1/2 but constantly amazes me with how smart she is and my it was a priceless moment that one time when she pointed to the screen at my avatar and said mama. But yes, just as I see virtual communities being a more integral part of our adult lives, I can also seeing them playing a key role in educating our youth as well.

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By: CheekyGuy http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32762 Sun, 04 Sep 2011 17:07:18 +0000 http://www.hsmagazine.net/?p=13664#comment-32762 I’ve been getting my feet wet on secondLife recently into learning how to build and ‘script’ items. Building, construction and creativity is big business out there and there are free classes to which you can attend. A friend had forgotten to tell me that this was an advanced class in which the teacher assumed we all know how to ‘script’ items (A simple program inserted into an item which influences a motion or animation in an object, one example, a Toy train, moving)I didn’t really know anything, and i was in the wrong class :p
Even though it was fairly easy class to follow (parts of it anyways) I did also think on how you could learn something in a much more fun and different way, as i was from a completely different timezone and i’m hearing the drone of an ‘Australian’ dialect through his Mic chat, I feel like I’m back at school as a teenager and nodding off, ll of my friends were streets ahead of me as they script and build to make their own jewelry and furniture, so to them it was a refresher course.Would Love to see an education area thats fun to explore and learn. (A point and click adventure game, suh as those seen in the back to the future games? kids love to see consequences of what happens when you push a button on something to see how it works, it incites instant curiousity) Although i sometimes go to these calsses, i have been to other educational areas on second life in which you learn about marine life, the huiman body. I have suggested to burbie why not have a game inspired by the Steven Speilberg ‘Innerspace’ movie way back in 1986? Be inside a miniaturized craft that travels through somebodies bloodstream with voice narration explaining the many different areas of the body that you travel into and cures cancers and illnesses (also explained in layman terms) by zapping them. That would make for an interesting educational game.
Great article Burbie, and YES I want to play that ‘Science Tetris’ game :)

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By: NorseGamer http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32268 Sat, 03 Sep 2011 05:21:31 +0000 http://www.hsmagazine.net/?p=13664#comment-32268 Heisenberg certainly thought so. :P

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By: Gideon http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32234 Sat, 03 Sep 2011 02:06:42 +0000 http://www.hsmagazine.net/?p=13664#comment-32234 I don’t trust atoms. They’re shifty.

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By: Gideon http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32233 Sat, 03 Sep 2011 02:03:42 +0000 http://www.hsmagazine.net/?p=13664#comment-32233 Nice look at the possibility Burbie!

My problem with education going virtual is the lack of Q and A. People learn to just absorb information and not to think critically. I think it can be a powerful LESSON tool as supplementary material but we’re just not there yet to have full on education delivered virtually. Some day though.

The idea of maybe having a real teacher be represented by a virtual avatar is interesting. Would people pay more attention then? Also, when education becomes “edutainment” I doubt people learn as much in the same amount of time as they would with traditional study.

Things like the aquarium are great though. Get people interested so they might go learn more.

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By: Burbie52 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32211 Sat, 03 Sep 2011 00:11:43 +0000 http://www.hsmagazine.net/?p=13664#comment-32211 I know kids learn from educational games all of the time and as you said education hidden within fun could be a winning combo. Look at Sesame Street, it taught many preschoolers their counting and ABC’s and they loved it because it was done in a fun way. There have been countless toy based educational tools created for many years for kids, this is merely the next tool on the horizon.

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By: Burbie52 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32209 Sat, 03 Sep 2011 00:07:23 +0000 http://www.hsmagazine.net/?p=13664#comment-32209 Well the aquarium has games in it, and I agree, there would definitely have to be games involved or they would lose peoples interest quickly here. But a place with lots of interactivity and well thought out could be a big success.

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By: cthulu93 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32183 Fri, 02 Sep 2011 22:20:28 +0000 http://www.hsmagazine.net/?p=13664#comment-32183 Yes history is much more complex and new things are being discovered all the time,as with other fields of study,which is why there would need to be updates on those kinds of things.I agree that if they stuck to the things that are more certain and not likely to change it would cut down on needful updating.The museum approach would be great for ppl like myself but I doubt the kids would enjoy it much without a mini-game or 2.This certainly could be done and if done right could be a good money-maker.Something like a museum would work quite well I believe if the artifacts on display were available to buy for your apartment,Like the tomb of King Tut on display at the museum?buy it for your egyptian apartment for $1.99,or something to that effect the possibilities are almost endless.In effect they could combine the museum and a commerce point and you could in effect buy anything displayed,although size might be different.Lot’s of potential here.

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By: Aeternitas33 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32182 Fri, 02 Sep 2011 22:18:34 +0000 http://www.hsmagazine.net/?p=13664#comment-32182 Well, first of all, welcome to the “dark side” Burbie! The Japan Home has always set a very high standard for the other Homes, and spaces like the Aquarium are part of the reason why.

This is a great article, and I’m not just saying that because I love the Japan Home. I’ve been too busy to spend as much time at the Aquarium as most of my friends, but I too was very impressed with the serious, educational nature of the space. And, like some of your other friends, I have my doubts if such a space would work in the NA Home.

We now live in an instant gratification, multitasking mandatory, what’s in it for me world. I wouldn’t expect a space like the Aquarium to be brought to NA anytime soon.

You’ve made some excellent suggestions for creating similar spaces in the NA Home. Would anyone ever follow up on them? I think I’ll defer to Norse on this one. They’d have to teach covertly, and there would need to be a huge fun factor.

Perhaps I sound too jaded right now, but then again, think about the direction our Home is heading in. All games, all the time. I just don’t see a place for a space like the Aquarium in the NA Home right now.

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By: deuce_for2 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32162 Fri, 02 Sep 2011 21:00:05 +0000 http://www.hsmagazine.net/?p=13664#comment-32162 What he said.

We pressed ‘Post’ almost simultaneously.

Btw, brilliant response. :)

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By: deuce_for2 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32160 Fri, 02 Sep 2011 20:45:17 +0000 http://www.hsmagazine.net/?p=13664#comment-32160 There are many reasons why we like things, but here are some simple ones: they makes us laugh, they make us think, they teach us something. These are the core things I try to put into everything I do. The point is that if Conspiracy had a secret agent museum and Novus Prime had a space exploration museum, people would like them better. This does not have to be a museum, aquarium or planetarium effort. We can mix the commercial efforts with non-commercial efforts. The problem is all these issues come down to budget and very few people have money that just want to teach the masses.

I can see a platform like Home will house the museum of the future. People from far off places can tour the great collections of the world without leaving their home. The question is, “How far ahead of our time are we seeing?”

Great food for thought.

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By: NorseGamer http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32159 Fri, 02 Sep 2011 20:41:54 +0000 http://www.hsmagazine.net/?p=13664#comment-32159 Logically, the notion of using virtual reality as a source of education makes perfect sense. It should be noted that in Second Life, there are foreign embassies, religious gathering places, and sources of education (granted, these are not necessarily without incident).

Will the North American and European Home audiences gravitate to overt education in Home? Doubtful. However, *covert* education wrapped in entertainment does have quite a bit of commercial potential.

(I mean, heck, I learned more about geography from Carmen Sandiego than I ever learned in grammar school.)

Fascinating article, Burbie.

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By: Burbie52 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32137 Fri, 02 Sep 2011 19:04:41 +0000 http://www.hsmagazine.net/?p=13664#comment-32137 I agree the EOD that Loot has is a step in the right direction, but it is still like watching a television. I believe an interactive game setting would draw a lot of people in and teach them in such a fun way that they won’t even realize they are learning anything. And when it comes to teenagers who have just come home from a day in school,and don’t want to be taught again, that would be a win I think.

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By: Burbie52 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32135 Fri, 02 Sep 2011 19:00:47 +0000 http://www.hsmagazine.net/?p=13664#comment-32135 Well if the information is the kind that I suggested, endangered species, science and elements (occasionally they discover new ones but that is rare)they should be alright as these types of things rarely change and the info given could be more generic than specific. By that I mean they could tell about the animal or plant involved, where they are located, why they are endangered and such things. This will still make people aware of the issue, without there being much reason to update. And as for science, I somehow doubt the elemental table is going to change anytime soon, nor the atoms that create things.
History is a more complex subject. In the case of that I would say they should stick to things like major events, like WWII, the battle of Waterloo, and such. Those kinds of things aren’t going to change much either.

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By: johneboy1970 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32122 Fri, 02 Sep 2011 17:55:56 +0000 http://www.hsmagazine.net/?p=13664#comment-32122 I like your line of thought, Burbie. I, for one, would love to see more educational experiences in Home – as the Home JP’s event illustrates, there are a great many people (even coming from other regions) showing up to check it out. Games already have a great deal of educational content (although it’s usually hidden as back-story, wild gizmos, or scenery), so why can’t Home have some of the same?

Come to think of it, we already do have some content with educational value. Thanks to Loot we have a public and private space where we get to view NASA goodies. I love the clips which are available, and thought the idea of the live streams of the shuttle launches was brilliant. It was definitely a step in the direction which you mused about in your article.
But, like you, I’d enjoy seeing more. I think if, as an example, the Smithsonian came to Sony with the intent to build a museum type space for educational purposes there would be very little resistance to the idea. The only issue might be monetary as many museums simply don’t have the funds to get such a space developed and Sony rarely devotes its resources to something which won’t return a profit (yes, yes, there’s Ooblag’s casino…but in truth that’s a very small side project) – BUT if Sony and the Smith worked together on a project pro bono then both entities would be able to utilize the existence of such a space as part of their advertising. But the rub is how do we get such business and educational entities to sit down and consider such a partnership? Perhaps some letter writing is in order…

Interesting thoughts, Burbie; definitely a direction I’d like to see some movement in.

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By: cthulu93 http://www.hsmagazine.net/2011/09/home-as-an-educator/#comment-32114 Fri, 02 Sep 2011 17:20:46 +0000 http://www.hsmagazine.net/?p=13664#comment-32114 I think Home could be used to educate but I’m not too sure which areas of educating would be best for Sony to attach their names with as some areas of education are an evolving field.If Sony put out info. that was proven false soon after they released it they would have a problem on their hands.Let’s use a relatively recent example:say Sony had a space that told the story of how Chistopher Columbus discovered America and had sunk alot of cash into making that space.It would be embarrassingly obsolete as we now know the vikings were here way before Chris. ever left port.Another words,in order to prevent possible situations like that they would need to stay updated on the current knowledge levels of any topic they released content on which requires someone to continually monitor for any new info. or some kind of “suggestion box” from users in order to stay aware of anything that might be found to be false or to have changed.There are also a few topics which we really aren’t sure about currently,like the creation of the universe,that probably should be avoided altogether as then Sony would be treading close to religion’s territory.Overall I could see this working as long as the material being presented was as correct as possible and updated when appropiate.

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