Comments on: Virtual Entrepreneurship — Could Home Support It? http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Keara22hi http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/#comment-314 Mon, 20 Dec 2010 07:05:26 +0000 http://www.hsmagazine.net/?p=487#comment-314 C’mon guys, people have been making purchases of ‘intangibles’ throughout history. The most compelling emotion-based purchases people make are for experiences. Otherwise, prostitution would not exist. All the customer takes with him are the memories (and maybe a STD). Leisure travel would be a trip to the backyard hammock. No one would have HBO. (I can go on with this list, but I think you got the message).

BTW. I would much rather have an option to give away personal spaces and items to friends rather than just discard.

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By: NorseGamer http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/#comment-310 Mon, 20 Dec 2010 05:12:02 +0000 http://www.hsmagazine.net/?p=487#comment-310 Buying virtual items with real money is, at face value, a bizarre value proposition. I liken it to purchasing an IMAX movie ticket. What am I really buying? A slip of paper, or an emotional experience? That’s my own personal justification for the (not insubstantial) amount of money I’ve invested into Home.

I really would like to see a “discard” feature for personal spaces and items. If Home never supports user-generated e-commerce, at least allow me to simply dump a commodity I’ve bought and no longer use.

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By: NorseGamer http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/#comment-309 Mon, 20 Dec 2010 05:09:08 +0000 http://www.hsmagazine.net/?p=487#comment-309 Excellent points; Sony may likely decide that the legal ramifications of such creative freedom are simply too monstrous to allow. Hence why they only allow licensed third-party developers with original intellectual properties.

It’s highly likely that Sony will continue to be very restrictive when it comes to user-generated content, and probably never allow any such e-commerce to take place. After all, Sony doesn’t need it to survive, compared to other MMO programs out there.

I will admit, though, on a personal front…the freedom and entrepreneurial potential of something like Second Life is highly appealing. Home, I think, tends to target a younger demographic overall.

As an aside: you mentioned you’re a former digital artist, and HSM’s art department *is* looking for layout artists right now…

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By: Kid_Fleetfoot http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/#comment-275 Sat, 18 Dec 2010 21:39:09 +0000 http://www.hsmagazine.net/?p=487#comment-275 I am looking forward to auctioning off Villain’s Lair if the auction feature becomes reality which would be strange to have it become reality in a virtual world.

This whole thing of buying virtual items with real money is sometimes mind boggling. At least the stuff lasts longer than food.

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By: jmattm http://www.hsmagazine.net/2010/12/virtual-entrepreneurship-could-home-support-it/#comment-246 Sat, 18 Dec 2010 03:20:44 +0000 http://www.hsmagazine.net/?p=487#comment-246 A very interesting topic. As a former digital artist, there’s definitely a market for this type of stuff.

Hobbyists and professionals both give freebies and sell their work in various forums across the internet. This would be a fantastic way for these otherwise static objects to become useful far beyond looking pretty in a poster print or minute long test animation.

Digging deeper into the legal ramifications of the piece though — There’s a ton of infringement among meshes and textures too -- a black market sort of emerged once higher priced digital models came out. This would carry over into Home no doubt, making Sony’s approval process that much more difficult.

Take something like Modnation Racers. There are unlicensed creations all over the place, which I’m really sort of surprised at. Yeah, it’s cool but it isn’t really the players original creation.

I like the idea of virtual goods. I’m not sure how Second Life or Entropia handle such problems, either.

I’m just not sure if it’s practical without some major policing — even then, something’s bound to slip though. I wonder then, if it’s even worth the risk to the platform.

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