Astrosmash

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Astrosmash
Astrosmash
Intellivision cover art
Developer(s) Mattel
Publisher(s) Mattel
Distributor(s) Mattel
Designer(s) John Sohl
Platform(s) Intellivision, Atari 2600
Release date(s)
Genre(s) Fixed shooter
Mode(s) Single-player
Distribution Cartridge

Astrosmash is a video game for the Intellivision videogame console written by John Sohl and published by Mattel in 1981. In this game, the player controls a laser cannon protecting the earth from falling asteroids and other threats. It sold over 1 million copies and replaced Las Vegas Poker & Blackjack as the Intellivision's pack-in game.[2]

The Intellivision games catalog gives the following description of Astrosmash: "Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on. Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!"[3] The object of the game is straightforward; objects fall from the sky at increasingly fast speeds and the player must shoot them before they hit their cannon.

History[edit]

Astrosmash was conceived as Avalanche! after Meteor! did not take up the cartridge's entire ROM space. Meteor!, an Asteroids clone, was cancelled to avoid a lawsuit and Avalanche! was released as Astrosmash. The resultant game borrows elements from Asteroids and Space Invaders.[2][4]

Astrosmash is like many space-shooter games of its era and involves shooting bombs, asteroids, missiles and flying saucers. It is somewhat similar to the game Asteroids in that most of the target objects are rocks that break apart into smaller pieces when shot, and the player can enter "hyperspace" as an evasive maneuver and be transported to a random position on the screen; however, the player's cannon is more akin to that in Space Invaders as it is situated on a planetary surface and thus can only move from side to side.[4]

Types of threats[edit]

Note: The objects below will cause the player to lose a life when hitting the player.

  • Asteroids: The most numerous object in the game, asteroids come in many different colors and at differing speeds (starting off at slow speeds, then progressively falling faster). They come in two sizes. Shooting a smaller asteroid completely destroys it while shooting a larger asteroid often causes it to split into two small ones. If an asteroid hits the ground, the player loses 1/2 its point value.
  • Spinners: White spinning objects that make a whistling sound as they fall. They come in two sizes and can cause the player to lose a life, either by hitting the player or reaching the ground.
  • Homing Missiles: Homing missiles fly down from the sky and move towards the player. They only come in one size and appear as a light, similar to a falling star. When they appear, they make a beeping noise. Only one can appear on the screen at any given time but they may appear in rapid succession. They have a tendency to follow the player even if he warps away, sometimes even hovering in a horizontal line over the ground, which makes them impossible to hit (though at other times they will continue falling to the ground). They will be destroyed if they collide with another object, though no points will be awarded. They have no effect or point loss if they hit the ground.
  • UFO: Appears after the player has accumulated 20,000 points. They float across the screen rapidly firing missiles at the player. A missile hit causes the player to be killed. While incoming missiles may be destroyed, they are worth no points.

Notes[edit]

  • Objects can be destroyed by running into an explosion, allowing for clusters of enemies to be destroyed with a single hit. Unfortunately, this also applies to the player's base, making it possible to be killed by a low-altitude target that has just been destroyed.
  • The sky changes color when the player reaches certain point levels: Black (starting); Blue (1,000-4,999); Purple (5,000-19,999); Turquoise (20,000-49,999); Gray (50,000-99,999); Black (100,000+). A multiplier is applied to all point values, starting at 1 and increasing with each new level to a maximum of 6.
  • A cut-down version of Astrosmash was released for the Atari 2600 console under Mattel's "M Network" label as Astroblast. Telegames later re-published the game under the Telegames brand.
  • Astrosmash was originally conceived when a game called Meteor!, an Asteroids clone, did not fill up an entire cartridge. The extra room was used to create a variation of the game called Avalanche!. At the last minute, Mattel's lawyers had Meteor! cancelled because it was too similar to Asteroids and they didn't want a lawsuit. Programmer John Sohl simply put a branch around the opening-screen menu straight into the Avalanche! variation (to prevent introducing bugs, since Meteor! and Avalanche! shared the same graphics and sounds), and the game was released under the name Astrosmash. In very rare instances, if the console's reset button is pressed rapidly, the program will glitch, starting the game in the blocked-off Meteor! mode instead[3]
  • The Intellivision version was announced for the PlayStation 3 through PlayStation Home in fall 2012, as part of a collection titled Intellivision Gen2. In comparison to the original, the game was expected to feature more types of UFOs, more pronounced difficulty level progressions, and base weapon power-ups.
  • The large "spinner" sprite was also used to represent hurricanes in the Intellivision game Utopia.
  • In at least two first-season episodes of The Flash, the character of Cisco Ramon wears an Astrosmash T-shirt.

References[edit]

  1. ^ GameFAQs
  2. ^ a b "Mattel Intellivision - 1980-1984". ClassicGaming. IGN. Archived from the original on 23 June 2008. Retrieved 2008-05-16. 
  3. ^ a b intellivisionlives.com
  4. ^ a b Weiss, Brett (2007). Classic Home Video Games, 1972-1984: A Complete Reference Guide (1st ed.). McFarland. 

External links[edit]