To make your contract, you will
need to score a third Spade trick, but before playing Spades, you must take that
ruff in Dummy, and draw trumps. So your sequence of plays starts like this:
Win the Diamond in
Dummy
Draw two rounds of
trumps (West shows out on the second round)
Cash the
♦A
Ruff a Diamond in Dummy
Ruff a Club
Draw the last round of trumps
So far Declarer has done just fine, getting the
Diamond ruff in Dummy while at the same time minimizing the chances of an
overruff. The enemy trumps are now gone, and it’s all down to the Spade suit.
The ♠Q is finessed and let’s say that it
wins the trick, the defenders following with the Three and the Four. What
next? What are the alternatives and which one do you choose?
►
You are doomed to failure if the
missing Spades are 5-1 … and destined for success if the suit is 3-3 … so all
that matters is the play which gives you the best chance when the Spades are
4-2? The two choices are:
-
Either,
cash the ♠A, hoping that West started with a doubleton King.
-
Or,
lead the ♠J from hand (which West will cover with the King). This caters for
East holding the doubleton Ten or doubleton Nine, allowing Declarer’s mighty ♠7
to provide the 12th trick!
And your choice is?
►
This should be an easy decision!
Kx with West is one winning chance … Tx or 9x with East is two winning chances.
It doesn’t need a mathematician to figure out which play is more likely to
succeed.
|
♠ AQ8
♥
643
♦
K2
♣ QJ765 |
|
♠ K963
♥
9
♦
JT9
♣ AT432 |
Dummy
West East
Declarer |
♠ T4
♥
875
♦
Q8643
♣ K98 |
|
♠ J752
♥
AKQJT2
♦
A75
♣ |
|
After the percentage play brings
home the slam, Declarer will avoid saying “My 6♥
was a bit optimistic, but of course I wouldn’t have bid it without the Spade
Seven”. Unless, that is, he wants to infuriate the opponents.
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