The play went: ♠A, Spade ruff,
cross to the ♣K, Spade ruff, Heart to East’s Ace, Club won by Dummy, after which
Dummy’s last trump was cashed. “Oops!” said Declarer. There was still an enemy
trump out, but Declarer could not get back to hand to draw it. Eventually he
ran into a Club ruff and that was down one.
So, going after the two Spade
ruffs in Dummy doesn’t work. How about drawing trumps immediately, planning for
just one Spade ruff in Dummy and relying on the Diamonds for a 10th
trick?
►
Nope! The play goes: ♠A,
♥K
is ducked by East (good play!),
♥A
wins the next trick, Spade return is ruffed on the board. It’s another “Oops!”
moment. Now the defense is a step ahead of Declarer, and will score a Spade
trick before Declarer can set up his Diamond winner.
What is the winning line of play
that will avoid a third “Oops!”?
►
To avoid that third “Oops!”
Declarer must go to work on the Diamonds at Trick 2. This subtle change in
timing leaves the defense with no winning option, and now it is Declarer who is
one step ahead of the game. Here is the full deal:
|
♠ 2
♥
KQJT
♦
QT86
♣ AQJ9 |
|
♠ Q9874
♥
75
♦
K94
♣ 842 |
Dummy
West East
Declarer |
♠ KT63
♥
A64
♦
A532
♣ T7 |
|
♠ AJ5
♥
9832
♦
J7
♣ K653 |
|
The first chapter in books on
card play invariably says “Draw the defenders’ trumps before they start ruffing
your winners”, and then the remaining chapters are dedicated to explaining the
numerous exceptions to this rule. Setting up side-suit tricks early is a common
such exception.
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