Container ship classes,10' wide shipping container 10ft,shipping container for sale reno depot,shipping containers for sale wilmington nc 421 - Good Point

admin | Category: Container Cost | 29.01.2016
Update #41 dropped not long ago, and it's about containerized cargo, pallets, and resources.
The Supplies stack could really use cardboard boxes like the food, while the food might make more sense with a transparant plastic tarp over it, because a lot of fruit can't handle vacuum well.
Going with the vacuum safety idea, some of these pallets really could use a vacuum ready plastic tarp, which inflates when exposed to vacuum, but is all tight and crinkled when under external pressure.
For the slaves, I would pack them in even tighter, using some sort of cheapo, short term stasis bed.
Would this be something we see in specialized magazines, connected to turret positions, for weapons which require ammunition?
For the container cargo it appears as if #1 is for vacuum safe cargo, #2 is for non-vacuum safe cargo, and #3 could be some sort of containerized equipment unit, such as a fully contained power unit, or communications unit, or some such. Hopefully, the space containers have twist locks not only on the top, but on the Starboard side too, for 3D configurations. I'm glad the cargo ships can be made arbitrary lengths, because compaired to the Mersk they're tiny ships. Secondly, the sensor bow really needs to either raise or lower the radome beyond the hull, in order to increase the visible sky. That being said, it's more likely a cargo ship would not be turning toward a fight, so no aft chase guns could be a big issue, that really goes for all the ships to date so far; none of them have chase guns.
It would be nice for antimatter to be a strategic resources, and for the fuel cells to be filled with antimatter. The pallets could easily have wheels in their base, and self organize, or the forklifts might be automated instead.
Imagine containerized guns, running off containerized reactors, and used containerised missile system radar as general tracking and targeting radar. IN regards to the Club-K "hidden missile" stuff that seems more like a product for rebels and terrorists rather then a legitimate military.
I mean, if it's going to be a box that big, it might as well have integrated lift points like the pictures below. But, if it's a loose box, then it makes more sense at a human portable size, like the ammo crates, and produce boxes. For shipboard, I can see a lot powdered and goop based food reconstituted by food replicators (3D printers) sort of like Star Trek TOS's food, or Enterprise's liquit synthesizer. I like the idea of having "internal" weaponry in the sense that visual inspection of a ship won't reveal what kind of weaponry it has until it starts to open fire. Then again the mentality of the Mandate is that the Mandate fleet was THE fleet until recent rebellion so there isn't a lot of need for subtlty or misdirection when it comes to the Mandate style ships. I got the idea from a species in The Lost Fleet who use ovals, with everything under hatches, but also from Star Trek Federation starships. Also, I realized a few days ago that multiple modern containers could fit inside the larger containers described in the update. It's some sort of power related thing, but what's important is it has built in forklift lift points, and it has a cage to protect it from impact, and tie down points.


Something that large cannot be moved without a forklift anyway, so might as well integrate the feature. Or, maybe it's a personal luxery pod; actually, that would be neat, if there were no cruise ships, only cargo ships equiped with passenger containers.
Preferably, such a bow would use twinned transievers dorsally and ventrally, or port and starboard for complete coverage.
They actually suffer the same issue as the scanner bows, in that the weapons don't extend above or below the hull, thus limiting their fields of fire by half.
A forward gun which extends past the hull sufficiently does get around that issue somewhat. However, not having antimatter would be pretty rare, since any planet with the right magnetosphere would capture sun produced antimatter.
Something comparable would make sense for fusion fuel, such as deuterium, helium, or some other gas.
Desalination, sewage treatment, battery backups, servers, and even reactrors can all be integrated into containers.
I think the goal is to make them visually distinct enough that you can eyeball an estimate. Typically proper military shies away from disguising itself as civilians to prevent unnecessary tragedy of the enemy declaring civvies as open game. All it would take is for ships armed in that way to broadcast the right identification, and fly the right flags. If combat is kind of a "paper-rock-scissors' kind of affair it makes sense to have the main armaments hidden so the enemy won't know what to expect until you open fire. You see a sleek ship approaching and then it deploys modular weapon pods going from sleek to slaughter in seconds.
Maybe their ships could be obsessively sleak, to the extent that even their engine exhausts hide when not in use. The Horatio fit, and if the lobes on top and bottom of their bricks would open and close to expose the brick, that's what it would be like. However, that's not as practical as just using modern containers sizes, or planetary transporation methods capable of handling the larger containers. Having transport racks that you load smaller cargo into would really help drive home the sense of a future society that has taken cargo transportation to the next level.
Register with your account, search for ship by IMO number or ship's name and click on (UPLOAD PHOTOS) above. The same makes sense for the ore hopper, and might make sense for a reworked fuel cell, oriented horizontally so it can slide into position sideways. With them sedated, the fancy holding cell stuff isn't needed, and they can be tarped over to vacuum proof them, and they won't be a drain on crew supplies, except for checkups by a technician. Stearage would be cryosleep passengers stuffed in a #2 pod, and 1st class would be a fully equipped personal pod. Like the Panama Canal, ships can be only so wide if they want to move from system to system, because of the maximum width of gates.


This convinces me more than ever that the ram bows really need to give a shield bonus, because asteroids can really come from any direction if they're really a threat.
However, with such overt detection gear, it would make sense for the basic bridge module to have smaller scanners and sensors dorsally and centrally. In those rare instance no suitable planet exists either artificila collectors would need to be built, or solar powered particle accelerator rings would need to be built in space to generate antimatter. This would be perfect for colony worlds, and for turning a cargo ship into a pseudo warship.
I think I knwo what you're talking about as medical equipment like needles and such come in standard sterile boxes but the actual meds often need refridgeration. I would imagine that military food in the future would be half powdered and half additional water to unpowder the meal. I think that would be a really neat faction look for the rebels with "hidden weaponry" but the Mandate that would be a big no-no. Right now we have uniform train and cargo pods, and forklift pallets are used throughout industry as well.
By doing this you will contribute to our database bringing ships you served on closer to maritime community. Interplanetary cargo ships may very well be far larger than interstellar cargo ships, at least in how they're stacked with containers. Another thing to consider is, in space, with no atmospheric drag, a radome isn't needed; they look good, but they can afford to be bear dishes, or better yet, bare phased arrays.
Looks wise, #10 and #13 are best, but # 13 seems like the most practical, especially if combined with a mirrored gun as with #11. However, such antimatter would be more akin to a battery, due to diminished returns (more energy spend generating antimatter than you get back by using antimatter). Basically everything is dehydrated this and that which the cooks combine into protein pastes and then "mold" into actual food.
It makes sense for a very weak political group, like you wrote, a rebel world, asteroid, base, etc.
Such a container might also work in a interplanetary slow boat system, using low thrust engines in high efficiency transition orbits. The idea of modular weapons is an interesitng idea however I don't think forcing wildly differnet weapon types and weapon needs into modularization for modularization's sake fits the theme or future look. I see the MREs in the Supply stack and agree that perhaps those would be better off for the food and the big cardboard boxes with designs on them be better "supplies".




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Comments »

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