//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.2111
//
// Parameters:
//
//   float2 Cloud_U_Offset;
//   float4 Fog_dist;
//   float Offset;
//   float3 Render_offset;
//   float4 Scale;
//   float4 eyePos;
//   row_major float3x4 objTM;
//   float4x4 projTM;
//   float3 skybox_position;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   projTM          c0       4
//   eyePos          c4       1
//   Fog_dist        c12      1
//   objTM           c16      3
//   Render_offset   c19      1
//   Cloud_U_Offset  c20      1
//   skybox_position c27      1
//   Scale           c30      1
//   Offset          c31      1
//

    vs_3_0
    def c5, 1, 0, 2, -1
    def c6, 0.00999999978, -1.44269502, 0.0009765625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_normal v2
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    mov r0.w, c5.x
    mad r1, v0.xyzx, c5.xxxy, c5.yyyx
    dp4 r0.x, c16, r1
    dp4 r0.y, c17, r1
    dp4 r0.z, c18, r1
    dp4 o0.x, r0, c0
    dp4 o0.y, r0, c1
    dp4 o0.z, r0, c2
    dp4 o0.w, r0, c3
    mad o1.xyz, v2, c5.z, c5.w
    mov r1.xyz, c27
    add r1.xyz, r1, -c19
    add r0.xyz, r0, -r1
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul o2.xyz, r0, r0.w
    add r0.y, c30.w, v0.y
    mov r0.xz, v0
    mul r0.xyz, r0, c30
    mov r0.w, c5.x
    dp4 r1.x, c17, r0
    add r1.x, r1.x, -c4.y
    add r1.y, r1.x, c31.x
    dp4 r1.x, c16, r0
    dp4 r1.z, c18, r0
    add r0.xyz, r1, -c4
    mul r0.w, r0.y, c12.x
    mul r1.x, r0.w, c6.y
    rcp r0.w, r0.w
    exp r1.x, r1.x
    add r1.x, -r1.x, c5.x
    mad r0.w, r1.x, r0.w, c5.w
    slt r1.x, c6.x, r0_abs.y
    dp3 r0.x, r0, r0
    mad r0.y, r1.x, r0.w, c5.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mul r0.x, r0.x, c12.y
    mad r0.x, r0.y, r0.x, -c12.w
    exp r0.x, -r0.x
    min r0.x, r0.x, c5.x
    add o2.w, -r0.x, c5.x
    mul r0.xy, c6.z, v1
    mov r1.xy, c5
    mad o3.xy, c20.x, r1, r0
    mad o3.zw, c20.xyyx, r1.xyxy, r0.xyxy

// approximately 46 instruction slots used
 