  // steel panels floor
  
	vs_3_0
	
dcl_position o1
dcl_texcoord5 o5.x // New output to pass FOV from inverse projection matrix to pixel shaders

    dcl_position v0

    dp4 o1.x, c0, v0
    dp4 o1.y, c1, v0
    dp4 o1.z, c2, v0
    dp4 o1.w, c3, v0
mov o5.x, c4.x

// approximately 4 instruction slots used
 