// Seems to be mountains in distance.

    vs_3_0 // Converted from vs_2_0 with DarkStarSword's shadertool.py
    dcl_position v0
    dcl_texcoord v1

dcl_texcoord o0
dcl_texcoord1 o1
dcl_position o2

def c220, 0, 1, 0.0625, 0.5
dcl_2d s0

    dp4 o2.x, c0, v0
    dp4 o2.y, c1, v0
    dp4 o2.z, c2, v0
    dp4 o2.w, c3, v0
    
    dp4 o1.x, c4, v0
    dp4 o1.y, c5, v0
    dp4 o1.z, c6, v0

dp4 r29.x, c4, v0
texldl r31, c220.z, s0
add r31.w, r29.x, -r31.y
mul r31.w, r31.w, r31.x
add r29.x, r29.x, r31.w
mov o1.x, r29.x

//mov o2, c220.xxxx

    mov o0.xy, v1

//mov o2, c220.xxxx

// approximately 8 instruction slots used
