// CRC32: CB1E2B1A | Unity headers extracted from Terrain Block (Transparent).shader
// Shader "Custom/Terrain Block (Transparent)" {
//   Properties {
//    _MainTex ("Wall Texture (RGB)", 2D) = "white" { }
//    _Opacity ("Opacity", Range(0,1)) = 0.5
//    _EdgeTex ("Edge Texture", 2D) = "" { }
//    _Glossiness ("Glossiness", Float) = 0
//    _SpecularPower ("Specular Power", Float) = 1
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//     Pass 2/2 {
//       Name "FORWARD"
//       Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="Transparent" "RenderType"="Transparent" }
//       ZWrite Off
//       Blend SrcAlpha One
//       ColorMask RGB
//       GpuProgramID 98943
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "SPOT" }
//           Matrix 0 [_LightMatrix0]
//           Float 12 [_Env_BottomFogFullHeight]
//           Float 11 [_Env_BottomFogStartHeight]
//           Float 10 [_Env_FogFullDistance]
//           Float 8 [_Env_FogMaxOpacity]
//           Float 9 [_Env_FogStartDistance]
//           Vector 6 [_LightColor0]
//           Float 7 [_Opacity]
//           Vector 4 [_WorldSpaceCameraPos]
//           Vector 5 [_WorldSpaceLightPos0]
//           SetTexture 0 [_LightTexture0] 2D 0
//           SetTexture 1 [_LightTextureB0] 2D 1
//           SetTexture 2 [_MainTex] 2D 2
//           SetTexture 3 [_EdgeTex] 2D 3
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c13, 0.125, 0.0625, 8, 0.5
    def c14, 1, -1, 2, 0.00999999978
    def c15, 1, 0, 0, 0
    dcl_texcoord v0.yw
    dcl_texcoord1_pp v1.xyz
    dcl_texcoord2 v2.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --only-autofixed --add-fog-on-sm3-update --fix-unity-reflection --ignore-register-errors --force Custom_Terrain Block (Transparent)\fp\CB1E2B1A.txt
mov r30, c4
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    mov r0.z, v0.y
    add r1.x, v2.z, v2.x
    mul r0.x, r1.x, c13.x
    texld r0, r0.xzzw, s3
    mov r1.y, v2.y
    mad r1.xy, r1, c13.x, c13.y
    texld r2, r1, s2
    mad r1.x, r1.y, c13.z, c13.y
    mad r1.yz, v2.xxzw, c13.x, c13.y
    mul r3.xy, r1.yzzw, c14
    texld r3, r3, s2
    texld r4, r1.yzzw, s2
    mad r1.y, r1.z, c13.z, c13.w
    lrp r2.w, v1_abs.y, r1.y, r1.x
    frc r1.x, r2.w
    mad r1.x, r1.x, c14.z, c14.y
    cmp r1.yzw, -v1.y, r3.xxyz, r4.xxyz
    lrp r3.xyz, v1_abs.y, r1.yzww, r2
    lrp_pp r1.yzw, r0.w, r0.xxyz, r3.xxyz
    add r0.x, c14.x, -v1_abs.y
    mad r0.x, r1_abs.x, -r0.x, c14.w
    add r0.y, c13.w, -v0.w
    cmp r0.x, r0.y, c14.w, r0.x
    cmp_pp r0.xyz, r0.x, r3, r1.yzww
    mul_pp r0.xyz, r0, c6
    mad r1, v2.xyzx, c15.xxxy, c15.yyyx
    dp4 r0.w, c3, r1
    rcp r0.w, r0.w
    dp4 r2.x, c0, r1
    dp4 r2.y, c1, r1
    dp4 r2.z, c2, r1
    mad r1.xy, r2, r0.w, c13.w
    dp3 r0.w, r2, r2
    texld_pp r3, r0.w, s1
    texld_pp r1, r1, s0
    mul_pp r0.w, r3.x, r1.w
    cmp_pp r0.w, -r2.z, c15.y, r0.w
    add r1.xyz, c5, -v2
    nrm_pp r2.xyz, r1
    dp3_pp r1.x, v1, r2
    dp2add_pp r0.w, r1.x, r0.w, c15.y
    mul_pp r0.xyz, r0.w, r0
    add r1.xyz, r30, -v2
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c9.x
    mov r1.x, c9.x
    add r1.x, -r1.x, c10.x
    rcp r1.x, r1.x
    mul_sat r0.w, r0.w, r1.x
    mul r0.w, r0.w, c8.x
    mov r1.x, c11.x
    add r1.x, -r1.x, c12.x
    rcp r1.x, r1.x
    add r1.y, -c11.x, v2.y
    mul_sat r1.x, r1.x, r1.y
    max r2.x, r0.w, r1.x
    mad_pp oC0.xyz, r2.x, -r0, r0
    mov_pp oC0.w, c7.x
