// CRC32: BB575DFB | Unity headers extracted from Internal-DeferredShading.shader
// Shader "Hidden/Internal-DeferredShading" {
//   Properties {
//    _LightTexture0 ("", any) = "" { }
//    _LightTextureB0 ("", 2D) = "" { }
//    _ShadowMapTexture ("", any) = "" { }
//    _SrcBlend ("", Float) = 1
//    _DstBlend ("", Float) = 1
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Pass 1/2 {
//       Tags { "SHADOWSUPPORT"="true" }
//       ZWrite Off
//       Blend [_SrcBlend] [_DstBlend]
//       GpuProgramID 36028
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" }
//           Matrix 0 [_CameraToWorld] 3
//           Vector 9 [_LightColor]
//           Vector 8 [_LightPos]
//           Vector 6 [_LightPositionRange]
//           Vector 7 [_LightShadowData]
//           Vector 4 [_ProjectionParams]
//           Vector 3 [_WorldSpaceCameraPos]
//           Vector 5 [_ZBufferParams]
//           Vector 10 [unity_LightGammaCorrectionConsts]
//           SetTexture 0 [_CameraDepthTexture] 2D 0
//           SetTexture 1 [_LightTextureB0] 2D 1
//           SetTexture 2 [_ShadowMapTexture] CUBE 2
//           SetTexture 3 [_CameraGBufferTexture0] 2D 3
//           SetTexture 4 [_CameraGBufferTexture1] 2D 4
//           SetTexture 5 [_CameraGBufferTexture2] 2D 5
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c11, 1, 0.0078125, -0.0078125, 0.970000029
    def c12, 0.25, 2, -1, 0
    def c13, 0.00100000005, 31.622776, 9.99999975e-005, 10
    def c14, 0.967999995, 0.0299999993, -0.5, 0.5
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_cube s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --only-autofixed --add-fog-on-sm3-update --fix-unity-reflection --ignore-register-errors --force Hidden_Internal-DeferredShading\fp\BB575DFB.txt
mov r30, c3
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    rcp r0.x, v1.z
    mul r0.x, r0.x, c4.z
    mul r0.xyz, r0.x, v1
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    texld r2, r1, s0
    mad r0.w, c5.x, r2.x, c5.y
    rcp r0.w, r0.w
    mul r0.xyz, r0.w, r0
    mov_pp r0.w, c11.x
    dp4 r2.x, c0, r0
    dp4 r2.y, c1, r0
    dp4 r2.z, c2, r0
    add r0.xyz, r2, -r30
    add r2.xyz, r2, -c8
    nrm_pp r3.xyz, r0
    dp3 r0.x, r2, r2
    rsq r0.y, r0.x
    mul r0.x, r0.x, c8.w
    texld r4, r0.x, s1
    mad_pp r0.xzw, r2.xyyz, -r0.y, -r3.xyyz
    dp3_pp r1.z, r0.xzww, r0.xzww
    add r1.w, -r1.z, c13.x
    rsq_pp r1.z, r1.z
    cmp_pp r1.z, r1.w, c13.y, r1.z
    mul_pp r0.xzw, r0, r1.z
    texld_pp r5, r1, s5
    mad_pp r4.yzw, r5.xxyz, c12.y, c12.z
    nrm_pp r5.xyz, r4.yzww
    dp3_pp r1.z, r5, r0.xzww
    max_pp r2.w, r1.z, c12.w
    texld_pp r6, r1, s4
    texld_pp r1, r1, s3
    add_pp r1.w, -r6.w, c11.x
    add_pp r3.w, -r1.w, c11.x
    mad_pp r3.w, r3.w, c14.x, c14.y
    log_pp r3.w, r3.w
    rcp r3.w, r3.w
    mul_pp r3.w, r3.w, c13.w
    mul_pp r4.y, r3.w, r3.w
    mad_pp r3.w, r3.w, r3.w, c11.x
    mul_pp r3.w, r3.w, c10.y
    pow_pp r5.w, r2.w, r4.y
    mul_pp r2.w, r3.w, r5.w
    dp3_pp r3.x, r5, -r3
    max_pp r4.y, r3.x, c12.w
    mul_pp r3.x, r1.w, r1.w
    mul_pp r3.y, r3.x, c10.w
    mov r7.x, c11.x
    mad_pp r3.x, r3.x, -c10.w, r7.x
    mad_pp r3.z, r4.y, r3.x, r3.y
    add_pp r3.w, -r4.y, c11.x
    mul_pp r4.yzw, r0.y, r2.xxyz
    rcp r0.y, r0.y
    mul r0.y, r0.y, c6.w
    dp3_pp r5.x, r5, -r4.yzww
    dp3_pp r0.x, -r4.yzww, r0.xzww
    max_pp r4.y, r0.x, c12.w
    max_pp r0.x, r5.x, c12.w
    mad_pp r0.z, r0.x, r3.x, r3.y
    mad r0.z, r0.z, r3.z, c13.z
    rcp_pp r0.z, r0.z
    mul_pp r0.z, r2.w, r0.z
    mul_pp r0.z, r0.x, r0.z
    mul_pp r0.z, r0.z, c10.x
    max_pp r2.w, r0.z, c12.w
    add r3.xyz, r2, c11.y
    texld r5, r3, s2
    add r3.xyz, r2, c11.zzyw
    texld r8, r3, s2
    mov r5.y, r8.x
    add r3.xyz, r2, c11.zyzw
    add r2.xyz, r2, c11.yzzw
    texld r8, r2, s2
    mov r5.w, r8.x
    texld r8, r3, s2
    mov r5.z, r8.x
    mad r5, r0.y, -c11.w, r5
    cmp_pp r5, r5, r7.x, c7.x
    dp4_pp r0.y, r5, c12.x
    mul r0.y, r0.y, r4.x
    mul_pp r0.yzw, r0.y, c9.xxyz
    mul_pp r2.xyz, r0.yzww, r2.w
    add_pp r2.w, -r4.y, c11.x
    mul_pp r3.x, r4.y, r4.y
    dp2add_pp r1.w, r3.x, r1.w, c14.z
    mul_pp r3.x, r2.w, r2.w
    mul_pp r3.x, r3.x, r3.x
    mul_pp r2.w, r2.w, r3.x
    lrp_pp r3.xyz, r2.w, c11.x, r6
    mul_pp r2.w, r3.w, r3.w
    mul_pp r2.w, r2.w, r2.w
    mul_pp r2, r3, r2
    mad_pp r2.w, r1.w, r2.w, c11.x
    add_pp r3.x, -r0.x, c11.x
    mul_pp r3.y, r3.x, r3.x
    mul_pp r3.y, r3.y, r3.y
    mul_pp r3.x, r3.x, r3.y
    mad_pp r1.w, r1.w, r3.x, c11.x
    mul_pp r1.w, r2.w, r1.w
    mul_pp r0.x, r0.x, r1.w
    mul_pp r0.xyz, r0.x, r0.yzww
    mad_pp r0.xyz, r1, r0, r2
    exp_pp oC0.x, -r0.x
    exp_pp oC0.y, -r0.y
    exp_pp oC0.z, -r0.z
    mov_pp oC0.w, c14.w
