// CRC32: 94E344AA | Unity headers extracted from Regular Block (Transparent).shader
// Shader "Custom/Regular Block (Transparent)" {
//   Properties {
//    _MainTex ("Texture (RGB)", 2D) = "white" { }
//    _EmissionTex ("Emission Map", 2D) = "black" { }
//    _Opacity ("Opacity", Float) = 0.5
//    _Glossiness ("Glossiness", Float) = 1
//    _SpecularPower ("Specular Power", Float) = 1
//    _ScrollRate ("Scroll Rate of Texture", Float) = 0
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
//     Pass 2/2 {
//       Name "FORWARD"
//       Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="Transparent" "RenderType"="Transparent" }
//       ZWrite Off
//       Blend SrcAlpha One
//       ColorMask RGB
//       GpuProgramID 96272
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "DIRECTIONAL_COOKIE" }
//           Matrix 0 [_LightMatrix0] 2
//           Float 11 [_Env_BottomFogFullHeight]
//           Float 10 [_Env_BottomFogStartHeight]
//           Float 9 [_Env_FogFullDistance]
//           Float 7 [_Env_FogMaxOpacity]
//           Float 8 [_Env_FogStartDistance]
//           Vector 4 [_LightColor0]
//           Float 13 [_ManualScrollTime]
//           Float 5 [_Opacity]
//           Float 6 [_ScrollRate]
//           Vector 2 [_WorldSpaceCameraPos]
//           Vector 3 [_WorldSpaceLightPos0]
//           Float 12 [_ZI_SimTime]
//           SetTexture 0 [_LightTexture0] 2D 0
//           SetTexture 1 [_MainTex] 2D 1
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c14, 0, 1, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1_pp v1.xyz
    dcl_texcoord2 v2.xyz
    dcl_2d s0
    dcl_2d s1

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --only-autofixed --add-fog-on-sm3-update --fix-unity-reflection --ignore-register-errors --force Custom_Regular Block (Transparent)\fp\94E344AA.txt
mov r30, c2
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    mov r0.x, c6.x
    mov r1.x, c12.x
    mad r0.y, r0.x, -r1.x, c13.x
    mov r0.x, c14.x
    add r0.xy, r0, v0
    texld r0, r0, s1
    mul_pp oC0.w, r0.w, c5.x
    mul_pp r0.xyz, r0, c4
    mad r1, v2.xyzx, c14.yyyx, c14.xxxy
    dp4 r2.x, c0, r1
    dp4 r2.y, c1, r1
    texld_pp r1, r2, s0
    nrm_pp r1.xyz, v1
    dp3_pp r0.w, r1, c3
    dp2add_pp r0.w, r0.w, r1.w, c14.x
    mul_pp r0.xyz, r0.w, r0
    add r1.xyz, r30, -v2
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c8.x
    mov r1.x, c8.x
    add r1.x, -r1.x, c9.x
    rcp r1.x, r1.x
    mul_sat r0.w, r0.w, r1.x
    mul r0.w, r0.w, c7.x
    mov r1.x, c10.x
    add r1.x, -r1.x, c11.x
    rcp r1.x, r1.x
    add r1.y, -c10.x, v2.y
    mul_sat r1.x, r1.x, r1.y
    max r2.x, r0.w, r1.x
    mad_pp oC0.xyz, r2.x, -r0, r0
