// CRC32: 6C573F99 | Unity headers extracted from Whale Block.shader
// Shader "Custom/Whale Block" {
//   Properties {
//    _ExteriorSideTex ("Exterior Side Texture (RGB)", 2D) = "white" { }
//    _ExteriorTopTex ("Exterior Top Texture (RGB)", 2D) = "white" { }
//    _ExteriorBottomTex ("Exterior Bottom Texture (RGB)", 2D) = "white" { }
//    _InteriorTex ("Interior Texture (RGB)", 2D) = "white" { }
//    _SpecularPower ("Specular Power", Float) = 1
//    _OriginalPosition ("Original Position", Vector) = (0,0,0,1)
//    _ExteriorTop ("Exterior Top", Float) = 0
//    _ExteriorBottom ("Exterior Bottom", Float) = 0
//    _ExteriorLeft ("Exterior Left", Float) = 0
//    _ExteriorRight ("Exterior Right", Float) = 0
//    _ExteriorForward ("Exterior Forward", Float) = 0
//    _ExteriorBackward ("Exterior Backward", Float) = 0
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Tags { "RenderType"="Opaque" }
//     Pass 2/3 {
//       Name "FORWARD"
//       Tags { "LIGHTMODE"="ForwardAdd" "RenderType"="Opaque" }
//       ZWrite Off
//       Blend One One
//       GpuProgramID 81598
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "DIRECTIONAL_COOKIE" }
//           Matrix 0 [_LightMatrix0] 2
//           Float 16 [_Env_BottomFogFullHeight]
//           Float 15 [_Env_BottomFogStartHeight]
//           Float 14 [_Env_FogFullDistance]
//           Float 12 [_Env_FogMaxOpacity]
//           Float 13 [_Env_FogStartDistance]
//           Float 11 [_ExteriorBackward]
//           Float 7 [_ExteriorBottom]
//           Float 10 [_ExteriorForward]
//           Float 8 [_ExteriorLeft]
//           Float 9 [_ExteriorRight]
//           Float 6 [_ExteriorTop]
//           Vector 4 [_LightColor0]
//           Vector 5 [_OriginalPosition]
//           Vector 2 [_WorldSpaceCameraPos]
//           Vector 3 [_WorldSpaceLightPos0]
//           SetTexture 0 [_LightTexture0] 2D 0
//           SetTexture 1 [_ExteriorSideTex] 2D 1
//           SetTexture 2 [_ExteriorTopTex] 2D 2
//           SetTexture 3 [_ExteriorBottomTex] 2D 3
//           SetTexture 4 [_InteriorTex] 2D 4
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c17, 0.125, -0.889999986, 100.000099, 0.5
    def c18, -2, 3, 1, 0
    dcl_texcoord_pp v0.xyz
    dcl_texcoord1 v1.xyz
    dcl_texcoord2 v2.y
    dcl_texcoord3 v3.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --only-autofixed --add-fog-on-sm3-update --fix-unity-reflection --ignore-register-errors --force Custom_Whale Block\fp\6C573F99.txt
mov r30, c2
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    add r0.xyz, v3, v3
    mov_sat r1.xyz, r0
    mov_sat r0.xyz, -r0
    mul r0.w, r1.x, c9.x
    mul r0.x, r0.x, c8.x
    max r1.x, r0.w, r0.x
    mul r0.x, r1.y, c6.x
    mul r0.w, r1.z, c10.x
    mul r0.y, r0.y, c7.x
    mul r0.z, r0.z, c11.x
    max r1.y, r0.w, r0.z
    max r1.z, r0.x, r0.y
    max r0.x, r1.x, r1.z
    max r2.x, r0.x, r1.y
    add r0.x, r2.x, c17.y
    mul_sat r0.x, r0.x, c17.z
    mad r0.y, r0.x, c18.x, c18.y
    mul r0.x, r0.x, r0.x
    mul r0.x, r0.x, r0.y
    add r1.yzw, c5.xxyz, v3.xxyz
    add r1.x, r1.w, r1.y
    mul r1, r1.xzyw, c17.x
    texld r2, r1.zwzw, s2
    texld r3, r1.zwzw, s3
    cmp r0.yzw, -v2.y, r3.xxyz, r2.xxyz
    texld r2, r1, s1
    add r2.w, c17.w, -v2_abs.y
    cmp r0.yzw, r2.w, r2.xxyz, r0
    texld r3, r1, s4
    texld r1, r1.zwzw, s4
    cmp r1.xyz, r2.w, r3, r1
    lrp_pp r2.xyz, r0.x, r0.yzww, r1
    mul_pp r0.xyz, r2, c4
    mad r1, v1.xyzx, c18.zzzw, c18.wwwz
    dp4 r2.x, c0, r1
    dp4 r2.y, c1, r1
    texld_pp r1, r2, s0
    dp3_pp r0.w, v0, c3
    dp2add_pp r0.w, r0.w, r1.w, c18.w
    mul_pp r0.xyz, r0.w, r0
    add r1.xyz, r30, -v1
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c13.x
    mov r1.x, c13.x
    add r1.x, -r1.x, c14.x
    rcp r1.x, r1.x
    mul_sat r0.w, r0.w, r1.x
    mul r0.w, r0.w, c12.x
    mov r1.x, c15.x
    add r1.x, -r1.x, c16.x
    rcp r1.x, r1.x
    add r1.y, -c15.x, v1.y
    mul_sat r1.x, r1.x, r1.y
    max r2.x, r0.w, r1.x
    mad_pp oC0.xyz, r2.x, -r0, r0
    mov_pp oC0.w, c18.z
