// CRC32: 61A95CBE | Unity headers extracted from Internal-DeferredShading.shader
// Shader "Hidden/Internal-DeferredShading" {
//   Properties {
//    _LightTexture0 ("", any) = "" { }
//    _LightTextureB0 ("", 2D) = "" { }
//    _ShadowMapTexture ("", any) = "" { }
//    _SrcBlend ("", Float) = 1
//    _DstBlend ("", Float) = 1
//   }
//   Fallback Off
//   SubShader 1/1 {
//     Pass 1/2 {
//       Tags { "SHADOWSUPPORT"="true" }
//       ZWrite Off
//       Blend [_SrcBlend] [_DstBlend]
//       GpuProgramID 36028
//       Program "fp" {
//         SubProgram "d3d9 " {
//           Keywords { "SHADOWS_DEPTH" "SHADOWS_NATIVE" "SHADOWS_SOFT" "SPOT" "UNITY_HDR_ON" }
//           Matrix 12 [_CameraToWorld] 3
//           Matrix 4 [_LightMatrix0]
//           Matrix 0 [unity_World2Shadow0]
//           Vector 21 [_LightColor]
//           Vector 20 [_LightPos]
//           Vector 18 [_LightShadowData]
//           Vector 16 [_ProjectionParams]
//           Vector 8 [_ShadowOffsets0]
//           Vector 9 [_ShadowOffsets1]
//           Vector 10 [_ShadowOffsets2]
//           Vector 11 [_ShadowOffsets3]
//           Vector 15 [_WorldSpaceCameraPos]
//           Vector 17 [_ZBufferParams]
//           Vector 22 [unity_LightGammaCorrectionConsts]
//           Vector 19 [unity_ShadowFadeCenterAndType]
//           SetTexture 0 [_CameraDepthTexture] 2D 0
//           SetTexture 1 [_LightTextureB0] 2D 1
//           SetTexture 2 [_LightTexture0] 2D 2
//           SetTexture 3 [_ShadowMapTexture] 2D 3
//           SetTexture 4 [_CameraGBufferTexture0] 2D 4
//           SetTexture 5 [_CameraGBufferTexture1] 2D 5
//           SetTexture 6 [_CameraGBufferTexture2] 2D 6
//         }
//       }
//     }
//   }
// }
// 
// Headers extracted with DarkStarSword's extract_unity_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity_shaders.py

    ps_3_0
    def c23, 1, 0.25, 0, -2
    def c24, 0.00100000005, 31.622776, 9.99999975e-005, 10
    def c25, 0.967999995, 0.0299999993, -0.5, 0
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6

def c220, 0, 1, 0.0625, 0.5
dcl_2d s13

texldl r31, c220.z, s13

// Unity reflection/specular fix inserted with DarkStarSword's shadertool.py:
// shadertool.py -I ../.. --only-autofixed --add-fog-on-sm3-update --fix-unity-reflection --ignore-register-errors --force Hidden_Internal-DeferredShading\fp\61A95CBE.txt
mov r30, c15
mov r29, c220.x
mul r29.x, r31.x, -r31.y
dp4 r28.x, c180, r29
dp4 r28.y, c181, r29
dp4 r28.z, c182, r29
dp4 r28.w, c183, r29
dp4 r29.x, c190, r28
dp4 r29.y, c191, r28
dp4 r29.z, c192, r28
add r30.xyz, r30, -r29

    mov r0.x, c23.x
    rcp r0.y, v1.z
    mul r0.y, r0.y, c16.z
    mul r0.yzw, r0.y, v1.xxyz
    rcp r1.x, v0.w
    mul r1.xy, r1.x, v0
    texld r2, r1, s0
    mad r1.z, c17.x, r2.x, c17.y
    rcp r1.z, r1.z
    mul r2.xyz, r0.yzww, r1.z
    mov r2.w, c23.x
    dp4 r3.x, c12, r2
    dp4 r3.y, c13, r2
    dp4 r3.z, c14, r2
    mov r3.w, c23.x
    dp4 r4.x, c0, r3
    dp4 r4.y, c1, r3
    dp4 r4.z, c2, r3
    dp4 r4.w, c3, r3
    rcp r0.y, r4.w
    mad r5, r4, r0.y, c8
    texldp_pp r5, r5, s3
    mad r6, r4, r0.y, c9
    texldp_pp r6, r6, s3
    mov_pp r5.y, r6.x
    mad r6, r4, r0.y, c10
    mad r4, r4, r0.y, c11
    texldp_pp r4, r4, s3
    mov_pp r5.w, r4.x
    texldp_pp r4, r6, s3
    mov_pp r5.z, r4.x
    lrp_pp r4, r5, r0.x, c18.x
    dp4_pp r0.y, r4, c23.y
    add r2.xyw, r3.xyzz, -c19.xyzz
    dp3 r0.z, r2.xyww, r2.xyww
    rsq r0.z, r0.z
    rcp r0.z, r0.z
    mad r0.z, r0.w, -r1.z, r0.z
    mad r0.z, c19.w, r0.z, r2.z
    mad_sat r0.z, r0.z, c18.z, c18.w
    add_sat_pp r0.y, r0.z, r0.y
    dp4 r2.x, c4, r3
    dp4 r2.y, c5, r3
    dp4 r2.z, c6, r3
    dp4 r2.w, c7, r3
    texldp r4, r2, s2
    add r2.xyz, -r3, c20
    add r3.xyz, r3, -r30
    nrm_pp r4.xyz, r3
    dp3 r0.z, r2, r2
    mul r0.w, r0.z, c20.w
    rsq r0.z, r0.z
    texld r3, r0.w, s1
    mul r0.w, r3.x, r4.w
    mul r0.y, r0.y, r0.w
    mul_pp r3.xyz, r0.y, c21
    cmp_pp r3.xyz, r2.w, c23.z, r3
    mad_pp r5.xyz, r2, r0.z, -r4
    mul_pp r0.yzw, r0.z, r2.xxyz
    dp3_pp r1.z, r5, r5
    add r1.w, -r1.z, c24.x
    rsq_pp r1.z, r1.z
    cmp_pp r1.z, r1.w, c24.y, r1.z
    mul_pp r2.xyz, r1.z, r5
    texld_pp r5, r1, s6
    mad_pp r5.xyz, r5, -c23.w, -c23.x
    nrm_pp r6.xyz, r5
    dp3_pp r1.z, r6, r2
    dp3_pp r1.w, r0.yzww, r2
    dp3_pp r0.y, r6, r0.yzww
    dp3_pp r0.z, r6, -r4
    max_pp r2.x, r0.z, c23.z
    max_pp r2.y, r0.y, c23.z
    max_pp r0.y, r1.w, c23.z
    max_pp r0.z, r1.z, c23.z
    texld_pp r4, r1, s5
    texld_pp r1, r1, s4
    add_pp r0.w, -r4.w, c23.x
    add_pp r1.w, -r0.w, c23.x
    mad_pp r1.w, r1.w, c25.x, c25.y
    log_pp r1.w, r1.w
    rcp r1.w, r1.w
    mul_pp r1.w, r1.w, c24.w
    mul_pp r2.z, r1.w, r1.w
    mad_pp r1.w, r1.w, r1.w, c23.x
    mul_pp r1.w, r1.w, c22.y
    pow_pp r3.w, r0.z, r2.z
    mul_pp r0.z, r1.w, r3.w
    mul_pp r1.w, r0.w, r0.w
    mul_pp r2.z, r1.w, c22.w
    mad_pp r0.x, r1.w, -c22.w, r0.x
    mad_pp r1.w, r2.x, r0.x, r2.z
    add_pp r2.x, -r2.x, c23.x
    mad_pp r0.x, r2.y, r0.x, r2.z
    mad r0.x, r0.x, r1.w, c24.z
    rcp_pp r0.x, r0.x
    mul_pp r0.x, r0.z, r0.x
    mul_pp r0.x, r2.y, r0.x
    mul_pp r0.x, r0.x, c22.x
    max_pp r1.w, r0.x, c23.z
    mul_pp r5.xyz, r3, r1.w
    add_pp r0.x, -r0.y, c23.x
    mul_pp r0.yz, r0.xyxw, r0.xyxw
    dp2add_pp r0.y, r0.y, r0.w, c25.z
    mul_pp r0.z, r0.z, r0.z
    mul_pp r0.x, r0.x, r0.z
    lrp_pp r6.xyz, r0.x, c23.x, r4
    mul_pp r0.xzw, r5.xyyz, r6.xyyz
    mul_pp r1.w, r2.x, r2.x
    mul_pp r1.w, r1.w, r1.w
    mul_pp r1.w, r2.x, r1.w
    mad_pp r1.w, r0.y, r1.w, c23.x
    add_pp r2.x, -r2.y, c23.x
    mul_pp r2.z, r2.x, r2.x
    mul_pp r2.z, r2.z, r2.z
    mul_pp r2.x, r2.x, r2.z
    mad_pp r0.y, r0.y, r2.x, c23.x
    mul_pp r0.y, r1.w, r0.y
    mul_pp r0.y, r2.y, r0.y
    mul_pp r2.xyz, r0.y, r3
    mad_pp oC0.xyz, r1, r2, r0.xzww
    mov_pp oC0.w, c23.x
