﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;

public class OpenTutorialIsland : SearchableEditorWindow
{
	[MenuItem("Battle Royale/Default Scenes/Tutorial Island", false, 0)]
	public static void OpenTutorial()
    {
        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
        EditorSceneManager.OpenScene("Assets/Do Not Edit OR Delete/Core Scenes/Tutorial Island.unity", OpenSceneMode.Single);
    }
    
    [MenuItem("Battle Royale/Default Scenes/Esports Lobby", false, 0)]
	public static void OpenLobby()
    {
        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
        EditorSceneManager.OpenScene("Assets/Do Not Edit OR Delete/Core Scenes/BR - Esports Launcher.unity", OpenSceneMode.Single);
    }
    
    [MenuItem("Battle Royale/Default Scenes/GameIsland", false, 0)]
	public static void OpenGameIsland()
    {
        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
        EditorSceneManager.OpenScene("Assets/Do Not Edit OR Delete/Core Scenes/GameIsland.unity", OpenSceneMode.Single);
    }
}
