﻿using UnityEngine;
using UnityEngine.UI;

public class VignetteHandler : MonoBehaviour
{
	[SerializeField] SpriteRenderer m_waterVignette;
	
	public void SetWaterActive(bool _active){
		if (!m_waterVignette)
			return;
			
		m_waterVignette.gameObject.SetActive(_active);
	}
}
