﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MenuSounds : MonoBehaviour {

    public AudioManager audioManager;
    public AudioClip mainMenuMusic;

    public AudioClip hoverButtonSound;
    public AudioClip clickButtonSound;


    void Start() {
        if (SceneManager.GetActiveScene().name == "Esports Launcher") {
            PlayMainMenuMusic();
        }
        else{
            audioManager.StopMusic();
        }
    }

    public void StopPlayingMainMenuMusic() {
        audioManager.StopMusic();
    }

    public void PlayMainMenuMusic() {
        audioManager.PlayMusic(mainMenuMusic);
    }

    public void PlayHoverButtonSound() {
        audioManager.PlaySound2D(hoverButtonSound);
    }

    public void PlayButtonClickSound() {
        audioManager.PlaySound2D(clickButtonSound);
    }
}
