﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RandomNames
{
    public string RandomName
    {
        get
        {
            return randomAdj[Random.Range(0, randomAdj.Count - 1)] + " " + randomNoun[Random.Range(0, randomNoun.Count - 1)];
        }
    }

    private List<string> randomAdj = new List<string> {
        "Bold",
        "Dangerous",
        "Wild",
        "Nature",
        "Overgrown",
        "Overrun",
        "Desolate",
        "Desert",
        "Arid",
        "Forgotten",
        "Secret",
        "Unknown",
        "Long-Lost",
        "Fiery",
        "Molten",
        "Melted",
        "Burning",
        "Sunshine",
        "Bright",
        "Luminous",
        "Frozen",
        "Icy",
        "Frigid",
        "Sub-Zero",
        "Aquatic",
        "Artificial",
        "Mechanical",
        "Steam-Powered",
        "Mystic",
        "Magical",
        "Narrow",
        "Wide",
        "Vast",
        "Expansive",
        "Sparkly",
        "Shining",
        "Fantastical"
    };

    private List<string> randomNoun = new List<string>
    {
        "Arena",
        "Field",
        "Park",
        "Ring",
        "Rink",
        "Square",
        "Stadium",
        "Theatre",
        "Bowl",
        "Circus",
        "Coliseum",
        "Grounds",
        "Pit",
        "Platform",
        "Realm",
        "Sector",
        "Battlefield",
        "Battleground",
        "Territory",
        "Domain",
        "Range",
        "Realm",
        "Lake",
        "River",
        "Stream",
        "Valley",
        "Hollow",
        "Basin",
        "Pass",
        "Rift",
        "Walkway",
        "Mountain",
        "Hill",
        "Gnoll",
        "Cliffs",
        "Precipice",
        "Ridge",
        "Oasis",
        "Castle",
        "Fortress",
        "Village"
    };
}
