﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Utilities;

public class BackToLobby : MonoBehaviour
{
    [SerializeField] SceneField m_lobbyScene;

    private void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent<PlayerBase>())
            ToLobby();
    }

    public void ToLobby()
    {
        SceneManager.LoadScene(m_lobbyScene);
    }
}
