﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LevelTester : MonoBehaviour {

	public GameObject testPlayer;

	void Start () {
		if (testPlayer != null) {
			Instantiate (testPlayer, 
				(SceneManager.GetActiveScene ().name == "Tutorial Island" ? new Vector3 (-146, 0, -193) : new Vector3 (0, 200, 0)), 
				Quaternion.identity);
		} else {
			DebugChannelSO.OverrideRaise (
				this.ToString(), 
				new string[] {
					"There is no Test Player.",
					"Please attach a Test Player prefab to this script."
				}, 
				Color.red,
				DebugChannelSO.Severity.Error);
		}
	}
}
