﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bobber : MonoBehaviour
{
    private Vector3 initialPosition;
    [SerializeField] [Min(0)] float amplitude;
    [SerializeField] [Min(0)] float frequency;

    // Start is called before the first frame update
    void Start()
    {
        initialPosition = transform.localPosition;
        StartCoroutine(Bob());
    }

    IEnumerator Bob()
    {
        while (true)
        {
            transform.localPosition = initialPosition + (Vector3.up * Mathf.Sin(Time.time * frequency)) * amplitude;
            yield return null;
        }
    }
}
