﻿using UnityEngine;
using TMPro;

public class RecordHolder : MonoBehaviour
{
    public TextMeshProUGUI trackDisplay, lapDisplay, raceDisplay;


    public void AssignTexts (string trackName, string lapTime, string raceTime)
    {
        trackDisplay.text = trackName;
        lapDisplay.text = lapTime;
        raceDisplay.text = raceTime;
    }
}
