﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LobbyCanvasHandler : MonoBehaviour {
	
	public GameObject joinCanvas, racerCanvas, lobbyCanvas;

	public void SetInLobbyCanvasActive()
	{
		joinCanvas.SetActive(false);
		//racerCanvas.SetActive(true);
		lobbyCanvas.SetActive(true);
	}
}
