using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;

public class RacerCustomizationWindows : SearchableEditorWindow {


	[MenuItem("Rocket Kart Racers/Customize Racer", false, 13)]
	public static void CustomizeRacer () {
		EditorSceneManager.OpenScene ("Assets/DO NOT EDIT OR DELETE/Core Scenes/Custom Racer Creator.unity", OpenSceneMode.Single);
	}
}
