#if !DISABLE_PLAYFABENTITY_API

using System;
using System.Collections.Generic;
using PlayFab.MultiplayerModels;
using PlayFab.Internal;
using PlayFab.SharedModels;

namespace PlayFab
{
    /// <summary>
    /// API methods for managing multiplayer servers. API methods for managing parties.
    /// </summary>
    public partial class PlayFabMultiplayerInstanceAPI : IPlayFabInstanceApi
    {
        public readonly PlayFabApiSettings apiSettings = null;
        public readonly PlayFabAuthenticationContext authenticationContext = null;

        public PlayFabMultiplayerInstanceAPI(PlayFabAuthenticationContext context)
        {
            if (context == null)
                throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
            authenticationContext = context;
        }

        public PlayFabMultiplayerInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
        {
            if (context == null)
                throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
            apiSettings = settings;
            authenticationContext = context;
        }

        /// <summary>
        /// Verify entity login.
        /// </summary>
        public bool IsEntityLoggedIn()
        {
            return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
        }

        /// <summary>
        /// Clear the Client SessionToken which allows this Client to call API calls requiring login.
        /// A new/fresh login will be required after calling this.
        /// </summary>
        public void ForgetAllCredentials()
        {
            if (authenticationContext != null)
            {
                authenticationContext.ForgetAllCredentials();
            }
        }

        /// <summary>
        /// Cancel all active tickets the player is a member of in a given queue.
        /// </summary>
        public void CancelAllMatchmakingTicketsForPlayer(CancelAllMatchmakingTicketsForPlayerRequest request, Action<CancelAllMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CancelAllMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Cancel all active backfill tickets the player is a member of in a given queue.
        /// </summary>
        public void CancelAllServerBackfillTicketsForPlayer(CancelAllServerBackfillTicketsForPlayerRequest request, Action<CancelAllServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CancelAllServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Cancel a matchmaking ticket.
        /// </summary>
        public void CancelMatchmakingTicket(CancelMatchmakingTicketRequest request, Action<CancelMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CancelMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Cancel a server backfill ticket.
        /// </summary>
        public void CancelServerBackfillTicket(CancelServerBackfillTicketRequest request, Action<CancelServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CancelServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a multiplayer server build alias.
        /// </summary>
        public void CreateBuildAlias(CreateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a multiplayer server build with a custom container.
        /// </summary>
        public void CreateBuildWithCustomContainer(CreateBuildWithCustomContainerRequest request, Action<CreateBuildWithCustomContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithCustomContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a multiplayer server build with a managed container.
        /// </summary>
        public void CreateBuildWithManagedContainer(CreateBuildWithManagedContainerRequest request, Action<CreateBuildWithManagedContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithManagedContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a multiplayer server build with the server running as a process.
        /// </summary>
        public void CreateBuildWithProcessBasedServer(CreateBuildWithProcessBasedServerRequest request, Action<CreateBuildWithProcessBasedServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Create a matchmaking ticket as a client.
        /// </summary>
        public void CreateMatchmakingTicket(CreateMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CreateMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a remote user to log on to a VM for a multiplayer server build.
        /// </summary>
        public void CreateRemoteUser(CreateRemoteUserRequest request, Action<CreateRemoteUserResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
        /// automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
        /// other backfill tickets.
        /// </summary>
        public void CreateServerBackfillTicket(CreateServerBackfillTicketRequest request, Action<CreateServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CreateServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
        /// matchmaking tickets.
        /// </summary>
        public void CreateServerMatchmakingTicket(CreateServerMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/CreateServerMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a request to change a title's multiplayer server quotas.
        /// </summary>
        public void CreateTitleMultiplayerServersQuotaChange(CreateTitleMultiplayerServersQuotaChangeRequest request, Action<CreateTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a multiplayer server game asset for a title.
        /// </summary>
        public void DeleteAsset(DeleteAssetRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteAsset", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a multiplayer server build.
        /// </summary>
        public void DeleteBuild(DeleteBuildRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a multiplayer server build alias.
        /// </summary>
        public void DeleteBuildAlias(DeleteBuildAliasRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Removes a multiplayer server build's region.
        /// </summary>
        public void DeleteBuildRegion(DeleteBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a multiplayer server game certificate.
        /// </summary>
        public void DeleteCertificate(DeleteCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a container image repository.
        /// </summary>
        public void DeleteContainerImageRepository(DeleteContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteContainerImageRepository", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Deletes a remote user to log on to a VM for a multiplayer server build.
        /// </summary>
        public void DeleteRemoteUser(DeleteRemoteUserRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Enables the multiplayer server feature for a title.
        /// </summary>
        public void EnableMultiplayerServersForTitle(EnableMultiplayerServersForTitleRequest request, Action<EnableMultiplayerServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/EnableMultiplayerServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets the URL to upload assets to.
        /// </summary>
        public void GetAssetUploadUrl(GetAssetUploadUrlRequest request, Action<GetAssetUploadUrlResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetAssetUploadUrl", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets a multiplayer server build.
        /// </summary>
        public void GetBuild(GetBuildRequest request, Action<GetBuildResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets a multiplayer server build alias.
        /// </summary>
        public void GetBuildAlias(GetBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets the credentials to the container registry.
        /// </summary>
        public void GetContainerRegistryCredentials(GetContainerRegistryCredentialsRequest request, Action<GetContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get a match.
        /// </summary>
        public void GetMatch(GetMatchRequest request, Action<GetMatchResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/GetMatch", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
        /// </summary>
        public void GetMatchmakingQueue(GetMatchmakingQueueRequest request, Action<GetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/GetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get a matchmaking ticket by ticket Id.
        /// </summary>
        public void GetMatchmakingTicket(GetMatchmakingTicketRequest request, Action<GetMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/GetMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets multiplayer server session details for a build.
        /// </summary>
        public void GetMultiplayerServerDetails(GetMultiplayerServerDetailsRequest request, Action<GetMultiplayerServerDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerDetails", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets multiplayer server logs after a server has terminated.
        /// </summary>
        public void GetMultiplayerServerLogs(GetMultiplayerServerLogsRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerLogs", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets multiplayer server logs after a server has terminated.
        /// </summary>
        public void GetMultiplayerSessionLogsBySessionId(GetMultiplayerSessionLogsBySessionIdRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get the statistics for a queue.
        /// </summary>
        public void GetQueueStatistics(GetQueueStatisticsRequest request, Action<GetQueueStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/GetQueueStatistics", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
        /// </summary>
        public void GetRemoteLoginEndpoint(GetRemoteLoginEndpointRequest request, Action<GetRemoteLoginEndpointResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetRemoteLoginEndpoint", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get a matchmaking backfill ticket by ticket Id.
        /// </summary>
        public void GetServerBackfillTicket(GetServerBackfillTicketRequest request, Action<GetServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/GetServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets the status of whether a title is enabled for the multiplayer server feature.
        /// </summary>
        public void GetTitleEnabledForMultiplayerServersStatus(GetTitleEnabledForMultiplayerServersStatusRequest request, Action<GetTitleEnabledForMultiplayerServersStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets a title's server quota change request.
        /// </summary>
        public void GetTitleMultiplayerServersQuotaChange(GetTitleMultiplayerServersQuotaChangeRequest request, Action<GetTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets the quotas for a title in relation to multiplayer servers.
        /// </summary>
        public void GetTitleMultiplayerServersQuotas(GetTitleMultiplayerServersQuotasRequest request, Action<GetTitleMultiplayerServersQuotasResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Join a matchmaking ticket.
        /// </summary>
        public void JoinMatchmakingTicket(JoinMatchmakingTicketRequest request, Action<JoinMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/JoinMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists archived multiplayer server sessions for a build.
        /// </summary>
        public void ListArchivedMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListArchivedMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists multiplayer server game assets for a title.
        /// </summary>
        public void ListAssetSummaries(ListAssetSummariesRequest request, Action<ListAssetSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListAssetSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
        /// game client to request list of builds with player entity token.
        /// </summary>
        public void ListBuildAliases(MultiplayerEmptyRequest request, Action<ListBuildAliasesForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildAliases", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
        /// access is enabled, allows game client to request list of builds with player entity token.
        /// </summary>
        public void ListBuildSummariesV2(ListBuildSummariesRequest request, Action<ListBuildSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildSummariesV2", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists multiplayer server game certificates for a title.
        /// </summary>
        public void ListCertificateSummaries(ListCertificateSummariesRequest request, Action<ListCertificateSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListCertificateSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists custom container images for a title.
        /// </summary>
        public void ListContainerImages(ListContainerImagesRequest request, Action<ListContainerImagesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImages", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists the tags for a custom container image.
        /// </summary>
        public void ListContainerImageTags(ListContainerImageTagsRequest request, Action<ListContainerImageTagsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImageTags", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
        /// </summary>
        public void ListMatchmakingQueues(ListMatchmakingQueuesRequest request, Action<ListMatchmakingQueuesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/ListMatchmakingQueues", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// List all matchmaking ticket Ids the user is a member of.
        /// </summary>
        public void ListMatchmakingTicketsForPlayer(ListMatchmakingTicketsForPlayerRequest request, Action<ListMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/ListMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists multiplayer server sessions for a build.
        /// </summary>
        public void ListMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists quality of service servers for party.
        /// </summary>
        public void ListPartyQosServers(ListPartyQosServersRequest request, Action<ListPartyQosServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListPartyQosServers", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
        /// Servers build has been deployed.
        /// </summary>
        public void ListQosServersForTitle(ListQosServersForTitleRequest request, Action<ListQosServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListQosServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// List all server backfill ticket Ids the user is a member of.
        /// </summary>
        public void ListServerBackfillTicketsForPlayer(ListServerBackfillTicketsForPlayerRequest request, Action<ListServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/ListServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// List all server quota change requests for a title.
        /// </summary>
        public void ListTitleMultiplayerServersQuotaChanges(ListTitleMultiplayerServersQuotaChangesRequest request, Action<ListTitleMultiplayerServersQuotaChangesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists virtual machines for a title.
        /// </summary>
        public void ListVirtualMachineSummaries(ListVirtualMachineSummariesRequest request, Action<ListVirtualMachineSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ListVirtualMachineSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
        /// </summary>
        public void RemoveMatchmakingQueue(RemoveMatchmakingQueueRequest request, Action<RemoveMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/RemoveMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
        /// to request a server with player entity token.
        /// </summary>
        public void RequestMultiplayerServer(RequestMultiplayerServerRequest request, Action<RequestMultiplayerServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/RequestMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Rolls over the credentials to the container registry.
        /// </summary>
        public void RolloverContainerRegistryCredentials(RolloverContainerRegistryCredentialsRequest request, Action<RolloverContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/RolloverContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
        /// </summary>
        public void SetMatchmakingQueue(SetMatchmakingQueueRequest request, Action<SetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Match/SetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Shuts down a multiplayer server session.
        /// </summary>
        public void ShutdownMultiplayerServer(ShutdownMultiplayerServerRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/ShutdownMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Untags a container image.
        /// </summary>
        public void UntagContainerImage(UntagContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UntagContainerImage", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates a multiplayer server build alias.
        /// </summary>
        public void UpdateBuildAlias(UpdateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates a multiplayer server build's name.
        /// </summary>
        public void UpdateBuildName(UpdateBuildNameRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildName", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates a multiplayer server build's region. If the region is not yet created, it will be created
        /// </summary>
        public void UpdateBuildRegion(UpdateBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates a multiplayer server build's regions.
        /// </summary>
        public void UpdateBuildRegions(UpdateBuildRegionsRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegions", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Uploads a multiplayer server game certificate.
        /// </summary>
        public void UploadCertificate(UploadCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/MultiplayerServer/UploadCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

    }
}

#endif
