﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ColorSelect : PropertyAttribute {

	public readonly string totalColors = "";
	public readonly string colorArray = "";
	public readonly string textureArray = "";

	public ColorSelect (string colorCount, string arrayOfColors) {
		this.totalColors = colorCount;
		this.colorArray = arrayOfColors;
	}

	public ColorSelect (string colorCount, string arrayOfColors, string arrayOfTextures) {
		this.totalColors = colorCount;
		this.colorArray = arrayOfColors;
		this.textureArray = arrayOfTextures;
	}
}
